--[Hallifax Project #84: Readiness]-------------------------------------------
Leader: Davos Modified: 2015/10/27 19:12:58
Name: Combat Readiness Status: -
Info:
Credits are awarded once all tasks in a rank have been completed and
demonstrated to an eligible trainer. Any person who has completed the
rank being evaluated is capable of evaluation of that rank.
All task completions are subject to audit and all notifications of
completion are to be sent the project leader.
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##Revolt##
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Comrade 5 credits
Comrades:
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- Be able to identify which revolt is next in the order.
- Be able to identify which target the Collective has in that upcoming
revolt.
- Know How to get to each village and be able to demonstrate a random
sampling of villages
- Know different methods for how to tell when a villager is available
for influence.
Commissar 10 credits
Commissars:
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- Know location of each village leader
- Know the effects of Crusade/Sanctuary, how to change between them
- Know which villages are always peaced, which are always unpeaced, and
how to tell for the others which they are
- Possess a focus enchantment, understanding the mindsets and attacks of
debating, and how to cure fasttalk afflictions
Commander 15 credits
Commanders:
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- Understand what things will increase your ability to influence
villagers
- Possess divert, and understand its mechanisms and when it is
appropriate to use it
- Understand the attitudes and how they effect debate and afflictions,
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##Flare##
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Comrade 25
Comrades:
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- Have the bombard skill, know how it works
- Know how to launch a ship
- Know how to check if a forcefield is up, and how to raise it
- Know how to check which ships are at a dock that you can enter
- How to target ships, how to target modules.
- Understand how focusing constructs works, and when it is appropriate.
Commissar 25
Commissars:
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- Have Flashpoint, understand how they work
- Understand the effects of shock, worble, muckle, and sludge.
- Understand how to cure shock, worble, muckle, and sludge.
- Understand what a colossus does and how to get one before the flare.
- Understand what a beacon does, and who can construct them.
Commander 25
Commanders:
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- Be able to fly to every bubble without taking damage
- Understand rupture, shockwave, deadspace and their effects.
- Be able to explain the overall strategy of a fleet during a flare and
how best they can use their abilities to disable a dreadnaught class
ship.
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##Domoth##
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Comrade 25
Comrades:
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- Understand how meld layout works, break points, and reality.
- Know what aetherbubbles a domoth can occur on, and methods for getting
to them.
- Know the layout of at least three applicable aetherbubbles, including
the gnomish machine, portal room, and any secret rooms which might be
utilized for demesnes. Understand the natural threats that exist on
these three bubbles.
Commissar 35
Commissars:
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- Be a demigod
- Understand the layout of the domoth realms.
- Be able to explain how to steal the first and how to disrupt the third
waves
Commander 15
Commanders:
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- Know how we can locate what area the second phase is on when someone
else captured the first.
- Know what shrine powers might come into play, and how to destroy
shrines.
- Know what artifacts or powers have an effect on capturing domoths
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##Contingent Awards##
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Obtain a bubblix 20 credits (If a Commander in Domoths or Flares)
Claimants:
Complete the aetherepic 60 credits (If a Commander in Domoths or Flares)
Claimants:
Complete the Gridlord quest 15 credits (If at least a Commissar in one
field)
Claimants:
Obtain a seal (20 credits) (If at least a Commissar in one field)