Every Organization, as far as I know, has their own fighter clan, On top of that, in every organization there is those few people who lead the raids and defenses.
because of that, I propose the formulation of the Ministry of War, to officiate it.
proposed roles:
1. Manage the general upkeep of defences.
2. Work with each guilds' champion to train fighters and come up with joint strategies.
3. Head the fighter clan of said organization
4. Be in charge of recruiting new fighters, and inspire others to do the same.
This is pretty much what I thought of so far.
What do you think?
Comments
The Ministry of Fun has a bunch of cultural stuff, and somehow the Arena plopped in. I can understand the original reasoning (duels and battlechess and wargames, etc), but it just doesn't align with the rest of the Ministry's goals.
If you have a clan and not all orgs use one (eye gaudi) you wouldn't really need an additional minister. Upkeep of guards are handled by guild security and often overseen by the councils and Minsters of Powers who are trying to really watch power consumption. If the fighters in the org's combat clan want to teach they usually have some willing (Celest has the Brigade which in times past used to go out of their way to teach people). Nowdays, help is available but you probably need to be a bit specific in what you want and you may need to ask a few times.
What tends to happen with the combat clans is a bit of inertia. For instance Gaudi's FFF exists, but has fallen into a sort of disuse (as in it exists, but no one is going out of their way to induct or use it for the city as a whole). The clan gets a leader, they have big ideas, maybe they even pull them off for a good long while. At some point they get busy with other things or become less available. If the clan is built well and there are active deputiesthen it canit can just keep going on, until the deputies start fighting with each other or it otherwise blows up. If not, the clan falls into disuse or if you're lucky gets used as a channel.
The real problem as I see is is that councils are often crap at dealing with PK. It might have been a fluke, but Celest worked really well when the military was separate. The Council enacted laws and treaties, but the Brigade ran itself. There were times when there was friction, but in hindsight is seemed far less then when some random Councilor or CL tried to run something.
I tend to be in the camp we have a bit too many officers. But should it be implemented it wouldn't really impact me, since honestly if we wouldn't follow the person without the office, we'll just ignore them mostly with it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Incidentally, both can do most of the jobs of most of the ministries in the city anyway. It's mostly the withdraw privs they don't have access to, as well as some others (I don't think they get diplomacy summary or any of the other Ambassador privs, but I could be wrong).
Just leave things as they are?
I'm not convinced it would free up a clan slot. Unless the admins are going to provide a channel that stealth users can't overhear.