Soo .. what are they, exactly? I joined Lusternia last night with my boyfriend
@Azrim and half an hour into the game, I got scolded by a Divine LOL. In Achaea, we don't have many active Divines and the few ones that we do have don't usually waste their time with mortals. So being grabbed by the nape by
@Myrsai was a surreal experience, though as a character, Yarou wasn't very impressed.
I'm rambling, sorry. The gist of it is: I'm a long-time player of Achaea and could use some tips on how to adjust properly to playing Lusternia. I can see there's some really big differences between the games and although Yarou wasn't very affected by her scolding, I as a player don't think I should make a habit of pissing off the Divines, haha.
So far the roleplay is awesome, which is awesome. I love roleplay ;D
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Also, once a real life year there's a megaevent that starts the ascension trials, which are a chapter unto themselves.
Lusternia in general also has a larger number of conveniences than Achaea, though notably not a mobdamage or balances config. The queuing is locked behind a skill, but is a lot stronger than Achaean queueing.
1.) Achaea puts a lot of stock into traditional fantasy archetypes. You see this with Mhaldor being the "City of Evil" and Targossas being the "City of Light and Good". Eleusis is the Nature-based org and you have Cyrene as the place for neutral folks. Lusternia, on the other hand, puts emphasis on ideology rather than morality. You can make arguments for New Celest being "evil" by fantasy standards or Magnagora being "good". You can make arguments for Hallifax even being "evil", but I think these would be disingenuous to those organizations. They're following an ideology rather than a morality. Gaudiguch is an exception sort of, but even they have an ideology despite it being an antithesis to all the other ideologies in the Basin. Your ideology also has something very tangible and real. You have your respective planes that your character will defend and follow and you can go and visit the very basis of your ideology. That's something that Achaea doesn't really have.
2.) While Achaea definitely got lax in terms of PK lawyers (for Lusternians who haven't played Achaea, Achaea's PK rules used to be like 10 pages or so). Lusternia is even more basic and mechanically enforced. Basically, you can kill someone on Prime once every 30 days unless they go after you in revenge. If you hit someone again, you'll get Avechna'd. Read HELP AVENGER for that. However, ANY other Plane outside of Prime is open PK. This includes your respective ideological planes. This is actually where most PvP occurs as a result. Achaea is similar in that the Underworld and Annwyn are off-plane and thus open PK. Despite all the harping that the Avenger system gets, I can say that as a former admin elsewhere, I'm sure it cuts down on a lot of silly issue reports regarding conflict because someone jumped somebody else (for no apparent reason but usually there is).
3.) I'd say that Lusternia is a step up for roleplay from Achaea. If you played in Mhaldor, Mhaldor is about even with Lusternia standards. I, for one, would like to see more upgrades to our emote system to broaden roleplay, but it's there and exists. There's a lot of OOC clans, like in Achaea. However, unlike Achaea, Lusternia doesn't technically recognize anything as OOC (even OOC clans).
4.) The Divines these days are actually more important in Achaea than they are in Lusternia. Unlike in Achaea though, the Divine don't directly represent any of the ideologies. They usually just have something in common with the organizations that they decide to patron. Example: Lisaera created Mother Moon, ergo she would naturally align with Serenwilde since they worship and follow Mother Moon. Mysrai is all about dem paradigms and so is Gaudiguch, so it's a natural fit. Zvoltz values order and no other city is more orderly than Hallifax. The list goes on. I will say that the Gods are a bit more active in Lusternia than in Achaea from my personal experience. This is likely because Orders have more direct mechanical importance when it comes to conflict and it's easier to go to a God's Fulcrux and, if you're lucky, strike up a conversation.
5.) Combat and conflict in Achaea and Lusternia are where they differ. Lusternia is vastly different compared to the rest of IRE by a long shot in good ways and bad ways. Firstly, Lusternia has a universal resource called Power. Power is directly linked to your org's nexus and you draw power in order to fuel your more powerful abilities. Think of it as like a burst gauge in a traditional fighting game. It's Lusternia's way of limiting you from spamming your powerful abilities over and over. We're getting rid of endurance and willpower (thank god. most useless and arbitrary vitals ever). We also have ego, which is a vital that measures your character's 'charismatic endurance'. You don't have to bash things in Lusternia. In Lusternia, if you get skilled enough in Influence, you can actually just influence mobs instead of killing them. Instead of hitting your health, those mobs will affect your ego instead. If your ego hits 0, you'll have a shattered ego and you'll lose experience. In village revolts, players will have ego battles and debate with one another in order to shatter the egos of the other side so they can influence the village. You can't influence for a little bit if your ego gets shattered. I will say that one bad thing about Lusternia is that, even with the overhaul fixing this, it still has feature creep. There are old skills like Hexes, Runes, etc. that suffer because they haven't been touched much since the olden days. Not to mention, since classes have access to a bunch of tertiaries, it can be make them hellish to balance. Achaea doesn't really have this problem because it limits you to 3 skills per class. However, Lusternia does offer you some creativity. One bad thing that Lusternia does, in my opinion, is that it has no miniskills either and there are a few skills outside of your class skills that are required or highly recommended for combat.
Whew. That's about all I can think of in terms of big ones. I've been all over IRE at this point so if you have any specific questions or how things in Achaea or Lusternia relate, let me know. There are a few old Achaeans that are here in Lusternia now too.