Right now, ur'Traps are still pretty frustrating to use; you place one down, and after x amount of hours (depending on ur'trap upgrade), it may catch one creature... or it may fail. Either way, you have to go to the trap to reset it and allow it to catch another creature.
This means, to really use an ur'trap, you have to schedule your time around it (remember it, give yourself a timer for when the time will be up, etc); it is one of the more aggravating artifacts to use, in my opinion because you have to continually go back and reset the thing on a rather lengthy time scale. I'm not sure why it needs to be this way. I believe that there exist options to make it more user-friendly.
My idea is to, instead of making it a "one-shot" trap, make it more like a trap akin to RL lobster traps (which are designed around catching more than one creature at a time).
1) Make it so that the trap is permanently placed, as long as it has bait-- once it runs out of bait, then it can do what it currently does.
2) The ur'Trap can hold up to x creatures (I would say up to 5 creatures, but you could make it start at 3 or something and give upgrades that take it to a higher amount, such as up to 10 at the highest level).
3) One creature will be caught at the current trap rate (so at level 1, it will catch 1 every 20 hours, at the highest level it will catch 1 every 4 hours).
4) Increase how much bait can be put into the trap at a time (I'd say up to 50 pieces of bait).
This set of changes would enable us to go tend our ur'Traps on our own schedule, while not really increasing the maximum number of captures that we are able to do. We're no longer stuck scheduling ourselves around when our trap will be coming up for renewal.
@Estarra : This would definitely make ur'Traps a more appealing purchase, to me. I know others have been complaining about them off-and-on over the years since their implementation, as well, and I think this does address the biggest remaining issue with the things (now that you've already tried to address the reward-side of the equation).
Comments
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
I cannot trade in my ur'Trap for a refund, being unhappy with how they work (not even a 2/3 as per other artifacts).
I definitely will not buy any more, nor do I see any reason to; I also (as Versalean has said) will recommend against the purchase of it because of how it is set up.
This set of changes would both make it easier for a broader group of people to actually be able to utilize the things, as well as making it more worthwhile to actually invest in more traps. It's a relatively minor change in actual outcome that will drastically improve the ur'Trap experience.
Can't see any real reason to argue against quality-of-life improvements to an artifact purchase.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
If by "so good" you mean "pretty terrible for anyone who has time constraints," then yes. The only way to really utilize an ur'trap to its full advantage for anyone who actually has real-life obligations is to set it up, time it, and repeatedly log in from work (and/or wherever else you are) in order to trigger & release.
Or, I suppose, just buy a whole pile of them and do it 1x per day, but in that case you're wasting a huge amount of the potential / what you paid for.
And you're not wasting if you're getting the cookies from them.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Basically: They're an artifact, and one of the points of artifacts is to drive sales. Making an artifact easier / less frustrating to use is only a good thing, imo, and a good way to encourage people to buy.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
They did limit cornucopias, at least, but the stuff that lets you farm stuff like coins & various other things really needs a limiter. Free coins actually ends up giving out a lot of free credits (the promotion for wheel spins still seems to be in effect, and once you've done enough you get a pretty hefty payout).
I don't know what the appropriate limit should be, and don't have an objection to discussing raising it a little bit for the traps, but there does still need to be an upper cap of some kind imo!
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
I mean say I bought 4 4 hour traps, a couple 10 hours and a couple 25 hours. I know I won't be on all day for a week, so I can use my 25 hour traps, but the weekend comes around and I plan to veg on the computer all weekend so I can use my 4 hours traps then?
Also, you should be able to trade them in, I agree.
Creature Trap Escaped Captured
-------------------------------------------------------------------------------
A small forest wraith A spectral vine noose (#104) 0 285
A large forest wraith A spectral vine noose (#104) 13 96
A huge forest wraith A spectral vine noose (#104) 17 61
*******************************************************************************
Escape Total: 30
Captured Total: 442
Pretty obviously I tried to make it work, but I just haven't been able to keep it up. Been a very long time since I've been able/willing to consistently tend my trap.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it