So with the new guild skills being revealed, I wanted to ask about the expansion of technology player side.
What do you guys envision the in game world to be like in a few months or a year from now? And how would you see about reaching that yourself, with as little to no administrative help as possible?
edit: If there were more inventions, from high magic researchers from guilds, low magic researchers, archaeology from the ruins. If there is one, using the gnafia's research labs for better aetherships. Even though we are in a set age, there should always be inventions popping up - and if the popular player inventions can be placed in the game with administrative assistance, that would be frankly amazing.
Comments
You've put an awful lot of time into this, but I just don't get it. It looks like it is cannibalizing from a number of other (guild) skillsets (spying, both audio and visual, as well as increased illusion control), puts more defense in the game, and gives everyone another beast would follow you around and do things for you.
It's a skillset I'd learn for the perks and then pretend the thing wasn't actually there most of the time, to be quite honest. I'm unsure how much it would actually add to the game's environment.
Second question: What does adding arms do? Does it allow it to attack? Does it allow someone to give weapons to it that it will use to fight with? Something else? It's not "self explanatory", really.
What do you actually get out of wearing the invention? DMP? Does it still defend you when you are attacked?
at the over post:
I would like to see players able to create and change the world without the help of the Admin, of course that would raise issues in and of itself (Flying Robots of mass destruction for example wouldn't fit in with the game overly much...) Though it would be nice to have some kind of guide for submitting inventions or new technology ideas, I tend to work better with guidlines instead of, "Lets and release the cosmic powers of the Vortex on the entire Basin." Only to have it shot down. I do like that skillset idea though, but I do agree with Xenthos just more defences to make pvp a bit harder to new players to jump into.
As for the Technology, since I'm baised and love Gaudiguch, I can see the Illuminati advancing and using Flesh rather rapidly as a viable technology.
While an overhaul of the design system would be nice, I think this too would be such a huge project as to require a complete shift from the current set up of the game. Development is mainly focused on PvP and conflict. In fact, I think part of the reason we don't advance more is supposed to be that we fight so much. :P
The biggest problem I have with advancing technology is that it would put a pretty big strain on development. Once it gets going, it should keep going pretty rapidly, and while that would be realistic, that would be a nightmare for the admin side. And... giving players direct control over these things without admin guidance just would not work. In a perfect world, yes. But in reality? No. Really really really really really bad idea.