Your opinions, please, and why you hold them. I was thinking about getting into Lusternia and am a big fan of RP. Want to get an idea of where I'd like to start. If you feel the answer isn't necessarily clearcut, I'd still like your reasoning / what you consider the lay of the RP land to be more or less.
Thanks in advance for any help/info!
Comments
Celest - Follow the light, have the five angelic Supernals that much is based on, also strong links to water and the Inner Sea, historical ties to the Old Celest Empire and many zones in Lusternia linked to families in Celest, has merfolk-like race.
Magnagora - Believe in the power of the Taint, follow the five Demon Lords, believe in change, progress, advancement and do much industrial era steampunk, even has steampunky cyborgs, has super snobbish viscanti upper class, not for faint of heart.
Hallifax - the beacon of harmony, bureaucratic society, with emphasis on science and arts, technology is crystalline, almost computerish, unlike Mag's industrial bent, science for the sake of science, my life for the collective. Traditionally bird people and crystal people.
Gaudiguch - hey, have a firemead! Want to try this weed? Have more firemead. No, no, don't look behind the curtain, ignore all that stuff about secret pyramids and stuff it's all completely untrue we are here to PARTY and set everything on fire. Oh, you know the secret handshake, come into the secret collegium we hide from outsiders. Dragon men.
Serenwilde - the last true forest, home of elfen, follow Mother Moon and the White Hart, tribal warriors, will do virutally anything to ensure they keep the forest whole and pure, links to the fae. Generally good but willing to bend the rules because nature.
Glomdoring - Followers of the wyrd, into the whole is more than the sum of the parts, deep links to shadow fae, followers of Mother Night and Brother Crow, dark nature, deny that they are anything other than perfection.
I'd disagree with "bend the rules", it's more... our rules are just not your rules
Estarra the Eternal says, "Give Shevat the floor please."
Or write enough books. Really, any sufficiently useful person can ignore the law as long as they aren't too blatant about it. Which is exactly as it should be for a bearocratic despotism type government.
Plus, our advancement system is the best ever, and the various graduation ceremonies are super well written and immersive.
I have to say as a fellow new player I'm deeply unimpressed with Lusternia so far, I can't really gel into the whole theme and I feel like the guild skills are an excercise in lazy design because they're basically the same, or at least from what I've seen they are, but again that could just be from what I've seen so far.
I guess where my personal peeve comes in is people walk around talking about "it gives you a 10% crit" and "I'm at -10 right now" and it completely detracts from what could be an amazing RP atmosphere. I've also noticed that people like to sit at a certain nexus of power, and influence mobs for hours, which maybe has a purpose I'm not aware of at this point in time, but I'm talking strictly from a "just walked into the game" standpoint. Keep all this in mind when you decide if/where you will play.
NOW! All that being said I have had some completely amazing roleplay with some people in Magnagora, where my character is from, and with that some amazing roleplay from the Nihilists, most prominently Esca, the guild leader. I've also had some amazing RP with Marcella. Those two are responsible for mostly all the information I've had on the lore of the game and the history that lead up to where we are now. I literally haven't RP'd with anyone outside of Magnagora yet, but I'm lead to believe (haven't seen it yet) that RP between the Orgs exists.
I highly suggest Magnagora but it's all I've experienced so far, and there is definitely good and bad but that is every game ever, right? Give it a shot and if it comes down to it, make a char in every city and find what you like most. No matter what you choose, READ THE HISTORY ON THE WEBSITE, aside from a couple of typos it is absolutely amazing.
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Celest, back in the Malicia and Nydekion days, were all about the mentality of: "The world is divided in two: the Light and the Enemy." It was this mentality that made me love Celest, despite being wholly opposed to them. They were not just your goodie-two-shoes Paladin archetype, but rather the "Light is not Good" archetype as Celest was willing to do and achieve anything to re-assert the Light's dominance on the Basin once more. That has faded a bit recently, but you still have a ton of potential with roleplay with deepbonding to Supernals and the messages with pacting with them are really great.
Gaudiguch, on the outer layer, may seem like "FREEDOM!" but it really has a very dark undertone if you pay attention to what a lot of the mobs say across it. Gaudiguch is indeed about freedom in the spiritual sense, but a lot of opinions from denizens will tell you that they don't give two sh*ts about morality because the flesh is ultimately a lie. The flesh can be transformed, shaped, remade. It's the spirit that is immutable. So, while the Basin at large views them as a bunch of crazy, high-as-a-kite, drunken mob screaming about individuality and freedom, they still possess some very dubious view points on the Basin as a whole. I was able to see this by only spending a little time there with an alt.
Glomdoring, the organization that I've been with since the beginning, is something truly amazing (but I am biased). The environment is all about "there is no individuality, no personal pride, no personal ambition. There is only one thing that we advance: the Wyrd." As @Celina stated, the Wyrd is an amorphous, ambiguous form of evolution. People in Glomdoring have different definitions of it but are singular in their belief that it is the one true future for the Basin. Nienla's RP generally consists of the mentality that the Wyrd is evolution. It was created as a natural response for mortalkind to be able to have the strength necessary to deal with the Taint, the Soulless, or whatever boogieman-of-the-week decides to rear their ugly head and threaten the Basin. It's very Darwinist in that the strong endure and the weak will fall. However, that does not mean that they're cruel or callous to their novices. On the contrary, they believe that everyone must start somewhere and everyone, large or small, is capable of contributing to the overall greater whole that is Glomdoring. As @Narynth said, there is a very different mentality with Glomdoring. When someone is saying "Nothing matters but Glomdoring", it's not just a chant of dominance. It's basically saying: "there's no pride, ambition, glory, ego, etc. There's only the Glomdoring and nothing else matters." It's a diehard, zealous, cult-like following.
As for people who RP, I come from Aetolia so I'm always down for roleplay. A majority in Glomdoring roleplay quite regularly and I would say that there are some diverse identities. A lot of people think Glomdoring, as an example, is all about being dark and gloomy, but the Blacktalon would respectfully disagree. The Blacktalon guild (or at least Crek, Nienla, and a few others) are pretty much insane, talk about carrion like it's the best thing in the world, and are homicidally manic and nuts. Nienla falls into that archetype pretty well, I'd say.