I've enjoyed it. This was far less "abrasive" feeling to me than the Gnafia event (which I just got sick of after the first couple of months and it just kept going). Instead, there was a lot of new lore revealed (and you know how I'm a sucker for lore).
We had a lot of activities all built up from the release of Gaudiguch and Hallifax (gee thanks, guys!), and it's all kind of made sense with a logical progression throughout. It never got to the point where I felt it was getting "old" or ho-hum. I wanted to keep finding out more about them and what the heck was going on; and above and beyond that, some of the events just had so much time & effort put into them to engage the players that it's difficult to be anything but appreciative (even if those same events had some bumps in them, as all events do).
You forgot that part in the diary where they mention breeding pits.
For every one you strike down, two rise in its place. It's like a hydra man.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Comments
I've enjoyed it. This was far less "abrasive" feeling to me than the Gnafia event (which I just got sick of after the first couple of months and it just kept going). Instead, there was a lot of new lore revealed (and you know how I'm a sucker for lore).
We had a lot of activities all built up from the release of Gaudiguch and Hallifax (gee thanks, guys!), and it's all kind of made sense with a logical progression throughout. It never got to the point where I felt it was getting "old" or ho-hum. I wanted to keep finding out more about them and what the heck was going on; and above and beyond that, some of the events just had so much time & effort put into them to engage the players that it's difficult to be anything but appreciative (even if those same events had some bumps in them, as all events do).
HAVEN'T YOU MEDDLED ENOUGH IN TIME?
Sigh, compulsivity.
THANK YOU to everyone involved in making Lusternia a fun and enjoyable place to spend our time!
My only question is, what happens to the Lirangsha quests when the game inevitably kills off all 500,000 dominators?
For every one you strike down, two rise in its place. It's like a hydra man.
Thanks to everyone who worked hard to produce such an enjoyable end-of-year event, even going back to the preparations from years ago