I've always been a little annoyed by the way the system is set up right now that you cannot be married in order to find your family. My character got married before she was ever ina family and now the only way to get parents or siblings is to divorce and then get adopted and then remarry. this hurts the family honour, not to mention it's a pain in the ass and gives you an unwanted divorced line. Just because you got married first doesn't suddenly mean that you no longer have a blood family, parents, siblings, etc. Just because I'm married IRL doesnt mean my family is no longer my family. Now I assume it has something to do with coding and the way families tend ot work in Lusternia with the whole "whoever does the proposing is what family name you take" etc thing but honestly... if they can do it in Achaea so that you can be married AND still find parents...they can do it here. It's just a matter of actually doing it. Can we add that into the whole overhaul thing? cuz my almost 200 year old character needs parents damnit!!!
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Personally I've always wished there was a way to designate certain family members as adopted, to distinguish them from blood relations. Wouldn't change anything mechanically, just add a signifier to the relevant family relation lines - ie "He is a second generation member of House Shevat (adopted)."
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
My understanding (via a half-remembered discussion with Zitto after he issued to ask about that) was that anything that doesn't show up on family relation is fine, anyone that does show up cannot be married. I think that means you can marry anyone with more than three degrees of separation.
Estarra the Eternal says, "Give Shevat the floor please."
I would love to see a break in the bloodbonding/family system. I would have never bloodbonded if I had known years down the road my now 301 year old character can only marry in to other families because well only one other person is active in my tree, and they have stated they wished they hadn't been adopted.
But if some people can get their name changed past the 30 hour mark. It is possible, but honestly with the overhaul.. It might not be considered.
Currently Playing in: The doctors office. One more needle and I might just lose it again.
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Asking for a friend.
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
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Estarra the Eternal says, "Give Shevat the floor please."
This system, while a really great idea at base level, only lends itself to destroying each other and tearing each other down. There's no point to trying to build up the other families in your city because they're simply a threat. While this might seem like great roleplay at surface level, if it's introducing the idea of beginning the process of adopting people out of the portal who have no idea what's going on, it's not healthy.
I really think that a better way of handling this whole thing would be to introduce some other perks or roleplay bonuses related to family type and family honour. There could also be a better way of handling alliances and pledges and make it worth it other than just the idea of inflating your numbers if you're a banner/greathouse. Make it more fun and enjoyable by making it less about a single end goal and making it more about your own internal family and what you can do for each other.
Commenting on this specifically. I'd love anything that removed MHF's point blob from culture. Self-interest aside, it's not a terribly interesting category. That could change if it wasn't so static, but I'd rather pull it out entirely and turn family honor into a currency for buying things. Which could and probably should include temporary culture points, so that family can stay relevant to culture without it just being a big unmoving brick. Maybe have a pool of X family culture points available for each year that cities get in proportion to the amount of honor their families put into culture instead of into other things. Makes it more interesting and interactive.