So today I wrote a simple influencing system that uses stratagems. Credit to Morbo's Windmills Influencer which I used as inspiration for this. Please keep in mind that this is ultimately written for my own use so don't expect this to be as fully featured or customisable as some of the other systems you might find. I've tested it a bit and it has worked so far for me but I'm sure it'll probably break here or there. If you do use it, please let me know how you find it!
Download:
https://www.dropbox.com/s/68221rkl70ddied/Harmony Influencer.xml?dl=1Requirements:
Mudlet with GMCP enabled
Stratagem skill in Combat
Installation:
1. Download and save the .xml somewhere.
2. Install through the package manager.
3. Save and restart the Mudlet profile.
Quick Start:
1. Use ti <target> to set the influencing target
2. cha/emp/par/sed/wea to switch to charity, empower, paranoia, seduce, weaken influencing, respectively.
3. hinf to toggle between influencing all mobs or just one mob
4. Use the F1 key to start influencing!
Known Issues:
-City influencing has been largely untested. I'm also missing lines for Serenwilde and Magnagora
Comments
Go to the scripts. In the one called Utilities about 5 lines down replace:
send("sm add influence "..hi.target.." with "..hi[hi.type][hi.next])
with
mm.doadd("influence "..hi.target.." with "..hi[hi.type][hi.next], true)
I found an issue where sometimes the skill lookup wasn't working which made the script not initialise properly on log in. I've made a change and it hasn't failed for me since then so hopefully it has been fixed.
Also fixed a couple of the influencing lines.
Added the mob reaction lines for city influencing so in theory they should work, but until I get more testing in revolts I can't guarantee that it does. Still need Serenwilde and Magnagora's attack lines.
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.