In my time MUDding I've spent a lot of time in different places, and put a lot of effort into different MUDs, and I was always told to avoid IRE MUDS because they were about "making money" and not really about the player, but I've found after many hours in the early days of Midkemia, that IRE MUDs tend to be very involved and constant, so I keep coming back to them. I also have a friend who has spent years in Aetolia, and she told me that Lusternia is the first IRE MUD started by a female, which is a major part of why I personally play, because I love women in power who go for what they want in a primarily male dominated world in general. That's just part of why I personally have decided to make Lusternia my new home. I don't mind spending what little money I have (I recently beat homelessness) on a game I enjoy, so what brings you here, and makes you stay? Features, roleplay, do you even roleplay, the combat, the community? Break it down for me because I'm interested in what makes this game popular.
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Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
Thank you!
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Regarding your point about money, I actually don't spend much on Lusternia; if you participate in bardics or artisanals, you can make out like a bandit.
I'm sixteen now and I still feel like I'm cheating on Achaea with Lusternia >.> But I can't imagine switching back. At least, not right now. Maybe sometime in the future, who knows? I doubt it, though.
- An active administration that has a section that is providing an RP opportunity in a changing worlds ( gods )
- A system that doesn't follow clichee good/evil (every org I've seen so far got it's skeletons in the closet, most of them being huge )
- A world that is changing often and expanding.
- characters that are not just 'bland slates'. While we have some bland slates, most characters I've encountered were fleshed out, alive and not 'hero's'.
- the deep lore.
The quests are involved, mostly fun, and provide really nice and intriguing rewards
The fact that every nation can craft a compelling, believable narrative of their righteousness, and why those skeletons in the closet totally deserve to be there.
The Divine RP and Their soap opera romances, friendships and hatreds. (During my early attempts at playing I was once witness to a snarky shoutfest between Eventru, Terentia, Lyreth and.... Morgfyre? It was glorious)
06/30/2014 19:37 Silvanus channels the power of the Megalith of Doom for you, stripping you of your Vernal Ascendant status.......bastard!!