I've noticed some artifacts rarely sell. Do you think some are overpriced and if so which ones? (Note: I can look up how many have actually sold so even if you think one is overpriced, if people buy them anyway, then obviously they're priced right.) Anyway, just curious if there are artifacts out there that you would have bought except for the price point, let me know!
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The divine idol (150db) I think is also over price for just teleporting to the master shrine. Perhaps add function to allow teleporting to the god realm as well?
Personally, I also think the Font of the Gods(400cr) is a bit much as well.
Mask of esteem beauty. For only 25% more esteem, 450cr is a bit much.
Shadow Shroud is 500 credits for invisibility they most people get in their skills, with a few exceptions. I would like it to mask my enter/exit but wouldn't pay 500 for that.
Trade artifacts:
The tattoo workbench, pentagram, and forge, are totally worth their price of 500cr. These trades use these extensively and for long periods of time. They're paying to be able to do this work in private, as opposed to on prime.
By contrast, the printing press, jeweler's bench, tailor's bench, alembic, and oven (all also 500cr) are less used by their respective trades, so there's less convenience value in having them in your manse. Perhaps 1 big batch of items will be made occasionally, but this still amounts to only a few minutes' work at most. With 6 orgs, no one is going to be enemied to all of them. These could probably come down in price a little.
- The manse astrolabe (200cr) seems high considering the portal astrolabe is only 300cr, or what @Celina notes about systems.
- Figurine runes are absurdly high at 425cr considering the level of the figurine is not maintained after offering. The only value here is if it's a figurine of an extremely rare or one-off event mob. Considering sketch seals are only 15cr though, even that is iffy.
I think the mask of esteemed beauty and the marauder's mask are correctly priced...
Vive l'apostrophe!
- Same deal applies to the Fan of Storms where a regular gust enchant can produce the same result.
- Bar of soap mimics the cleanse enchantment, but it has its subtle differences - it uses balance instead of equilibrium, for one, and from what I have seen it greatly reduces the off-balance time when compared to the enchantment itself. I guess that could be true for the previous two, but I haven't tested (and not going to spend 250cr to test. Could do with better documentation of perks). Fan of storms would be more appetizing if it also allowed targeted gust.
- Great Rune of Planar Mastery (475cr) - from what I understand, this mimics the trans planar skill and also gives the benefit of being a mage/guardian for transversing directly to elemental/cosmic (Not sure if the latter is true, I have not tested it myself. Help file could do with some more information in that regard) Price could do with another look, or maybe split into two - one part to mimic the trans planar ability, another to mimic the elementalism/cosmic skills that allow direct transverse to elemental/cosmic from nexus.
- Seeing Stone (500cr) Could do with more documentation there, too. From what I understand, it's the same as LOOK into a target's room. Not exactly worth the 500cr if that's all it does. Maybe 200-250 if it also shows the map like the map dingbat artifact.... otherwise, doubt it'd cost more than 100-150.
- Spectacles of Seeing (400cr) Always succeeding on secrets is nice... but probably not worth the bother. Any quester will be fine checking secrets several times, and people climbing the explorer rankings have already scouted the area and likely updated the downloadable map with it. Glance and observe without an eq cost tend to get lost when one can squint without an eq loss.
- Diamond Chalice (250cr) Chances are people won't be running out of will if they have bought a rune of iron will and everyone will recommend buying a rune of iron will over this item. Chances are it might just need to go considering willpower removal in the future.
- Figurine rune (425cr) is a bit too pricey when all it does is reset a figurine. If one wants to just have a figurine of a specific form, they can much easier make a sketch and throw a sketch seal (15cr) on it.
- Golden Goblet (225cr) Same deal as with the diamond chalice. With the existence of a rune that halves ego shattered time and has no limitation like the goblet does (1/RL day) people are likely to go for the rune over the goblet.
- Iron Goblet (250cr) - People run out of endurance? Maybe some newbie warrior that doesn't have breathe deep up.... but they will learn eventually. Also, endurance being deleted.
- Rockeater's Maw (300cr) - Burrow and dig are much like flying... except more annoying in the long run. Mostly used by people to run into a village during revolts to try and cause trouble for a bigger force by influencing? Hardly worth the 300cr. Also, the existence of silver shovel at 125cr makes the digging ability rather pointless.
- In general, like @Shuyin said, any artifacts that picked up their costs from auctions are a bit over the top. People would bid higher than they'd normally pay otherwise because in an auction, it's something that is somewhat unique and limited availability. Not everyone can afford to splurge the same amount. Just look at the censers in the last auction. (600cr+ versus the 300cr they're normally valued at)
Just my 2 cents. Chances are some will disagree.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
- The rings that stop you from being moved around on earth/air etc. No where near worth the cost for what is really a small inconvenience.
- Mark of the Devoted Servant - Now I have one of these, but even I think it's overpriced for the benefit it gives. I bet very few of them have sold, because very few godrealms are big enough to even justify the purchase. A little extra xp and esteem for only a very small selection of denizens is not worth 400cr.
- Seeing Stone - 500cr for basically a tierstone that lets you see into the room even on adjacent planes, but doesn't even have the benefit of planegaze. Hugely overpriced.
- Magic Chisel - I can't justify the cost for something that isn't needed often, but makes a really onerous task a little more bearable.
- Figurine Rune - as others have stated. Resetting is only 50cr when bought for anything else, why is it 450 for a figurine that goes back to a level 1, empty figurine everytime anyway?
- Shadow shroud. I want a yesod ability while low magic but for 500cr it's too much.
- Lvl3 Runes - why does the price double from lvl 2 to 3, but the effect does not? EG
Great Rune of Mystic Might : 400 credits (+10% damage)
Great Rune of Arcane Force : 800 credits (+15% damage)
Great Rune of Esoteric Authority : 1600 credits (+20% damage)
There is a 400cr boost for an extra 5% from 1 - 2, but 800cr for another 5%? Another jump that I just can't justify spending that much on.
I'm sure I have more. I have so many credits I'm sitting on but can't decide how to spend them because some artifacts seem to be a waste (hello glamrock) and I want to avoid it. In the end, I buy little and sit on my horde of credits like a dragon with its gold.
Mask of Esteemed Beauty-I haven't done the math on where you break even on the value of credits versus the value of extra esteem, but I'm guessing it's pretty close to never. Probably better off just buying esteem from other people if you want it that much.
Lips-Too expensive for general use because you're going to waste a lot of it. Buying one for special occasions like an ur'bash or an aetherhunt can be reasonable because those are limited availability events that are worth a lot of extra effective hours, though.
New races-I feel like these are probably unjustifiably expensive for their stats (ask combatants to be sure) which would mean that you'd have to be willing to pay 500 credits to RP as a race. Certainly not worth it for me, although I'd actually be willing to go that high for a city-specific race, as someone who cares about org RP a lot more than race RP.
Estarra the Eternal says, "Give Shevat the floor please."
1) Marauder's Mask. It is kind of a neat toy, I got it from a gnome present, but there is no way I would pay 800cr for it.
2) Golden Monocle. If it gave eq-free self diagnosing / defense checking, it would definitely be worth the 450cr price tag. Otherwise, it's just not all that useful imo.
3) Shadow Shroud. 500cr for shroud? I only have one because it came from a present.
4) Magic Poisoner's Glove. This one has probably been purchased more than it should be just because people like to buy their trade arties, but it should be more in line with the herb harvesting gloves (300cr).
5) Magic Chisel. Auction artifact that is just overpriced, really. However, it can be used for griefing, so maybe that's part of why it's so expensive. That said, the Dimensional Needle is only 300cr...
6) Figurine Rune. Auction artifact, part of the reason it's priced so highly is because people who bought it during the auction thought it could be used to help level up figurines. I know, because I'm one of them, and that was my reasoning. It doesn't actually work for that, and as such is not worth the auction price.
7) Pliers of Clangorum. I've had so many threads and such posted with my reasoning about this one & warrior artifacts.
8) Glittering Feedback Field. Auction artifact, etc. etc. People probably thought it would do a great deal of damage, but I think it's pretty minor.
9) Key to the Gate. As described above, it's an auction artifact with better options out there already.
10) The elemental rings. Note that I actually did buy all four of them, but I did so with a great deal of "grrrrrrr"ing. I think they'd be better at 250cr each, or at least some kind of bonus to buy them all as one package.
11) Mark of the Devoted Servant. I bought this one for RP purposes (I've bought all of the God-items), but it's absolutely pointless in terms of mechanics.
Edit: As an edit, I think that golden lips are worth their price-- they're not intended to be an "all the time" thing but instead a "I need a surge right now" thing, as Portius referenced. That said, their time should not tick down when you are not online; they are an artifact which you buy with credits, so shouldn't have their effects expire when you're not around.
Some artifacts could easily be made more desirable with relatively minor tweaks, though. That might be a more interesting thread.
I think the price of the lvl3 runes is on target as well. Some people say that extra 5% isn't "worth it," but apropos of the overhaul, that boost above the standard should be hard to get, and should be very expensive... I think if you look at it in the context of, after being otherwise maxxed out, "Would you pay 800 credits to do 5% more damage across the board?" It seems more reasonable, than when you look at it in comparison to the just the levels 1 and 2.
Vive l'apostrophe!
Curious if it shakes out to a straight five percent or not.
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