So, it may feel like jumping the gun since the last warrior class isn't available for testing yet, but it'd be really nice to hear something from the powers that be about what the status, or any planning about monks living in a post physical affliction overhaul world will be like. 'Cause I'm looking at how warriors are going to play out, then I'm looking at monks, and I'm going...huh.
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amirite?
Estarra the Eternal says, "Give Shevat the floor please."
Right now we can perform our signature hardlock by adding in chansu in with senso so it's become a tiny bit less reliable but I won't shed a tear for that. However when we move to damaged throat our ability to lock will be gone. I've never been a big fan of the slitlock but it was a powerful thing in our tool kit that especially came in handy for targets with high health. If the goal is to put the skills approximately where we were before then we'll need to shoehorn anorexia in to shofangi which seems... weird.
I'm assuming lacerations are going away, this will mean that the shofangi herb stack will no longer be a thing, this can probably be brought back to where it was by replacing the lacerates with increased bleed on shred. (and the same on rake)
We'll have to see how monk wounding works when it's added in. I have concerns because I feel the only way I was ever able to build wounds before was through the fact that you couldn't heal a specific limbs wounds and I believe you can do that now.
Nothing will change here except it might be either easier or harder to build head wounds now. I would still love to delete this skill and replace it with something else but I'll save that novel for another post.
Before at 4-5mo we had the ability to stack 3 regeneration afflictions (2 cracked limbs and a mangle) at the cost of -2mo. Now our mangles cause a stun which is quite a buff, without wounds it cures in around the same time that the original regeneration timer did (the stun + delay works out to about 4s), but once cracked limbs are gone (presumably replaced with damaged limbs) the curing time will go from ~12s (without allheale) to ~8s (if I'm remembering the stun and ice balance time properly) of not being able to stand. This may actually be stronger than where we were before since cracked knees don't stop standing currently. The momentum loss means that one wouldn't be able to keep this up indefinitely (it won't be the return of shofangi permaprone if I'm calculating this correctly) but it is a ton of hindering.
My question is, are Monks still being overhauled? If so, I will hold off on trying to understand the skills and their combat applications. A lot of the Overhaul posts on the forums, and this thread, are a year or more older, so I am not quite sure what's going on with the class.
From someone who has extensive experience writing an offense for a limb damage class on another game, this class seems to lack any sort of end game or finisher, beyond just trying to do a lot of damage and hold someone down.
I guess I'm just giving a long winded request for a status update from a newbie!
EDIT: No date in sight and most people don't think it'll happen within a year or more?