Shout out to @avurehkos. His character may be the enemy but he pulls off the battle weary, desensitized killer with rp style, not to mention that he was a gentleman and checked ooc to make sure I was okay with the pk.
Total credits for sale: 114 shown (114 total) (Average sale price: 55209)
Use CREDITS BUY <number> AT <max gold per credit> to purchase.
Wow, runaway inflation! I started around a week ago and the average price as 40k.
Nah, not runaway inflation. Credit prices have been bouncing back-and-forth between 45k and 55k for a while.
I think the only way we're going to see credit prices fall is if a bunch of rich folks buy those overpriced credits, then resell them for a lot lower. I'm in favor of following Pectus' precedence and offer the lower rates to Newbies first, then resell on the market for less.
At best it'll be a temporary solution, but it's better than nothing.
I've thought about trying to convince orgs to use their gold stockpiles to push the market down, but seeing as you can infinitly and anonymously resell the credits higher, it would only take one asshat to screw everything for everyone, again.
Those high prices mean either 1) there are too few credits, 2) there is too much gold, or 3) both.
Further, there is 1a) too many credits exit the system, or 1b) too few credits enter;
2a) too much gold enters, or 2b) too few gold exits;
or, overall, a combination of all of the above factors.
Got to find a way to balance it all, and the best long-term solution would be more effective gold sinks. Gold is hilariously easy to come by in Lusternia if you know where to look, and if you're lucky enough to get there before anyone else. The problem arises when it's easier to do both the longer you've been in the game. Obtaining gold, basically, is skewed towards the more experienced end of the game, while the actual need for gold/credits is skewed towards the less experienced end.
I'm lucky enough that I'm not completely new to Lusternia, but imagining how it all looks from a newer person, it's not very encouraging.
Some areas are bonkers. For instance - Mobs in Nirvana drop gold. Because it's an area locked behind a skillset, with literal hundreds of mobs to kill, going through every other day will net a cool 150k+, easily
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(sry bae u no ilu )
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Estarra the Eternal says, "Give Shevat the floor please."
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
You cancelled on us going out that night, and I didnt get all prettied up for nothing. <Snub>
Nah, not runaway inflation. Credit prices have been bouncing back-and-forth between 45k and 55k for a while.
I think the only way we're going to see credit prices fall is if a bunch of rich folks buy those overpriced credits, then resell them for a lot lower. I'm in favor of following Pectus' precedence and offer the lower rates to Newbies first, then resell on the market for less.
At best it'll be a temporary solution, but it's better than nothing.