Edit: Adding more names. Because I'm right in the room with y'all.
Her storm-coloured eyes a muted blue, Lisaera, the Silver Goddess says, "Only sorrow can come from a rotting thought, My child, just like roots that have been drowned. You are a paragon of the wisdom I would see spread throughout the Serenwilde, but even the strongest minds must find release." - A shimmering liquid appears in your inventory smelling sweetly of something carbonated. It vanishes in a puff of silver smoke seconds later. - I write things
I really, really considered giving Kimzal a cityfavour for that. Amazing, small bit of rp there that really fit with the ceremony.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
As ice begins to form upon the many structures that surround you, a harsh whisper slices through the cold air, "And here I thought you mortals had no drive. Even if it is minor, I applaud you for your stance, child."
As ice begins to form upon the many structures that surround you, a harsh whisper slices through the cold air, "And here I thought you mortals had no drive. Even if it is minor, I applaud you for your stance, child."
Thanks @Celina for being harsh, oppressive, and judgmental. I wish I was better able to hold up my end.
The purpose of writing is to inflate weak ideas, obscure pure reasoning, and inhibit clarity. With a little practice, writing can be an intimidating and impenetrable fog!
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Cyndarinused Flamethrower! It was super effective.
Not sure if these dreamweaving changes are good or bad.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Difference of opinion there. Attrition is now gone, and initial testing actually shows solo viability with a few more changes that I've already sent in.
The wake time variance is a hurdle to get over, but nothing you can't work around with a bit of effort and affliction stacking.
I'd paint all of those as a good thing, but that's my take on it.
Edit: RE: DeepSleep, rather than DW DeepSleep, probably an oversight. BUG it.
Comments
Edit: Adding more names. Because I'm right in the room with y'all.
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A shimmering liquid appears in your inventory smelling sweetly of something carbonated. It vanishes in a puff of silver smoke seconds later.
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I write things
@Manteekan is creepy. And pretty damned cool.
That was a lovely chat earlier. Thank you.
Currently Playing in: The doctors office. One more needle and I might just lose it again.
The Inner Sea. I take commissions doe.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
The Inner Sea. I take commissions doe.