Just wanted to let you know the direction we're going with Dreamweaving. Thanks to Enyalida for being such a great help with the design! Apologies if the formatting is icky. Everything is of course subject to change as coding commences but this should generally be the direction.
DreamBody: Separate your dreambody from your corporeal. Change dreambody regen maluses from mana to ego
Burst: An attack against noncorporeal beings. Allow use in corporeal body against non-corporeal foes (as psyblade). Add sever syntax (as psyblade)
Evaluate: You can evaluate the state of corporeal bodies. Requires but does not consume eq/bal if user has contemplate. Additionally shows the target’s consciousness state (unconscious, asleep, or blacked out).
Slumber: Bring sleep unto the waking. Causes stun equivalent to shieldstun when cast on targets in the Dreamrealm.
Dreamcatchers: Store your dream motes on a dreamcatcher.
Remove existing DREAMWEAVE syntaxes. (DREAMWEAVE STUPIDITY etc.) Dreamweavers may craft their own dreamcatchers, as Enchantment - DimensionPockets - dreamcatcher. Dreamweavers mark a dreamcatcher: May only have one marked dreamcatcher. May recall their marked dreamcatcher to their inventory. All mote effects take motes from the marked dreamcatcher, which must be in their inventory to use. Marked Dreamcatchers: have a 25 mote maximum storage. have a 10 mote active pool that recharges from the storage at a rate of 1 per 6 seconds. Motes may be removed from the dreamcatcher permanently with DREAMWEAVE PLUCK [#], for use in crafting. All existing crafting mote costs are changed to generic motes. Bonus if motes may be EATen to immediately experience a dream as if sleeping.Mote costs now cast from the active mote pool, instead of a mote rift. Dreamweavers may HANG or UNHANG a dreamcatcher in a room. Note anyone can unhang anyone else's dreamcatcher, but with a hefty balance or EQ cost to stop trolls. Sleeping in a room with a dreamcatcher hung does two things: You or anyone else recover tiredness faster (like sleeping in a tent) Each dream tick from a sleeping person charges the dreamcatcher with 1 mote up to 100. Motes are lost when the dreamcatcher is UNHUNG Dreamweavers may siphon motes from a hung dreamcatcher to their marked personal dreamcatcher after a short (3s) channel, subject to maximum mote limits. Dreamweavers with the anchor skill may siphon motes from a hung dreamcatcher to their anchor after a short (3s) channel, subject to maximum mote limits. Dreambodies or dreamweavers in the dreamrealm may DREAMWEAVE <dreamcatcher> to generate motes in the hung catcher at a rate equal to dream ticks. Bonus if they get a “You see in the depths of your dreamcatcher: [the result of a random dream tick]” to witness dreams while in dreambody.
Stupidity: Cause a loss in concentration by addling the mind. (Note: “Former mote abilities” are stupidity, hallucinations, amnesia, undoing, memoryloss, and pacification. Anything that currently has a DREAMWEAVE syntax that isn’t mindsoothe) While in dreambody, former mote abilities may only be cast on LINKed targets. Applies to all former mote abilities.
Bodysnap: Snap back into your corporeal body from afar No change.
Pacification: Soothe all violent thoughts from your subject's mind.
Dreamrealm: Enter the dreamrealm. Remove dreambody regeneration maluses for dreamweavers in the Dreamrealm.
Anchor: Anchor dreamcatcher in dreamrealm. DREAMCAST ANCHOR FORM creates an anchor in a Nirvana dreamland room (not in Citadel or Narcoponatrix area) using/consuming a dreamcatcher. No passive generation of motes, you have to store them there. Can store up to 250 motes or less, depending by the hanging dreamweaver’s skill. Each dreamweaver may only have a single anchor. Forming a new anchor has a confirm syntax and destroys the old one. Anchors are invisible except to the caster. DREAMCAST ANCHOR (with no arguments) shows the status of your anchor, location and current motes. When traveling to Nirvana via any method, you may append ANCHOR to land at your anchor instead of a random room. If dreamjacking, your victim will come to the same room if you anchor. DREAMCAST ANCHOR SIPHON [#] fills your marked dreamcatcher from your anchor after a short (3s base) eq channel. If no number is supplied, it fills your dreamcatcher to full if possible. Anchors may be DREAMWEAVE’d at to generate motes, see Dreamcatchers.
Haunt (Summon) Add summon tag. Any target in the area is valid (as TK-Dagger). Applies to all ticking, targeted summons. Tracks to target within a five room radius (as TK-Dagger). Applies to all ticking, targeted summons.
As current Dreambeast: Flings one random mote at the target every 5-6 seconds (slightly random.) If no randomness is desired, effect should tick at 6 seconds, not 5 or 10. New Mechanic: Materialization - Casting a skill tagged 'summon' outside of the dreamrealm only comes with a mote commitment cost. These costs require and consume the listed number of motes, but also reduce the dreamweaver’s maximum active mote pool by the same amount. That reduction is called “committing motes”. When a materialization skill ends, the maximum active pool is instantly restored, and motes fill the newly restored empty space from storage at the standard rate. Dreamweavers may only have one instance of a given summon effect at once. Any in-effect targeted summon effects may be retargeted using their casting syntax without paying further mote costs or affecting mote commitment. Any other costs must be paid each cast, as usual.
Dreamspeak: Communicate with the corporeal. No change.
Illusion: Create basic illusions while in the dreambody. Bring back the Illusion skill, for roleplaying as a dreambody. (Works as a basic but unresistable illusion in the room of the dreambody).
Control: Gain complete control over your sleep. No change.
DreamSearch: Scan the dreamworld for other dreambodies. Combine sleepsense and DreamSearch.
Hallucination: Deals the Hallucination affliction instead of current effect.
Channel: Extract ego from corporeal bodies to your dreambody. No change.
Envelop: Absorb items your dreambody encounters. No change.
Dreamjack: Bring someone into the dreamrealm. Dreamjacking requires: Commit cost: 10 A channel with a base duration of 12s, during which the dreamweaver may not enter any commands. The victim receives a message at the beginning, end, and every 3 seconds inbetween for a total of 4 messages before completion. That the dreamweaver be linked to the victim for the duration of the channel. This means that they will automatically follow the target, this does not break the channel as long as: That the target remains in the area the channel was started in for the duration of the channel. An eye sigil being present in the room at the any tick doubles the duration of that tick, from 3s to 6s. Throwing down an eye sigil immediately upon seeing the first message increases the total duration from 12s to 21s, if the sigil is not removed by a third party.
Amnesia: Induce temporary forgetfulness into your subject.
Nightmare: Make your enemy's nightmares become reality! No change.
Link: Join your dreambody to the spirit of others. No change.
Tether: No change.
Epilepsy: Throw your victim's nervous system into disarray.
Induce: Force another to act upon your whims. No change.
Embed: Drop motes into your demesne. No change.
MemoryLoss: Cause a short-lived, total blackout to your subject. Change blackout length to 4s.
MindSoothe: Soothe the ailments of the mind. Instead of being a mote cast, mindsoothe becomes a dreambody only effect that passively heals a random lucidity affliction from the person the DW is linked and tethered to. Toggled on/off.
Dreamblade (Summon): Create a disembodied blade in the dreamrealm Add summon tag. See Haunt.
Doldrums: Summon forth a doldrum mist in your demesne. Adds a regeneration malus to affected people. -5/5 to ego and mana
Undoing: Strip the defences of your opponent.
Dreamtower (Summon): Trap an opponent with a mystical dreamtower. Add summon tag. See Haunt.
Coalesce: Make your corporeal self coalesce around your dreambody. No change.
DreamDrift: Let your dreambody drift to meet a friend. No change.
EternalSleep: Induce a "sleep" that lasts forever. Remove sleep requirement.
DreamBeast (Summon): Summon a monster from the dreamrealm. Add summon tag. See Haunt.
Possess: Take complete control of the sleeping body! No change.
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Comments
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Alternatively, I assume Harmony monks will be able to use Akhlumooshchu. May be worth a highchant to switch over and sever if no one else tosses a violet/kether soon enough.
Or violet/kether as the fast option that doesn't limit utility of guild skills, if one has invested in it.
Makes a strange sort of sense to me. But I feel like there are so many classes without a sever option that Lowmagic/Highmagic then becomes their only fallback. Or pray that their allies have sever abilities ready and are watching for the message.
Saran had some awesome auric ideas, and I'd love things like helping to make an ally less tired, weaving good dreams, sleepwalking for mischief, and so on. If the meta has changed too much or they aren't feasible, that's cool of course. I'd be a Dreamweaver tomorrow though if I could turn into an incubus of the dreamrealm. :P
Dreamtower has the ability to SUMMON.
How will Dreamtower work outside the Dreamrealm? Or am I just misreading this entirely?