Aware of what happened? Up to that point, I failed to see where you were talking of a specific event. I disagreed with you, because Lavinya made a general statement, saying she is generally civil to people when she isn't provoked, and I know this to be true. So when you replied with the mature "*cough*bull*cough*", I had to disagree with you because you, in my opinion, are wrong. Is that alright with you?
And Magnagoran's are meant to be mean!
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Cyndarinused Flamethrower! It was super effective.
edited April 2015
I had a brief verbal run in with Silvanus very recently (wild nodes) and he was nothing but reasonable and civil. Even while threatening me, which is not an easy thing to do with civility. He used to rofl spam when someone died but that's old news and not really even a big deal to begin with.
As much as I'm not a fan of Elanorwen's opportunistic style of PKing, she's also never been rude or uncivil to me. She's even, and I can't believe I'm saying this, not my least favorite Hallifaxian to deal with. There are a couple that take every opportunity to make snide comments and pass it off as being witty.
Never interacted with Lavinya (though I'd like to!) but I've never heard so much as a bad whisper about how she conducts herself as a player.
Don't get caught up in reputations, how people perceive you, or snub fights. I got snubbed by Malarious for an IG action I refused to take OOC and explain to him in the middle of it happening. I've been snubbed by Feyr for "using lame tactics." My reputation is being a giant griefy bitch, toxic to the game, blah blah whatever. Which is fine. I, like everyone else should do, have found the people I like to play with and we get along great. We're not 100% successful, but we try really hard to keep IC and OOC separate. It's really hard to know a person at all through a text game, and virtually impossible when you're on opposite sides and your only interaction revolves around conflict. We see someone spam spit or rofl spam or swear or be rude and we assume "oh they're an asshole, I don't like them," because we tend to have an inherent bias because of the level of involvement this game tends to have and how attached to our characters we get. In reality, all we really saw was a sliver of a person's personality, a teeny tiny bit that amounted to a handful of letters and an enter key across the interwebz. You can't really gauge a person on that.
edit: and Glom loves you @Tremula. In the "ew an icky Mag, hose it down first before you go near it," and "let's stand in this corner and point and gossip" way but we do.
edit2: Oh you went Halli. Now you've done it. That's like twice the finger pointing and gossip.
I feel like, with this level of immersion, you -can- actually derive at least a few seeds or grains of a person's personality from the way their character acts. My personal opinion is that you literally put your soul into your character at varying degrees (depending on attention). But I'm smelling what Celina's cooking, and pretty much agree.
The whole soul thing is just mumbo jumbo in my head (though I'd like to write an Actual Book about it someday). I mean, if you're really invested into your character and they're doing heroic things in the game, across all video games, text games, whatever -- what is your actual body doing? Just sitting and staring, and depending on how immersed you are, ignoring needs like bathroom and eating and sleeping until they reach a critical point.
EDIT: And conversely, when you go AFK or pause the game you're playing, the character within loses their input and becomes a staring zombie him/herself.
My two (or three, or sixteen) cents regarding the original topic of this thread:
I agree with what @Lavinya said about needing to provide newer players with an explanation for any unpleasant behaviour that's based on an org's culture. Trust me, I empathize so much with this.
Because my character still behaves in a very "old-school Glom" way, when I was still very active a couple of years back I would get a lot of negative responses to my roleplaying by the "newer generation" of Glomdorians. I know for a fact that I drove at least two characters (and possibly their players) away from the Shadowdancers because of how cold and etiquette-heavy I roleplayed Rancoura to be -- and while I'm not 100% sorry for sticking to my belief as to how Shadowdancers should be, to this day I feel terrible that I made others feel bad enough to leave instead of encouraging them to roleplay around and grow from our interactions (which was of course my intention). I do feel that I provided adequate explanations IG for why my character acts the way she does, and perhaps these characters just thought that the Shadowdancers were something different than what I've always represented them to be, but Rancoura still earned the nickname of "frigid old hag" at that time (which I admit, did get to me, the player, on a certain level).
I've become a lot less active (and at times, completely inactive) for many, many reasons IG and out, but one of the main reasons was because my roleplay culture wasn't really accepted by the newer players in Glomdoring anymore, and as Rancoura herself has quite a fundamental rooting in "Old Glom", I wasn't willing to change her. But, I find that when I do put on that same roleplay these days when I do log in, it's becoming more accepted when I explain that Shadowdancers should emulate the cold and merciless Night, back in my day this and this would happen and we were respected and feared because of it, etc, etc.
Anyway, my point is, in-game, roleplayed explanations to newer players for why your character acts the way they do is always a very, very good idea, especially if your actions might be perceived as less than pleasant. While you still might be called a frigid old hag like Rancoura was, at least you're not just coming off as some unstable overreacting psycho-b****/a-hole.
P.S. I'm extremely tired as usual, so multiple apologies if the above is less than coherent.
Tonight amidst the mountaintops And endless starless night Singing how the wind was lost Before an earthly flight
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
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Estarra the Eternal says, "Give Shevat the floor please."
The whole soul thing is just mumbo jumbo in my head (though I'd like to write an Actual Book about it someday). I mean, if you're really invested into your character and they're doing heroic things in the game, across all video games, text games, whatever -- what is your actual body doing? Just sitting and staring, and depending on how immersed you are, ignoring needs like bathroom and eating and sleeping until they reach a critical point.
EDIT: And conversely, when you go AFK or pause the game you're playing, the character within loses their input and becomes a staring zombie him/herself.
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
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You say, "These young girls and their sense of fashion."
You peer at vespertine thigh-high boots with six-inch heels unscrupulously.
Defensively raising his hands, Rawth backs away from the situation slowly.
You say, "My undead heart flutters at the prospect."