Hello everyone!
I've played Achaea, Imperian and Aetolia extensively. I was looking to retire a couple old characters and try out Lusternia. I have a bunch of questions that you guys are probably going to think I'm silly for asking, but if someone could help me out that'd be great.
1) How many credits does it take to make a character PK viable? I'm not talking top-tier artifacted out the butt or anything, just enough to start competing one on one.
2) There seem to be a LOT of skills. Do you need to transcend them all?
3) Are there any systems available for MUSHclient or cMUD? I'm not a huge fan of Mudlet (don't hate me). Even a starter system would be okay. I just don't want to start from scratch; don't need an offense or anything like that.
4) How often does PVP happen in Lusternia?
5) Could you tell me about Dracnari? Is there any lore I need to know about that can't be found in the race help file? Specifically; naming conventions, generally accepted culture or anything like that.
6) Is there anything an IRE veteran should know coming into Lusternia?
7) Is there a class system or anything like that in Lusternia? As in, can you get a class and go to a different guild or city?
Thanks!
Comments
3) Not really, you could possibly get a copy of Crown or Acorn from someone for MUSH, but 'm told Crown is not getting updated, and Acorn was more of a friends-and-family thing than a system intended for everyone.
4) A lot. Even when there's not Domoths or Revolts going on, people raid other cities all the time. (Though some of them only show up for easy kills and run away when a better fighter shows up.)
5) So, having researched races, the general consensus that picture of the dracnari on the website is not very accurate. They are far more lizard than human, and would have snouts, no hair, cold blood, and a lack of breasts.
That said, there is also the human interbreeeding thing, so you can put your dranari anywhere along a scale between full lizardperson and human with scales and firebreathing.
There is an internal game commande NAMEGEN that will give you a list of common Dracnari-ish names. Being linked to Gaudiguch, they are generally wild partiers, set-the-roof-on-fire, and drink almost as heavily as dwarves. But there is also room for a secretive style character who uses the Gaudiguch wildness as a screen for clandestine stuff.
6) Learn how the Avenger/Declaring/Off-Plane/Zapping in Enemy Territory stuff works so you don't kill someone and get them calling down Avechna on you, or die thinking you'll get status only to find that you didn't.
7) Lusternia has classes but the classes are more flexible than other IREs. also guild-specilised skillsets. So take Mage for instance. In Gaudiguch, the Pyromancers Mages have Elementalism->Pyromancy, Illusions, and a choice of three 'tertiary' skills. If you moved to, say Celest, you would lose access to most of the good Pyromancer skills, but could join the Aquamancers by forgetting Pyromancy and taking up Aquamancy. If you wanted to move to a forest commune, you'd have a bigger problem, because they don't have Mage guilds.
The only class that can fully switch cities/communes without changing skills is warrior using tracking as their third skill.
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Out of the archetypes, Warriors are pretty credit-hungry when it comes to PK. Other than Warriors, tritrans is generally a good place to be, or at least trans main skill. Bards and monks can generally pk decently with a lot lower credit/lesson threshhold than most other archetypes. You seem drawn to Dracnari, so I'll plug Gaudiguch, which have Minstrels as their bard guild and Dracnari as their generally preferred race. The skillset itself gives you a bit of protection, especially when drinking, and the attacks you gain are fire-based (Dracnari gain a buff to fire damage), which is helpful in many hunting areas. PK-wise, Minstrelry isn't too shabby either, and you can take our version of Tarot along with it if you want.
Gaudiguch is (loosely, very loosely) like Ashtan in many ways, and we have a decent spread of experienced pker's in the city.
Unless you're extremely idiotic about it, people rarely poke fun at people for playing races their own way. Have a full-on snout or more human if you wish, nobody will really complain. Occasionally, you'll get someone who wants to RP as a "dracnari snob" sort of person and scowl at dracnari with hair and boobs, but that's all it really is: roleplaying.
I'd say 6000 is more than enough.
And I was talking about 100% pure dracnari, which is rare. You can make your dracnari have whatever you want, cause humans have got into virtually everything. Like rabbits they are.
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We're trying to get people to use the RPWHO command more so they're easier to find.
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