It has been a long time since the Quests in the Inner Sea and Sea of Despair have been designed. Many changes have occurred since their inception. One amongst these is that taking down large, tanky mobs isn't as difficult as it once was. I believe that Ladantine and the quest for removing Princess Marilynth was formed primarily around the difficulty in killing him, which isn't so difficult anymore, and has resulted in a gross disparity compared to the difficulty in sinking the Ship of the Dead once it is a raised.
As I understand it, sinking the Ship of the Dead requires:
1. That you power the coral spire and fire it off to make Ladantine vulnerable.
2. Find the Ship of the Dead, board it, and kill Ladantine.
Once squid are inside of the coral spire, they stay there. A Magnagoran has no way to remove them in order to hinder progress in the sinking of the Ship, and can only kill Lanikai repeatedly in order to be a hindrance.
Comparatively, in order to remove Marilynth from the Sea of Despair, you need to bring Ladantine somewhere near 100 devil fish. There are no more than 30 devil fish in the Sea of Despair at any given time. As such, it requires hours of farming devil fish in order to accomplish. If, at any time during those hours, Ladantine dies, guess what? The number resets. You will not only need to raise Ladantine again, but you will need to gather all of the devil fish over again.
Ladantine is regularly solo-killed by a number of people, and guarding him for hours on end is not fun. You can argue the same occurs with Lanikai, except you must realise that the coral spire doesn't empty of squid every time Lanikai dies, nor does Lanikai being dead prevent you from putting more squid into the spire.
Therefore, I think one of two changes is in order:
1. Increase the number of devil fish per spawn to 50, and make that the number of devil fish that Ladantine needs. This would allow someone to feasibly perform the quest in an hour if they are unhindered, comparable to Celest, while still maintaining some difference between the two.
2. Allow Ladantine to retain the number of devil fish he has accumulated even if he is killed repeatedly. This way, all progress isn't erased every single time he dies.
And if neither of these are good, then I expect a damn good explanation for it.
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Which is why I didn't touch upon it at all and left it alone.
It really depends on which solution I presented people like best.
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You can argue the same for Lanikai's corpse, except there's always the option of waiting at the coral fortress for Lanikai to come back to life. It's always in the same room, and doesn't require any more action on your part than to look at the right moment, which could just as well happen sooner for you than the guy checking his inventory intermittently to see if Lanikai's corpse is still there.
It is much more likely that you will find the window of opportunity you need Lanikai for than it will be for Ladantine to be brought back unnoticed, then stay alive for 3-4 hours while devil fish are gathered. In fact, this usually only happens when Celest has a large line of people waiting for the Sea Battle (Marilynth and the Ship both prevent new sea battles from occurring), which results in much looking away and attempting not to notice there are Mags in the SoD.
Having said that, I wouldn't really be against Lanikai being tougher either. It'd just have to respect the difference between the two, which is pretty substantial at present.
This would change noticeably with solution 2, since once Ladantine has enough devil fish, you just walk him to Marilynth and there's no more work involved. I think it'd be more justifiable to buff Lanikai with this one.
With solution 1, there's still potential for work being thwarted/erased at Ladantine's death, and not being amenable until Ladantine is alive again.
That said, being able to put the devil fish into a chest that Ladantine consumes once it is full doesn't seem like it'd be an issue.
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If Cay is set to your side, when we kill dolphins, we don't get corpses, so no seawolves being made.
There is no reason to kill Ladantine if Cay is set to your side -and- Marilynth is alive.
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The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
On the other side, Lanikai will die if you breathe too hard. Saying that you can just wait for her to respawn and finish the quest is not entirely accurate, because you need to get a pearl from her, find the seahorse, and bring it back to her - plenty of time for that heavy breath (and this has happened plenty of times). Moreover, Lanikai disappears indefinitely when the dark side of the Cay is active. This makes it impossible to A., remove the ship of the dead and B., do the beacon-lighting segment of Celest's epic quest. Given the extreme ease in messing up the Cay quest for someone trying to completet it, this becomes real annoying, and I doubt anyone really enjoys having to keep doing the Cay over and over and over again. Also enter my rants about the "good" side having to influence versus the "bad" side just having to bash for the talisman.
I'm pretty sure you told me that once and I completely forgot. I'm pretty sure 99% of the rest of Mag doesn't know either. That has the potential to change the dynamics of a lot of things if people actually do it.
That aside, there's no still no good arguable reason why Mag needs around 4 hours of completely unhindered time to put down Marilynth when Celest just needs one hour of completely unhindered time. Obviously there are differences all over the place, but none are as glaring as this.
I think if nothing else, at the minimum, the number of devil fish need to be trimmed down so that Mag can finish in two unhindered hours if he's going to keep losing all the devil fish whenever he dies.
I forgot about the seahorse. The clam is killable too, right?
Another thought:
Let's make Lanikai, the seahorse, the clam, and Ladantine immune to critical hits. Then Health levels can be adjusted accordingly, to whatever is deemed appropriate. Right now, criticals make it really hard to compare effort, and if Ladantine can be one-shot at all, even if it is with a lucky super ascendant power - well, that kind of makes life hard.