I've noticed the Horn of Wonder hasn't been as popular as other wonder items... so let us know how we can tweak it to make it more attractive!
Also, maybe the Horn of Wonder just pushed your meh buttons. There's time enough this month to release a mini-wonder item (10 crystals?). If you have ideas, please share!
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Comments
Idea:
Perfume of Wonder
- buffs to each influence type
- Other stuff (not very creative atm).
Personally I am just a little burned out on wonder items, too many of them and most of their effects are pretty meh. You can only have one of the damage effects up at a time, so that cuts out the majority of them right there. So it comes down to whether you want to splurge a lot of money for one or two effects that you can actually use.
I only really ever do two damage types, cutting and blunt, and while a 3/13 damage buff would be nice, it's not purchase 1300 credits nice. For empress and the like, that's what other people are for. The other parts of it are extremely meh, the 20 crystal power hold no use for me. Pipe was borderline necessary for the race weapon buffs. Wand damage typing for pve was handy. Wings I never touched due to what I felt were very meh powers, and same with the horn here.
1. You can only gain wonder crystals by promotion through purchase of credits, or through the lucky chance one pops from a present. The scarcity of gaining a crystal (unless you throw your paycheck at the screen), combined with new wonder items being sent down (each needing 20 to complete, and usually the level 20 power being the only worthwhile thing to strive for), has made the entire concept become tiresome. When it was just one item (the wand), then sure, it seemed like an interesting thing to strive to collect and buildup over time, since it requires an element (the crystals) which isnt commonly found.
2. it takes 2k credits (in theory) to make a wonder item, only 2k purchased from the site, else you'll have to barter with people to try and get crystals. This will just always be a sour taste since we all prefer being able to use our game accumulated funds too, rather than having to rely strictly on 'purchasing'.
3. Some powers just arent worth it. The wonderwings specifically seem like an overdone version of the Circlet of Lucidity, in which rather than just give a standard defense against insanity, it was spread out for each bubble, just to take up buildup levels. Both wonderwings and Wonderhorn level 20 are just not worth the investment, compared to Pipe and Wand.
If there was another method to get crystals, such as through dingbats perhaps, then wonder items may increase in fame again.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
They aren't worth 100 credits per, that's simply what people want to get for them. People have decided that because you get 1 per 100 credits, that makes them worth 100 credits each. If this were true, you're doubling your money on buying credits, and I'm pretty sure that's not what Estarra intended. If you consider them as though they were dingbat - style items, my opinion makes more sense. If you bought 100 credits and got 10 dingbats, that doesn't mean dingbats are worth 10 credits per.
Credits are really only worth what people will pay for them. Stop buying them ingame for a while and the price will go down. The reason they cost so much is because many people seem to need the new, shiny thing immediately without giving it some time for the price to go down.
With the upcoming changes, be interesting to see what shakes out. I can't imagine the new runes bring more hideous than l3 in cost.
And, by the by Estarra, if it's a general balance does buff that happens from the rune slot, everyone will take it. Because faster balance on everything is a must.
You could ostensibly buy 1k credits and with patience, buy crystals at 50 per from people. The only reason these wonder items are so expensive is because people want them "now", not "sooner or later". The real cost here is convenience.
Estarra the Eternal says, "Give Shevat the floor please."