At the time of this writing, this combat log is about 1 1/2 weeks old. It was my part of trying to keep trying against the odds, even after everybody else called it a day. It was hilarious on my part and I hope others had some fun too ( though I was sad that only
@Shango was giving me a 1vs1 up there, I can certainly understand why people generally wouldn't during a wildnodes ).
I'm sure there's a lot of errors to be found within this log, stuff I did wrong, stuff I messed up. Please, if you feel you found something and wan to be kind, Please do point them out. Even if I already realized and fixed them, I'm always thankful.
Also, a big sorry for Hallifax, for accidently picking up their node in the beginning there. That was one big derp :-(
Without further ado:
https://ada-young.appspot.com/pastebin/b9f48158It's sadly without colour as I don't log in HTML yet. But I hope it's readable and a little enjoyment for those reading it.
Avatar / Picture done by the lovely Gurashi.
Comments
Besides, from my point, there was never a "moondancers are terrible" but a "sleeplock is bad" argument. Sure, each tertiary to the MD can find their own way to kill. Besiides, with the changes discussed in the other thread and healing being reworked, I'm pretty sure that combination will be a thing of the past.
There's a reason I mentioned it's not in colour in the OP. It's beside this log, but given the fact that current Mudlet 3 corrupts my buttons to an unreadable mess and I can't fix it, switching logging to HTML on the fly is sadly, right now, impossible. And HTML logging on per default generated a lot of rather big files that I can not sift through without opening them all in a browser... so till mudlet 3 updates and fixes that problem, sadly the only thing I can provide -are- plain text logs.
Nuances are surely lost on me still, I have a lot of trouble still wrapping my head around this games PK and which is also why am always 'please, all suggestions welcome'. I try to get better, but it's a slow process for me. Learned something there thanks.
However, I am pretty sure that Aurawarp flat out prevents a batch of afflictions to be cured ( and thus, also succumb ). I was under the impression that timewarp was also amongst those, but I could be heavily mistaken, I have never dabbled into the institute. Though it may be very interesting to actually figure this out. I, for one, have never managed to cure myself of succumb while below aurawarp. I would have to retry with the current focus mechanics whether you can now.
edit: derp, meaning timewarp when I said insanity <.<
Sorry, I have bars filled with gmcp. Though m&m should show the %health lost in brackets?
On mushclient, you can just highlight the relevant portion, right click, copy as html, paste and save it as html in a notepad and voila.
I would use Mushclient for various reasons, but I do not relish the idea of building a system from the ground up. Lack of time and interest in that much coding.
If anyone knows a way to tell Mudlet to stop logging and start logging with a specific filename format and in HTML at a certain file size that would be amazing, I would even settle for a time based logging script.
Very handy package. I use it always. Helps to set your buffer to a ridiculous number (I like 500,000) and to clear your buffer after dumping.
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.