I'm going to throw this out there, I've noticed a problem in the Lusternian economy as it applies to newbies and those entering the game. We all know credit prices are going higher and higher due to the influx of gold into the game, however, this also impacts inflation in other consumables from herbs and elixirs to scrolls. All of these things are required by most guilds at a low level, and that requirement is a function of their necessity.
However, as inflation drives up the price of a lot of things, the gold earning potential of the very low level has remained static. For the very experienced, there are a lot of ways to earn gold, but at lower levels (particularly in the 30-60 range) gold earning is very very slow and it can take an hour to earn enough for just a couple of cures.
I personally have two ideas to address this issue. The first option is to rework the gold formula so that if a mob's level is lower than a certain threshold, it drops 1.5x gold or something along those lines.However, I do have small concerns that this might make farming many lower level things appealing to higher level people. That brings me to solution
A passive gold aura on everyone. This would essentially function like having eaten the gold gaining cookies, but in inverse in relation to level. The lower level you are, the higher your gold gain from a specific mob. Perhaps this gold gain should tier out at about level 80 so it no longer provides any benefit?
I am in no way married to the idea of either of these solutions but in having tested and viewed the experience of others, I do believe this is a real problem for the lower level players in the game.
Congratulations! By order of Newt Blasterson, you've been named a Master of the Aetherways!
2015/12/09 23:54:29 - Pejat drained 2000000 power to raise Davos as a Vernal Ascendant.
You use 80,000,000 of your divine essence. You gain BeauteousThought as a supernumerary power.
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I think what may be an alternative is to kind of allow organisations / guilds to build up a standartised way to support newbies through goods ? Like, I know a few guilds have a sort of 'welcome package' for newbies, that members build for them from available resources. Maybe something like that could be easily pulled out so people have an easier way doing so, removing much of the initial gold consumption.
I think a standard welcome package system would be nice to have implemented. We've tried that as well but have so few novices we have decay issues. I asked our patron if it was possible to have something where we give them to our tutor and he hands them out to newbies, but that was a no go.
I don't really know what's possible in that regard but I think it'd help a lot especially considering the amount of resources that are just sitting around not helping novices due to mechanical constraints.
2015/12/09 23:54:29 - Pejat drained 2000000 power to raise Davos as a Vernal Ascendant.
You use 80,000,000 of your divine essence. You gain BeauteousThought as a supernumerary power.
If we had some statistics on how much gold in generated relative to mob level over time, we could gather some info on what level it is appropriate for a novice to tackle gold generation areas (And at what speed), and use those together to optimize gold generation.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
That being said, I'm considering a bank account for whatever equipment the Cacophony's novices may need. I'm also toying with the idea of putting someone over creating those "welcome packages" you mentioned -- basic stuff that like pipes, curatives, clothing, et cetera. And that's just the start.
I'm determined to do what I can to make a difference in Lusternia's newbie scene. So far I haven't done anything huge, but I'm of the firm belief that every hey, welcome to the game! and if you need anything, let me know and I'll help get you sorted! helps. Hell, just letting a newbie know that there is someone on stand-by to help them can decide whether or not they keep plugging at the game. And the longer they give it a chance, the more time we have as a community to suck away their soul and coerce them into joining us forever! Muwahahahaa!
So .. yeah .. um.