The idea came up in another thread that a more frequent, low-stakes official conflict mechanic could be nice, similar to the Shardfall system in Imperian (which I have not personally experienced). I thought that wild nodes could be adapted to fill this role, and here's the following tweaks I suggest for that:
Wild nodes will occur every 5 hours. - Or somewhere around there.
Reduce the duration of wild nodes to 45 minutes. - Keeps it a reasonable length.
Every 2.5 minutes, one random node will respawn in a random location. - Nerfs fortressing a bit, keeps it dynamic.
Add wild nodes related insanity messages. - For the lulz.
No other tweaks needed. - Probably, hopefully.
edit: Give 25% of the score in power to the org immediately when wildnodes
ends. Still include the cheaper discretionaries for the points leader.
Remove the cheaper guards.
Thoughts?
6
Comments
Suggestion: Give 25% of the score in power to the org immediately when wildnodes ends. Still include the cheaper discretionaries for the points leader. Remove the cheaper guards.
Whoever has highest points overall has lower discretionaries, reset on the 1st/15th of of each month?
My worry is that if the boosts are too good it will end up being something people start opting out of instead of into because of burnout. "Oh another wildnodes. Guess I have to get up there so we don't lose our buffs" and slowly turning into "Ugh... another Wildnodes..."
I like the idea, I would just hate to see it get used a lot for a couple months and then become one of those things people avoid being on for.
That'll give a tangible benefit for each of the more frequent newnodes, as well as incentives to compete even if your org probably won't 'win' each encounter and to keep participating until the end, without being so swingy that it feels pointless to participate. Maybe even have each newnode round only cause half of the nodes to repop if it still feels too swingy.
But I am definitely in favour of it being shortened to 45 minutes. 1.5 hours gets tedious/tiring.
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Whatever area it spawns in declares a temporary amnesty for their enemies (so if it spawns in Shallach and mobs wander into the Undead zone, you can't have Avechna status gotten or cleared), maybe? I don't know, much as I love Astral I'd like to see something on Prime (maybe even adjoining Planes like Elemental/Ethereal) and not just the High End Insanity zone.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."