[edit] i want you to know I made this just for you Mysrai lol
‘It’s important to be kind. You can’t know all the times that you’ve hurt people in tiny, significant ways. It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
Going to be intentionally vague here, but catching a line of programmed dialogue from an npc and asking @Vatul about it.
Proceed to be shown a hidden away npc who then initiated a small but poignant scene. Completely unexpected and amazing. Much raves to the one behind the NPC for even catching and then starting the interaction, felt like I was getting rewarded with a secret little gem for asking about lore.
Thank you to @Xenthos and @Kalaneya and @Rancoura and @Snald for all the help with Solstice planning. And thank you to @Viravain for making it interesting (and thank you to @Mysrai for RSPV'ing in the best way. The Liar is so... so good and... I might as well also thank @Maylea for jump-starting my heart earlier with that blessing! I don't regret inviting Her in the slightest)
Getting to work on this has been a ray of light in an otherwise gloomy time. I feel very grateful.
‘It’s important to be kind. You can’t know all the times that you’ve hurt people in tiny, significant ways. It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
I love when my ships are given some wind to sail on.
Amazing beautiful stunning avatar by Gurashi! ~ A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest." ~ Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
I love when my ships are given some wind to sail on.
‘It’s important to be kind. You can’t know all the times that you’ve hurt people in tiny, significant ways. It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
to whichever divine interacted with me in Mag this morning. Not just the Labourer, but the following.
Preceded by a lengthy ladder, a serf walks in with rolled up posters tucked under his arm. He looks
around thoughtfully, his gaze lingering on the Megalith of Doom the longest.
Centre of the Necropolis.
It is difficult to detect any features of the room, due to the powerful field of energy that is put
out by the Megalith of Doom, absorbing all but the darkest of colours and dominating everything else
in the room. The architecture of the room is designed to accommodate the Megalith of Doom with a
high dome that forms the entire ceiling. A circular series of steps descends three tiers down to the
indentation in the centre of the room where the Megalith stands. Four archways lead out of the room
to the other areas of the Necropolis, where candles and other illumination can barely be detected
through the powerful force of the Megalith. A black chest carved with crimson masks rests here, lid
propped open by an iron bar. Hanging here precariously is a chaotic chandelier of musical notes that
have been warped and battered. Rising up from cracks in the floor, the Megalith of Doom towers above
everything here, polluting the air with its foul fumes. The Keeper of the Megalith stands here
radiating a tainted presence. There are 52 wights here. Gibbering to itself, a ghoul looks about
itself here with a malevolent gleam in its eyes. Swirling eddies of chaotic ether dance around a
marble shrine to Morgfyre that holds a crystal model of the planispheres. There are 3 wights here.
The shrouded form of a wight floats ominously in the air here. The shrouded form of a wight floats
ominously in the air here. There are 2 grotesque ghasts here. There are 25 ur'Guard Grand Marshals
here. The shrouded form of a wight floats ominously in the air here. There are 2 palm sigils here.
You see exits leading north, east, south, and west.
You crease your brow in a frown.
Ardrak, Keeper of the Megalith fixes the serf with a withering glare.
You say, "That isn't a wall, Serf."
Turning away quickly, the serf sets up his ladder and affixes a soot-stained poster to one of the
archways instead.
The serf gathers up his equipment and leaves with some haste, throwing glances behind in your
direction every few steps.
Ardrak, Keeper of the Megalith follows the serf's every move from beneath his cowl. "Serfs these
days," he mutters under his breath.
You nod your head at Ardrak, Keeper of the Megalith.
You say, "No respect at all."
Looking to the Megalith, incredulous, Ardrak, Keeper of the Megalith says, "Does this look like a
gaslamp to pin advertising to?"
Centre of the Necropolis.
It is difficult to detect any features of the room, due to the powerful field of energy that is put
out by the Megalith of Doom, absorbing all but the darkest of colours and dominating everything else
in the room. The architecture of the room is designed to accommodate the Megalith of Doom with a
high dome that forms the entire ceiling. A circular series of steps descends three tiers down to the
indentation in the centre of the room where the Megalith stands. Four archways lead out of the room
to the other areas of the Necropolis, where candles and other illumination can barely be detected
through the powerful force of the Megalith. A black chest carved with crimson masks rests here, lid
propped open by an iron bar. Hanging here precariously is a chaotic chandelier of musical notes that
have been warped and battered. Rising up from cracks in the floor, the Megalith of Doom towers above
everything here, polluting the air with its foul fumes. The Keeper of the Megalith stands here
radiating a tainted presence. There are 52 wights here. Gibbering to itself, a ghoul looks about
itself here with a malevolent gleam in its eyes. Swirling eddies of chaotic ether dance around a
marble shrine to Morgfyre that holds a crystal model of the planispheres. There are 3 wights here.
The shrouded form of a wight floats ominously in the air here. The shrouded form of a wight floats
ominously in the air here. There are 2 grotesque ghasts here. There are 25 ur'Guard Grand Marshals
here. The shrouded form of a wight floats ominously in the air here. There are 2 palm sigils here. A
faded macabre poster is hung crispy against a wall here, proudly advertising for the Sanguine
Ceremonial.
A fine layer of soot and grime clings to this lurid poster - a faded, timeless quality. In the
foreground, a pair of revelling skeletons cavort, each holding a wine glass filled with a deep
crimson liquid that sloshes out haphazardly. Richly swathed in decadent colours and clad in fine
jewellery, one wears a flowing cape trimmed in gold and holds to his face a mask with the commanding
features of Supreme Master Luciphage, while the other wears a slinky gown of dusky blue and bears a
cruelly-smiling mask of Queen Nifilhema. Ominously standing in the background, in stark contrast to
the revelry, is the tall and imposing form of the Silent Cathedral. Awash in the murky darkness of
night, it is lit only by the bewitchingly ghoulish glow of gaslamps. Several grotesquely grinning
gargoyles perch upon the structure, observing the festivities in silent vigilance. Flourishing text
across the top advertising the Sanguine Ceremonial can be read clearly.
It weighs 8 ounce(s).
It has the following aliases: poster.
You say, "Ah, this must be the debacle Vatul wishes me to speak at."
Gesturing with one hand, the other arm gathered at his chest, Ardrak, Keeper of the Megalith says,
"I will be right here, as always, not participating in anything entertaining."
You sent the following message to Vatul: I've decided to grace your Sanguine Ceremonial with my
presence, as well as perhaps some sort of sermon.
You say to Ardrak, Keeper of the Megalith, "Your duty is a heavy but rewarding burden. I'll have a
serf bring you something cold and bloody."
In agreement, Ardrak, Keeper of the Megalith says, "Very well, and then maybe a cocktail."
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
A glowing sphere buzzes in and circles several times around you. Glowing gemstones flash before a door opens up and shoots an airy skybloom origami blossom into your hands. A glowing sphere beeps several times before buzzing away at great speed.
An airy skybloom origami blossom unfolds and sings to you, "May your runes strike true, comrade." A leather sling falls out of an airy skybloom origami blossom and into your hands.
Its the little things and interactions that make this game so great. Cheers @Aramel!
Me: Aww, the forums are down... Me, logging back in an hour later: Oh good it's back OH THE PICTURES ARE BIG AGAIN--
‘It’s important to be kind. You can’t know all the times that you’ve hurt people in tiny, significant ways. It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
Congratulations! Xis has passed the period of consideration and is indeed your child.
2019/12/13 22:17:54 - The House's eyes are raised as its honour improves: Xis has been accepted into the family and many have high expectations for the future. (461)
Yay children!
Bookbinder by trade! Designer of most other things.
New Short Term Goal: feed the void[??] baby[??] cookies
‘It’s important to be kind. You can’t know all the times that you’ve hurt people in tiny, significant ways. It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
‘It’s important to be kind. You can’t know all the times that you’ve hurt people in tiny, significant ways. It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
Oh yeah, and a little shout out for all the seren friends who keep making designs. This is the most I've gotten from other people for Treehearth in any other given year so far. Hopefully they'll all finish up soon!
Well I'm not buying anymore in this promo, seeing as how I just used up all of my luck.
All within 10 spins.
Where is the 'wow/wtf' reaction button because wow wtf.
‘It’s important to be kind. You can’t know all the times that you’ve hurt people in tiny, significant ways. It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
‘It’s important to be kind. You can’t know all the times that you’ve hurt people in tiny, significant ways. It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
Comments
It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
Proceed to be shown a hidden away npc who then initiated a small but poignant scene. Completely unexpected and amazing. Much raves to the one behind the NPC for even catching and then starting the interaction, felt like I was getting rewarded with a secret little gem for asking about lore.
Getting to work on this has been a ray of light in an otherwise gloomy time. I feel very grateful.
It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
~
A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
~
Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
theatre due to the snowy weather.
hungering malice.
Estarra the Eternal says, "Give Shevat the floor please."
Also, I love Seruldin and the whole Gargoyle group.
theatre due to the snowy weather.
hungering malice.
theatre due to the snowy weather.
hungering malice.
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
A glowing sphere beeps several times before buzzing away at great speed.
An airy skybloom origami blossom unfolds and sings to you, "May your runes strike true, comrade."
A leather sling falls out of an airy skybloom origami blossom and into your hands.
Its the little things and interactions that make this game so great. Cheers @Aramel!
Me, logging back in an hour later: Oh good it's back OH THE PICTURES ARE BIG AGAIN--
It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
* Sassy Crow
* Sentient Thorn Beast
* Clickbait
* Winged Clickbait
A+, 10/10 already miss them.
It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
If you could react to your own posts, I'd probably use it on myself as well tbh.
It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’