Don't know if it's already been considered but, any way to reach beyond ye olde mudconnector? I haven't searched for muds or used that thing since like the late 90's. (Does anyone still anymore?) I just feel advertising to the mud community still keeps it superniche and kind of stagnant, we already have our favorites if they're still around.
I was thinking maybe a fb client page or something, connect your social media accounts for login etc. Play directly through a fb native thingus.
Tumblr god pages? We seem to generate plenty of our own memes anyway.
Do we advertise to the younger text rp set (Gaia, Menewsha etc.)?
Havens webcomic?
Tabletop game with Fate Decks? (Sell these at small conventions or something)
Cutesy ufo-catcher style plush dolls as merch with tidbits of lore tags. (Like if we had a merch page tied to the actual website)
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)5
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They used to be a fb app thing that gave credits for people you invited to the game. It seems that this however is gone now (as I assume it probably didn't work as well as Lusternia/IRE wanted)
I honestly don't think tumblr would be the best platform for adds or what not...
The young age group (and I would even say into late teens) are probably a group we will never get. More so as graphics get better they will look at Lusternia and go 'wat, no graphics? this game sux.' - just look at the games that have great graphics that they go 'these graphics sux' at.
Comics - not sure about this
Fate Deck - I would love a more traditional Trading Card Game(TCG) IG for Lusternia that could translate better to RL. Fate and Ikons are nice and all, but because the games are so short, I don't feel like it could be a worth while thing besides something that looks pretty. A more traditional TCG where a round/game lasts a good bit of time I think might help better.
Merch - Plush dolls and even tshirts are nice things, but again, I feel these things keep players, but may not recruit new ones.
No-Brainer Lesson Package
No credits needed for this! If all you're telling them is the credit portion, you're kind of doing them a disservice. It's possible to get into the game for a smaller investment if you want; if you don't enjoy the game, then it's not worth it, of course. But if you do enjoy the game, that's a good way to give back a little while also helping yourself out.
These no-brainer packages are pretty cool.
Orventa said 'younger text rp set (Gaia, Menewsha etc.)', To me, this means under 18 years old. I am willing to bet that most of this age range is not part of the D&D crowd. That said, your point is still valid. But we have had people like Rika who never spent money.
Part of the problem is people want to demi/trans in many skills/whatever is 'high level' rather quickly without spending money. Patience is something people don't have when it very well many take several RL months to get demi/trans skills.
I just figure targeting younger folk (yes, under 18s) would be a good thing, we're older as a playerbase, and for games to survive they need new interest. If they don't like it they don't, if they do, they might stick around.
So yes that could mean, merchandising of some sort or partnering with rp 'dress-up' forums (ala gaia) by offering a pixel artifact or something. (Hey if gillete razors could do it... why not a text game)? Toys, keychains, knicknacks etc, give something tangible for fandom to latch on to, even in a text world. We'd probably have to fundraise or folks donate their arts skills to start, ofc.
Build/grow Lusternia fandom/base.
I'm just kind of on a promoting kick today I guess.
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)
The thing that got me into IRE was also the advertising on the 8bit theatre stuff, I think it was. I think looking at popular webcomics is a good option. Also maybe more youtube stuff? There are some games bloggers out there who might be into it?
@Estarra , any chance of putting up an announcement for those that do not frequent the forums, reminding them of the feature, assuming that the BANNERCODE info is up to date and the credit bonus is still valid?
Hey Sadhyra, Seir here from Aetolia. I agree and disagree with some of this.
Skill bloat isn't necessarily the problem, it's the fact that Lusternia's skills are all FULL skills and some of them (like Arts) probably shouldn't be and should just be miniskills. Every other IRE game has miniskills that lessen the amount of time it takes to make yourself combat capable. Arts isn't one of those skills, but Resilience and Combat is. I'd actually recommend merging Resilience with Combat like we did with Magic and Lowmagic/Highmagic.
Lesson investment is what deters some players, but a vast majority of PK'ers I've spoken to in the past from other IRE games have said one of the biggest deterrents isn't the skills, but the complexity. It's easy for someone who participated heavily in PvP in Achaea and go to Aetolia and do well. Same with Imperian and going to Achaea, etc. I mean, I came back to Lusternia recently. Purgatives, curios, power, shrines are different, ego, etc. All of these separate Lusternia from the rest of IRE and I'd argue in some pretty good ways. However, they're taking steps to reduce this complexity with the combat overhaul.
I do agree that it would possibly be beneficial to incorporate the ability to read the AB's of other classes at some point too. You can do that in other games, even if you're not that class, by just doing AB CELESTIALISM DIVINE as an example or AB HEXES DOUBLEWHAMMY. This can assist people in knowing not only what other skills do, but skills that they're going to obtain. The full AB list should be given when, let's say a Celestine, does AB CELESTIALISM with any skills they don't possess grayed out.
I would pursue recruitment again on Facebook. Maybe even Newgrounds and other websites like IRE did for a bit in the past. Yes, not every player will be ideal, but we did have a lot of people that stuck around as a result of those campaigns.
I also wouldn't prevent players from joining "empty" orgs. That just creates a self-fulfilling prophesy. You can't get population in orgs if you're not helping them actually GET population. The "too many orgs" bit is getting fixed by the guild overhaul down the road. Lusternia CAN handle six orgs, but the playerbase will be fairly fractured as a result. Lowering the guilds, however, will be helpful. There's generally someone around in cities/communes. Guilds are generally empty though.