Lately city and commune shops seem to have been seeing less and less usage - Celest has a good 25% of their shops sitting unused, with no interest in renting them out, people preferring to use aetherplex shops due to their centralised location and the vast variety of shops, seeing it as a 'one-stop' location. I'd ideally like to see/suggest some changes to make city and commune shops more competitive, in comparison to aetherplex shops. I'm at a bit of a loss for what to actually SUGGEST though, since I understand that buying an aetherplex shop is a fairly big investment. I just want to make sure that city/commune shops aren't completely left in the dust.
Ideas so far:
1. Shop signs and Shop logs reduced in price - 200,000 gold for a sign and 50,000 for a log that disappears again when a new owner takes over is a VERY hefty pricetag, well out of the range of a lot of people. Personally, I think shoplogs and signs should either persist across owners, or perhaps the price be heavily reduced (at least for the sign), to 25-20% of what it currently is (and even that might be considered a bit on the high side, given that city shops sometimes only make a couple of thousand gold per lusternian year after taxes)
EDIT: corrected the prices.
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Comments
Vive l'apostrophe!
That being said, I think an org can do a lot to make their local shops interesting. Advertising campaigns, teaching their young to use the directory, even the occasional celebration. Get creative there!
I've asked in the past (as CL) to get an orgbix exit to the directory, but it got a no somewhere along the line - not directly from the patron, who was very amenable, but somewhere along the administrative chain!
So, those two things will help somewhat, but they either don't really fix the problem or are unlikely to happen.
They don't seem to provide any great benefit and if you have or know someone with sufficient trade skills, you don't really need them.
Personally, I think that maybe the answer isn't to try to patch things together until there isn't really a significant difference between aethershops and org shops but maybe to give orgs some options for alternatives that might be appealing enough to draw people in (unfortunately yes, more coding).
Maybe each org could have a trades shop which can make below average quality designs from the orgs cartels? Money could go to the bank accounts of the commune as well as the designer on the sketch. Perhaps marked for no-resale if there are concerns about that. It would be super convenient for getting more fitting designs, unavailability being an issue I sometimes run into on new alts here and in the other games.
Perhaps some sort of "auction house" for each org, it's something we could probably do ourselves but automation would make it significantly simpler and in turn might help newer/more casual types to make some money from trades?
I guess I just don't see org shops really competing with aethershops unless they're indistinguishable.
Aethershops are just... well too good
If one, it'd probably just make org-shops sell stuff at that percentage extra to get the same gold out as the aethershops do. Either that, or it'd actually punish shopkeepers for owning an org shop.
If two, then that's just grounds for abuse. Set an item for sale at a million gold, and then go buy it. You spend 990k gold, but get 1m gold, ending up with 10k extra. Repeat infinitely.
Personally, I think that the best solution for Serenwilde's empty shops is to make them into fancy apartments for purchase by Serenwilders and not shops at all. We need perhaps... a quarter of the number of shops we have to satisfy interest.
Gold just isn't valuable enough, nor are any commodities or costs except credits, crystals, some curio bits, or dingbats.
Nothing beats Hallifax pre-bridge though. That was awful, having to go around to a different spire every time you needed to go to a new set of shops.
Honestly, the economy is in such shambles that no one or two little fixes will do it. With so many artifacts that short circuit the economic/trade system, I don't even think it's fixable.