February Wheel Promotion!
For the month of February, you will receive a FREE spin on the Wheel of Tzaraziko every RL day! The free spins are less likely to give substantial prizes than spins with Czigany coins--but, hey, they’re free!
Also, you can purchase a cache of 25 Czigany Coins directly on the website throughout the month. Spins have been slightly adjusted (less chance of aethergoop) and, for this month only, there is a chance that you can receive an Ascension Disc from a spin (not available on free spins). Not only that, instead of receiving bound credits for multiple spins on wheel (you know, when you see the fireworks), you will instead receive a guaranteed Ascension Disc!
What exactly are Ascension Discs? Glad you asked! They come in 9 types and work as follows:
Drop a disc in a room, it can't be picked up until its charges are used or 60 minutes pass (wherein it goes back to your inventory). It recharges every month.
o Disc of Chaos - randomly teleport enemies who enter room to random room in local area (10 charges)
o Disc of War - damage enemies who enter room (10 charges)
o Disc of Justice - allies in room give retributive damage (60 minutes)
o Disc of Nature - vines entangle enemies who enter room (10 charges)
o Disc of Knowledge - raise mana of allies in room (60 minutes)
o Disc of Beauty - raise ego of allies in room (60 minutes)
o Disc of Life - raise health of allies in room (60 minutes)
o Disc of Death - anyone who dies in room gets resurrected (5 charges)
o Disc of Harmony - removes all other discs from room and uncharges them (all discs become uncharged including Harmony Disc) and immediately all discs return to owners' inventories
Comments
Discord: Rey#1460
edit: Or like credit purchasable ones >_> my elite just ticked over
That is a hated effect, as per report 1600.
Most combat in lusty is groups, so if you get scattered by any of multiple effects/skills that do it, you suddenly can never regroup because you keep getting flung. This effect can single handedly change the outcome of combat purely by being the first group in a room. It makes the bunkering things worse.
I propose changing the effect to one of the following:
1) Gives or cures one mental affliction when entering. Gives if you have none, cures if you do.
2) Random regeneration to all allies.
3) Random damage to a random stateon everyone in the room. Aka do 1 to 800 damage to health, mana, or ego on everyone every tic.
That being said, my concern about Death is assuaged. Chaos and Nature in their current incarnations still concern me though. Nature Discs need to work on all players, not just enemies (maybe excluding the caster) -- makes it analogous to briar and phantomwalls (though only working on enter and on all exits).
I like Malarious's suggestion for Chaos.
Perhaps something more constructive is how Disc of Harmony is...like...counter-promotional. How about increasing exp gains in a room for 60 minutes?
1) Are they tradeable? If I get Life and Portius gets Death, will we be able to swap these out, or are they going to be like artefacts and kept to the person who gets them?
2) Do they reward smartly? Will I run a risk of getting a second Life if I already own one?
3) Is the order they're given random, and is there a person who can trade them in? Do you have a choice in which one you will receive from the Wheel? Promotional items are well and great, but if I spend the money on something that's already so RNG heavy (read: the wheel) I don't want the direct promotional benefit to also be heavily RNG reliant. I can afford to get one...maybe two of these, depending on how many spins the wheel requires to give one out, I definitely don't want to feel limited because I can't afford to bankroll my character if I have rum luck.
4) Are these visible on SQUINT/GLANCE/LOOK? Can they be buried and achieve the same effect as if they were DROPped? Is there another syntax for the wonderdisk? Can multiple disks be active in the same room? If so, can multiple of the same type?
5) With Death, if all charges are not used in the sixty minutes, are the remainder stored and allowed for use, or are they wasted?
I echo the statements that this will further entrench us into the turtle/fortress meta, and it's not a voice that's echoing with a lot of enthusiasm.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Imagine just dropping chaos discs all around you and waiting. So cruel.
That aside, these seem pretty cool
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
The Achaean one is every token you spin is also an entry into a raffle, the winner of the raffle getting to design an artifact with the admin and getting one, second place gets the artifact but no say.
Aetolia also has a raffle mechanic except the prize looks like the equivalent of a Torus and scratchies which you can buy for credits might also give you tickets in the raffle (or credit prizes/curio pieces).
Imperians looks like there's multiple pools that modify what you can get, one for free spins, another for credit spins, and one for website spins. The wheel is also smart so you can't get any individual permanent reward from it more than once. (Seeing their elite has made me sad)
I mean, ours is nice because we have guaranteed rewards at certain points and we get five times the spins that they do from the website.
But it also doesn't seem like the others have a similar impact on pvp, the Achaea one might if that's what gets designed at the end of the month, but like... I know i'd be tempted by a torus raffle.
Also, a limit on discs in the room would be great. I forsee smarter players hoarding Harmony discs and throwing them into a room to clear other discs before heading in.
Making regrouping hard or impossible is a great way to have fighting die. No one can actually push you without likely losing people every time.
That aside, I don't think there should be a cap on disks, and if there is, it should exclude harmony. What's the point of a harmony disk which can't be used?
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Going to go through all these one at a time, starting with the elephant in the room, namely the chaos and nature discs. I'm going to be watching this thread and having a discussion with envoys tomorrow and potentially the day after regarding ways to tone these down or give them new effects if need be. It's a bit late for me at the moment, so I'm not touching it tonight.
Death resurrects to the Portal of Fate and gives a notable decrease to lost experience/essence, rather than acting as just a vitae. I will also mention that its effect is not limited to just allies.
I'll bring this up with envoys; I'd also like to get opinions beyond them though, so if anybody here agrees, do feel free to chime in!
Not at this time.
Yes, Possibly but this is subject to change, No, Yes, Yes at this time.
Wasted.
Not at this time, but I'll raise this for discussion with Envoys (as before, also would love to hear non-envoy opinions, so do feel free to chime in here.)
Perhaps we can change Chaos to a hybrid Bonds/Choke disc.
This was actually an intended form of counterplay against the discs, I believe.
And that's everything I can address for now; I'll be checking the thread periodically to answer questions and gather input!
If I hit the 50-credit Wheel blessing, I'll instead get an Ascension Disc, and
If I hit the 500-credit Wheel blessing, I'll instead get an Ascension Disc?
I think with Chaos, if a group enters, and it hits the leader, everyone following should be moved too (which makes it more annoying and less splitting) but randomly flinging people everywhere and at 10 charges seems way too much to my inexperienced pk mind.
I too think harmony is a bit uninspiring, but I do also think it's important to have some sort of counter. Having the counter makes them seem not as OP; if there was no way to stop or counter them I think there would need to be a reduction on charges for some at least. (like chaos)
Lasts 60 minutes.
Would be useful in fights where you're outnumbered, and would actually be quite chaotic.