The backstory is that I want to use Lusternia as an educational tool, by putting texts of various forms and styles as a way to educate the player base. This is the primary goal of the Library that I have set for Magnagora. For example, we are working on texts to teach mathematics of its various forms, simplified Lusternian history, Geomancer basic science, Poetry and prose writing, cooking, etc. The books are all in character, but can be applied out of character as well. Currently I'm working on a book about Advant Garde prose poetry for Magnagorans - and will move to writing about Madness and Surrealism.
But!!! The problem I am facing is that when I am going be comparing two texts to each other to show the prose and cons of each style, is that the styles are pre-dominantly non existent. If I want to write a book about Philosophy, it would be rather out of character, and I do not want to write a text expecting the reader to have read Plato. Instead, I want to write the text with an in-game reference already available so that the person can look at something like Plato but isn't Plato unless the admin can help create a set of philosophical books that can be used as a reference for more advanced streams of thought.
So the goals are:
- I want to bring in different kinds of Manifestos into Lusternia. For example, Dada'ism, Advant Garde, Pau-Brasil Poetry, Surrealism, Modernism..
- Teach mathematics, and reinforce it so that a person who can't afford to have a college education can be educated by the game he or she plays.
- Teach the applied sciences with in-game application, so that again, you can use your skills outside in the real world.
- Teach philosophical ideas.
- Teach about geography. In game application would be a guide to exploring a new location, how to see if the natives are aggressive or not, how to create a map
Has anyone tried to use Lusternia as a teaching medium? Would there be anything inherently wrong about trying to do this?
Comments
It is a decent idea, though I think most fps players are 1000x more stupid than someone who would play a heavily grammar, spelling and word based text role playing game such as IRE's.
Also, a noble aim, but the purpose of Magnagora's library (or any IG library) isn't so much to educate people in real life things as it is to enrich our character's minds and give us culture and teach us about things within the game and fulfill our characters that have the urge to write. I try hard not to consider the people behind the characters when I play. You should do the same - if you want to teach, aim to teach the characters that are going to be using the library and not the puppet masters behind them.
That's just my two cents!
Also yes, writing critical scholarship in Lusternia runs up against the brick wall that there is no actual literature to critically analyze in the way real world academics do. People can't copy paste actual literature into the game because that would be plagiarism, and even if there are prose/poetry written as original works by players have the kind of literary value that academic scholars would believe worth the while to analyze, they are just too little in volume to make any actual critical writing on them work.
On the other hand, this makes it really possible to play the role of a philosopher or poet in the game. With the right wording and swapping of names, you can adapt entire philosophical traditions into the game as culturally developed lore. Of course, you'll need some obvious but non-immersion breaking disclaimers in there as well as approval from the admin if the adaptation is going to be just paraphrasing, and some things will probably be outright unacceptable no matter how much you change the names.
But there are philosophical traditions that obviously do not fit in Lusternia's world. There's really little point in questioning the existence of God when we have actual divine entities walking amongst us. Roleplaying an atheist philosopher is probably out of the question for most. Precisely because of the incompatibility, then, these works can be adapted into something that fits Lusternia if you know enough about what you're writing about to make changes while white-washing over the flaws and inconsistencies that come up subsequently. Who knows, maybe someone who read your Lusternia version will come across the RL version one day and have a epiphany.
Either way, not a lot of people will be willing to bring what they do for a living in RL into a game. Critical academia doesn't really fit into the descriptor of "relaxing and having fun". If you feel like it, though, go for it. It'll be fun to read, if nothing else, even if it does not turn out perfect.
-
That's part of the problem I had with the Aeromancers' philosophy angle. It was, to me, a real-world concept lifted in whole from its real-world context and very much shoehorned in to our little fantasy world.
BUT! Having said all that, anything that encourages contribution to Lusternia's art and culture scene is okay in my book. The Aeromancer philosophy thing wasn't my cup of tea, but some folks ran with it and created work in a Lusternian context. The motivation here is a little weird -- no one is going to get a college-level understanding of real-world concepts through a text game like Lusternia -- but if the end result is an enhanced interest in writing and theatre in-game, go for it.
Estarra the Eternal says, "Give Shevat the floor please."
Though you do have to tailor and invent, in lieu of copying in. For instance, I'm trying to write a book of particle physics and quantum mechanics but there's no possible way to describe things like they are in reality. Nor does the existing lore really support using the models we have. As such I'm basically doing it from scratch, albeit built on the Institute and general planar lore, and its rewarding [even if some Admin says its bogus in the end, but I hope they won't >.=,<]. But the key from the rambling is adapting contextually. Wholesale adaptations/imports don't quite work, sooo... less educational and more creative I say?
Ehem, my only regret is writing this at 230am and rambling.
NARF!
-