Is there a single help file that describes all the overhaul artifacts?
I'm trying to decide if getting the 3/13 health artifact is worth it, or if the 2/12 is good enough.
Also a bit disappointed, that the new artifacts give me less for more credits. I lost level 2 regen runes, and the 10% bonus to health/mana/ego, and need to figure out what to replace them with...
How much is that one extra health bump going to give me?
Also, do we have any idea what more ego does for influencing other than letting you survive the battle longer?
Comments
Bonus/malus ranges from -10 to 10 (13 with artifacts)
We’re currently playing with formulas but the current one results as follows:
Level 25, Bonus 3 = 2,050
Level 50, Bonus 5 = 4,300
Level 100, Bonus 5 = 8,300
Level 100, Bonus 10 = 10,800
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Bearhug previously did such minor damage, when the overhaul came around it was an opportunity to give it value. At the time of design (and bearhug v2.0's coding) we were going with a system that did away with stats entirely. When people noted in testing how weak they were, this was bumped up from 12 in Int/Str/Cha to 16, giving everything that previously had a stat modifer an extra multiplier.
Bearhug was designed to be equal to a staffcast without any stat modifiers, so at the time it would have done comparable damage. Since the change to stats, bearhug is somewhat lacking, and will be adjusted.
There's also a tooltip issue, that will be fixed in the HELP file today, it's actually Blunt/Asphyxiation damage in a 50/50 split, as opposed to pure asphyxiation.
Collapsed lung was a placeholder affliction until the new Knight overhaul was finished, and whatever the next heavy chest affliction is will take its spot. Collapsed lung certainly isn't a permanent solution, ideally I'd envisioned the Knight overhaul would be done first, but for a short term it's something we're content with.
Bearhug will retain it's 4.0 speed but is likely going to get an increase in damage, looking at how base levels of health have increased (to the point where in the more extreme cases they've doubled) and damage has lowered across the board, there isn't the concern that we're going back to the days of damage killing. Even staffcasts aren't comparable now to the ones players did at 20+ intellect before.
I'm thoroughly not above changing it, but currently the alternative solutions are akin to creating one problem to resolve another.
The issue of collapsed lungs + aeon, isn't going to end either if the Tae'dae racial is changed either. There are two knight specs with the potential to deliver it with faster attacks, one of which only has two chest jab afflictions in total, and can apply it rather reliably.
The biggest abusers would be any guild that naturally uses aeon as part of their offense. For example, as an Institute it would be exceedingly easy for me to use Bearhug on an aeonfield tic, along with having my beast spit slickness to delay even further. I'm pretty sure @Raeri was using Bearhug to do huge hindering following a PrincessFarewell. And because of the delay from aeon, you can regain balance before they cure out and do it all again to keep prolonging the aeon.
That said, here are some suggestions for replacement afflictions:
- Snapped rib
- Crushed chest
- broken chest
- paralysis (iffy)
I think those afflictions don't stun by themselves, but from an added benefit of the delivery mechanism if they do, might be mistaken.
Gaudi bear squad hooo. Might need to go back illu.
Perfectly logical. At least to me
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.