Hello,
I wanted to talk a little with everyone about the problem of 'essence' and the lack of consistent application of that, aside of dying. For someone who has a part of herself that just likes to see numbers go up ( when am in a grinding mood ), it's rather devastating once you hit the essence cap and things go quickly to give you less and less.
As such, I would really love to have a few ways in which essence would have actual applications to useful things. Maybe not huge amounts, but still considerably. Ascendants sure have the upper hand there, as they are able to use their essence in a number of ways. I would love for the bulk of us getting some things as well to use our essence with ( other then dying that is ).
Sadly though, I do not have the slightest idea how this could be accomplished and would love to hear your ideas and if you feel similarly about it. :-)
Avatar / Picture done by the lovely Gurashi.
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Ixion tells you, "// I don't think anyone else had a clue, amazing form."
I'd also love, if we have a pvp overhaul, to see some kind of "support" system added in to the game. The nexus mecha didn't really work, but it could be cool if demigods and above who aren't great on the front lines could do some stuff to help out. This could also have essence costs associated with it similar to how the domoths drain you.
And because I always want manse upgrades, maybe some kind of npc culties? You could spend essence to attract them with maybe really basic customisation (like race/typecasts and that's it)
Of course, another option would be to create a "demigod" skill similar to ascendance except focused on fanning your flame further and could have regular essence costs associated with the skills.
I have literally nothing to do with my essence - I have my trans cult, all the powers I want/need (and then a bunch dormant like third trade), and I'm back to the diminishing returns cap for about the fourth time. Given how impossible it is to compete for rank 1, I would be more than happy to throw essence at frivolous things. Some half-baked off-the-cuff ideas:
-Ascendants have flight inherent, allow demigods the ability to fly for essence, either as a buyable power or small cost per use.
-custom/choice scents that give an ambient like oils
-idk more creative people put ideas here plz.
Some of us can amass essence very very quickly. I think it would simply blow out of proportion very very fast. Still, even without the cap, the problem would persist, as there's simply nothing to do with your essence after a rather short timespan.
We could always just release the final archetype as a demigod class that you spend essence on :P
Things like flying I can get behind, the free perks as opposed to actual powers.
Would love to see choice powers have a zero weight cost and give a custom variant to all types that do have weight, they're unique to you after all, that cost considerably more essence.
Otherwise I'd like to see things like a reversal of dessicate, the ability to preserve certain items (I get the feeling we'd be denied a simple "everything option") for an initial cost + daily upkeep. Said item cannot decay as long as the power is upheld
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Maybe when you've got a certain amount of essence invested in powers you can perform a refinement which would "level you up" as a demigod, maybe each refinement can be done in a domothean realm and could give you access to one power from that domoth per refinement performed there.
That'd be 27 refinements before you got everything that an ascendant gets for free. You could perhaps add in refinements that give you additional weight if necessary, with a cap on that which makes the artifact still worth it.
As a note,this probably only delays the issue for a while, but people will eventually get to a point where they've got everything.
Having different 'steps' of demigod, which you gain by paying a set essence cost sounds like an interesting idea, though, just not sure what you'd get for taking those steps.
You're suppose to feel better than the average mortal, which you are, as you can never truly die. Ascendants are suppose to be unique, the seal bearers and vernal demigods are the limited exceptions that have such a connection to the domoth powers.
Rather than trying to just make Ascendant powers accessible to everyone (which is what Saran seems to be getting at) just create new essence drains for Demigods (and Ascendants) alike.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Apart of RP powers, maybe some sort of relocation powers may be interesting? like using essence to teleport to specific places that you'd usually need / want to get to? Main problem here is to not interfere with all the artifacts that exist for that.
I personally could also get behind some nonsensical things like animating lifeless objects into temporary walking / controlable creatures. Aeldra would totally walk around temporarily animating flowers ( now I have that picture stuck in my head... waaaah ). The way that could work, would be, you take a non quest object item and point your essence at it. After a long balance / channel it show signs of life and start moving on it's own, turning into kind of a minature living thing. You'd have limited control over it's action. Naturally wouldn't have any use in combat, but maybe could have some minor impact onto influencing / bashing if it really -needs- an impact ( I feel like it don't, just one of those random things I'd probably end up using because it's cute).
Idea's I general struggle with ( thus this thread )
I for one would make constant use of such a blessing and the huge cost would certainly keep me on my toes.
-Kilian
The only people that may feel like it's 'cheapened' would be sealbearers who get access to a power, but they already get enough bonuses from just having the seal that I think they can suck it up.
Yay, essence sinks.
There was a problem with people constantly raiding enemy territories, with no real way to dissuade them. So, a large (2mil) essence penalty for dying in enemy territory was created. Then, it was still an issue because some people had massive essence stocks, so the caps were instituted to make that harder. In other words, instead of disabling people from raiding to much with a direct method like a lockout, a 'boredom tax' was instituted such that you had to grind to afford to raid. That's why high essences are a 'problem', they were/are the only way to curb incessant raiding.
There's also a problem that I don't really agree is a problem in that new thing that cost essence are calculated by how much they will impact the highest essence earners for... some reason.
A good first step to essence sinks would be to make the existing demigod powers... useful. Things like upgrading dessicate to not JUST work on items in your inventory and so on. There are previous threads on this topic that might be good sources of alternative ideas.
Beyond that, one thing I think that would go over well would be to create areas that demigods can build using their essence, like Havens.
What happened to that talk a month or two ago about creating raid alternatives like Imperian's shardfall? That seems like it would fix a few issues.
Edit: It's also good for the game. Bashers tend to buy artifacts (and credits) to make their bashing better.