Hey everyone.
I'm an MKO player who's planning to settle here once the game shuts down and I was wondering about the differences between Pureblade and Blademaster, both in their pre-Overhaul (because it's not live yet, is it?) and (maybe more importantly, at this point) post-Overhaul varieties.
Which is more complex and/or interesting to play?
Which is more powerful? In which ways is it more powerful?
Thanks! Look forward to seeing you all IG eventually.
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The big differences is that PB is bleed-focused. They want to build up good bleeding to pull off their kill strategy where BM is going to be focused on afflictions and potentially green-locking to pull off their strategy.
I'm not familiar on the details, but I'll tag @Demartel to chime in, I think he's the most up to date (and active) warrior on their capabilities.
I do know PB struggle at this point to build enough bleeding. I'm not sure how easy BM is. This is for 1v1 combat.
In groups, you'll do well with either of them (probably PB with twist being the easiest and most effective in groups).
The wiki skills look fairly up to date:
http://wiki.lusternia.com/Pureblade
http://wiki.lusternia.com/Blademaster
To summarize, a BM (or BC) can perform each round 10 wounds, 5 wounds and 1 aff, or 2 affs
PB, AL and Cav can do 12 wounds or 1 aff.
There's still some balancing to be done, so this may change, but that's what it is at the moment.
I should note to that you can also use poisons, so one handers get 2 poison chances per round where two handers get one.
BM thus far sounds a bit more interesting to me.
Thanks for the advice so far!
Haven't checked from my smith in a while.
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Basically if you like to affliction stack you want to go BM; remiss, stab, poisonist stance, focus poisons if you go tracker, it is built for delivering afflictions. BM also has some very good on demand afflictions that have great synergy with pretty much everyone in your group.
If you like to damage or used timed instakills then you want to go PB. Twist is great damage if you are in a group that can focus bleeding and Decapitate is a timed instakill which is great if you are in a group that can focus hindering.
IMHO there is no "This kit is better than that kit" anymore. They are all good kits, some have issues with landing their kill conditions, i.e Cavalier Maul might as well be deleted as it is a stupidly hard instakill to even bother trying to use, but depending on your preference/fighting style each kit can serve you well.
If so then blademasters are the only spec that could technically lock some?
Got to nerf it again then, it should be hard to build wounds.
A. Cure
B. Parry
C. Hinder
D. All of the above
are basically going to never get locked.
Group fights won't last long enough on a target to get you a lock, so it is mostly a 1vs1 on scrubs thing.
Again, though, can you make scale armor your masterarmour now?
@Aisyrion scale's potentially not an option right now if the system was just ported straight across, but you might be able to convince an envoy or submit an idea to have it expanded to all forged armour (if it hasn't already been done), which would be pretty cool.