This is to piggy back off of the Moondancer discussion since there were some concerns shared in Tweets about the future state of Nihilists. This is largely due to the concern that they're (possibly) losing Torture, Wrack, Omen, Ectoplasm, and more. This is silly, if indeed the case, and I believe Nihilists deserve a fair and even looking at given that they're a legacy class for Lusternia AND they're losing a lot of their core, toys, and utility from Necromancy.
Firstly, I don't think Omen should disappear. We're keeping certain afflictions for classes and I think Omen deserves to be one that Necromancy gets to keep. It's useful for ur'Guard and for Nihilist if they want to pursue a damage route. While rare for Nihilists to pursue a damage route, it's handy for groups, which is an area that Nihilist will absolutely lack in with these changes outside of Tarot (which every Guardian has access to), Beckon (Celestines also have it) and Shackles (which Celestines now have as well). Basically, Nihilists should have something unique as a class that they bring to the fore for Magnagora. Edit: If you absolutely want to do away with Omen, tie some portion of its functionality into deathmark. Unless you're getting rid of that too.
Anyway. This is for
@Marcella and
@Silvanus to bring their ideas to the table and for others to discuss. I have no stock in what Nihilist gets and I'm just being as impartial as I can. However, from what I've heard from multiple parties, Nihilist has been treated pretty unfairly.
Comments
A serious suggestion could be lowering the Cost of Wrack if they are prone/paralysed to 2 or 3 power, and keeping it at 5 if not prone.
I actually have a request from @Ieptix or any other administrator in charge of balance concerns as to what their vision is for Nihilist post-revamp or how they imagine the class pursuing kills. This would help formulate a more definitive structure for the Nihilist class and allow folks to make suggestions to based on what direction that the administrators see for the class.
I recently had a discussion with Estarra about Nihilist (and admittedly Celestine) mechanics, and I was encouraged to go present them on the forums for feedback. Since a thread is now up on the topic, I suppose I can put them here.
While I know my idea will be a big change, i'll leave it for another post. For now, I will say that we are working to place a bandaid on the Nihilist skills, and have some good ideas we'll be trying to push through for pacts