Let me know what you think of the promotional candy! Every present has a free 6-pack (6 uses) of candy, and if you get candy as the actual present gift, they come in 12 packs (12 uses).
To recap:
- Mints - each use makes your breath minty fresh for a 10% ego
damage bonus while influencing (1 hour/use)
- Gumball - each use has a 10% chance of creating a shield
during denizen combat (1 hour/use)
- Fireball - each use has a 10% of releasing a fire breath
attack during denizen combat (1 hour/use)
- Rock Candy - each use gives a moderate rooting bonus (1
hour/use)
- Licorice Stick - each use gives a 3/13 health buff (1 hour/use)
- Jelly Babies - each use gives a 3/13 mana buff (1 hour/use)
- Cream Chews - each use gives a 3/13 ego buff (1 hour/use)
- Wax Lips - each use gives a 25% experience buff (1 hour/use)
- Red Lollipop - each use gives a 5/5 balance buff (1
minute/use)
- Blue Lollipop - each use gives a 5/5 equilibrium buff (1
minute/use)
I've been hesitant about adding consumable artifacts, but I was convinced to give it a try. Are there other candy powers that you think would be popular? I was actually considering some very interesting powers from consumable artifacts in other IRE games but was advised that they'd be OP in Lusternia ... but I'm willing to be swayed! Feel free to weigh in!
Comments
And presents, all in all, also have the reputation for being underwhelming. This last part I can't comment on, though I tend to prefer promos to involve much less (as in zero) random chance. In the same vein, I'm not overly fond of Wakabidrome tickets due to the random nature.
But then, I'm not the type to buy lottery tickets. I want to know what it is I'm getting for my dollar.
edit: So that this doesn't come off as a whinefest, I should add that the items I got from presents - when traded in - resulted in more credits' worth of bound credits and bound dingbats than I would have gotten from a similar purchase with the previous promo. That could have been luck, I don't know. I haven't mathed out my mean anticipated credit value for a given present. For me and my needs, the difference happened to be a net plus. But for many situations, unbound credits gained from the previous promo (or acquired by selling wondercrystals from the promo before that) would be far superior.
However, for people who've complained that the promotion seems lacking, I've been pointing out that it's really a present promotion with bonus consumables on top (and present bonuses are usually pretty appealing). When you look at it that way it's not so bad!
Here's some ideas that I thought would be popular:
- Gummy Worms - When you CHAIN , or CHAIN WITH ,
the target will not be able to move more than one room away from you.
However, there's a catch - you, too, will find yourself unable to move
from your target by more than one room. Think of the possibilities! This
effect fades after 60 seconds, and each chain can be used 12 times
before crumbling away.
- Licorice Rope - ATTACH TO , and then you can PULL ROPE ON
to teleport to that person from anywhere. This is a one use item and
will last 60 minutes. Good for allies and enemies. This will work
through monolith and other movement prevention items and effects.
Shackles will stop it.
- Wacky Taffy - SHACKLE .
Player cannot move by any means until death. This is a one use item and
will last for 5 minutes. Nothing can move you, not even an entity.
(This is from Imperian where I'm told they were not OP even though they seemed pretty powerful to me. We didn't develop the idea enough to fully Lusternia-ize them as I was advised that they would be OP for us.)Regarding those three candies, they really are SO CRAZY OP. But then, with the limited quantities that will get introduced and if you made those particular ones 1- or 2-shot rather than 6- or 12- shot, that's a pretty decent wow factor. If those happened, however, I would ask that they are implicitly disabled during Ascension events.
Making them sellable will help, but it'll still suck to get all mints and gumballs, and you might not be able to recoup the value from candies if you're unlucky.
For additions, consider doing an esteem boost candy to go with the XP boost.