Hi,
With the new changes to race, I thought I'd see what everyone's thoughts would be on what the best PVE class is. I am playing a ninjakari monk which seems pretty nice with 3 attacks, but as far as I know monks wear no armor. I'm hoping to see what other people who play with different classes think.
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Or you can just wear robes, that works too. Wear robes till you can afford tatts.
For influencing, it's going to depend on much a large ego pool matters. Monks are limited to a max level of 8 in health and ego,and that might affect how well you can bash or influence mobs above your expected level.
We summon way more guards though. So, there is that.
As for influencing, I can answer this. It used to be bards, because they got highest charisma. Harmony monks are pretty good too, and mage/druids with demesne are decent too. Qistrel influenced to demi as a druid, getting really good buffs from druidry/stag/ecology. But ecology lost it's vixen boost to charisma, so. Probably less good now.
It's probably still bards, if you invest in dramatics and learn dramaturgy, you get awesome boosts. Can also go with one of the races with a level 50 boost to empowering (loboshigaru, mugwump, fink, bard dwarf, bard tae'dae)
The influencing attacks are around 1 second slower than the old system with a 20cha race and same skills and buffs.
If you roll dice, everyone has a 1/6 chance of getting a 6.
However the person who rolls 3 dice, is more likely to get a 6 than the person who rolls 1 die.
Anydice link: http://anydice.com/program/6132 Interseting, what were you influencing? Because I didn't see a difference with Lirangsha.
Actually, you're rolling a six sided die and we're rolling 3 two sided dice.
Not sure how else to explain that my crits don't kill stuff in one hit like other classes do. I need crits on all three hits to match a crit from other classes.
Lets say a pureblade warrior deals 5 damage. He gets a Crit, dealing 5x2 = 10 damage.
Now, a monk also deals 5 damage. But, it's made of kick for 3 + jakari for 1 + jakari for 1.
I get a crit on the kick. 3x2 = 6. 6+1+1 = 8 damage. That's less.
And if the crit is on a jakari hit, it's even less. 3+2+1 = 6
If I get crits on all three hits, only then am I doing the same damage as a warrior. More crits, smaller hits.
If I get a W-S on my kick, I might kill the thing in one hit. But, even then, I'm losing damage, because I have to wait to regain my balance before I can do jakari hits, and Damageshift doesn't compensate for this loss.
We get more crits. Our crits deal less damage. We are not better. We are the same.
Lets assume a 100 damage hit, and each type of crit has -1% chance starting at 10%. (this is basically a 45% chance to crit)
Everyone else looks like this:
100+(0.1*(100*2))+(0.09*(100*4))+(0.08*(100*8))+(0.07*(100*16))+(0.06*(100*32))+(0.05*(100*64)) = 844.
Crits have two values, critical rate and critical magnitude (given that denizens have a bound amount about health, I'm unsure that magnitude plays no role).
Attack speed simply has to be figured into any equation. Could probably include countering shields in here somewhere (raze vs no raze (doing 60% more damage on that attack), even with a beast you won't have shield balance each shielding).
Most if not all classes can kill most things by hit and run. But when I was a monk I would stand there and go toe to toe far more often (if you're not hitting and running you're usually killing faster). As a non-monk I have to keep an eye on bleeding, as a psymet monk "What's bleeding?"
Lerad is right about forms costing some damage, some of the time (due to when you kill something and have unused strikes). But that comes into play only if someone has damageShift.
You'd also have to figure in damage resistance, which while a factor is something which bites you less if you pick and choose where you hunt.
What else can you think of?
@Crosis Monks with Psymet and Harmony are probably going to be one of the easier and faster bashers out there. No matter the difference in bashing rates, if you don't get damageShift (trans Discipline) you'll be taking a huge speed hit. Likewise, if you plan on doing tons of influencing you'll want to trans Influencing for CharismaticAura. If you're looking for a knight, probably Templars. Mage probably geo/pyro (all the mages are fairly equal I personally like the damage types on these two more).
If Lerad is right (and he very well may be) it is more like comparing these two cases.
Everyone but monks and knights have a single 1 to 300 die.
Knights have two 1 to 150 dice.
Monks have three dice two 1 to 60 and 1 180 (either that or two 1 90 and 1 120) its been too long since I've been a monk I forget if the damage is 30%/30%/40% or 20%/20%/60%.
You can quickly see the larger the 'die' range the more the effect is minimized.
Lerad has put a lot of thought into this and I wouldn't be surprised if he was correct. Above I was just saying that if someone could come up with a model we'd have more certainty as to if he is.