With time, it has become more and more apparent to me that certain abilities that were coded to be subtle and stealthy have had their entire function neutralized by the advert of certain new mechanics and items. Abilities that once were designed to give no second or third party message are now triggering mechanics like "Masochism going in remission" and Masquerade illusion masks dropping. These give a clear warning to any individual to assess their location or themselves and sense if anyone has suddenly targeted them, thus making these abilities lose a part of their design.
To my knowledge so far, the abilities affected by these mechanics are:
Hunting Stalk
Stealth Stalk
Stealth Infiltrate
Phantasms Thoughtstealer
Phantasms Sightstealer
Forcemelding a demesne owned by another mage (only masochism on this) - no matter where the mage is.
Dreamweaving linking
Those are currently the ones I am aware of, but I will be adding to the list. I still wish to test to see if having certain loyals track to an individual will also trigger any of these responses.
These abilities are losing a big aspect to them, some even becoming unusable unless the person is targetting a novice or is hoping their target is AFK. I ask that masquerade masks and masochism not be triggered by subtle abilities, or at least masquerade not be and just removing the lines of "Masochist tendencies go into remission/return". In truth I really never understood the importance of someone knowing when they can hit themselves and when the ability to do so is removed since they are being attacked by another...
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Im sorry to say that this is a bit hard to believe. In truth, I rarely see you in the combat field, your character is not really known to be that active of a fighter. This is not an attempt at being offensive, but simply that your input that you find these abilities not to hinder your combat capabilities falls alittle flat.
While the idea that a form of instant detection ability may seem better to some players, that is -not- the purpose for the creation of the Masochism configuration nor the Masquerade mask. If anything, the revealing of any type of aggressive ability onto the player (hidden abilities included), is an unprecedented side-effect of the abilities. If you believe there should be some form of awareness ability that alerts a player to whenever these stealthy abilities target them, then by all means make a report, however the utilizing of these mechanics to do so was -NOT- part of their design.
Additionally, being attack by a dreamweaver or stealth users, or simply being trailed or infiltrated by one, are two very different circumstances. If one is being attacked by a dreamweaver, they are quite aware of the situation and can take the proper actions to rid themselves of them. These abilities have always existed as they have before the introduction of these new mechanics that have now made the capability of subterfuge next to nil.
Stealth infiltrate and stalk has zero combat application. These are purely utility abilities. At best, infiltrate has a strategical application, to learn the enemy's plans, but even then, its limited range (City and Guild channels) don't make it very well suited for it in a team-fight. Thoughtstealers and sightstealers operate on a similar principle: although hearing says remotely (no need for infiltrate's same-room or adjacent-elevation restriction) has more combat application than infiltrate does, yes, (this is why I mentioned ribacchi) it is still easily countered by speaking on clans - something which every combatant who knows what they are doing will urge their team to do, whether or not there's a stealth user, psionic or illuminati they are playing against. It is common knowledge of combatants that you only say what you want others to hear, anything with combat importance should be on squads or clans. Although, of course, at the very top level, experienced combatants will know the skillsets of the entire enemy roster and therefore be fully aware of whether such abilities come into play, and won't bother urging their team to use clans unless they know. And then at the top level above that top level, there are combatants who might want to use that to their advantage, to deceive the enemy team on their intentions by giving misleading information (this is more stealthy and subtle than the game hiding messages, don't you think?) in addition to putting the actual valuable information in clans. And then, on top of that, there is the layer of meta-knowledge that the top combatants of both teams will already know what is the best course of action of their opponents, and won't even bother taking the information gleaned from infiltrate/thoughtstealers etc into consideration, or will be able to see through a poorly worded bait easily.
In summary: they don't have tactical combat application, period. They do have strategical combat application, but which is, (as I argued in my first post) easily countered by any combatant who knows what they are doing.
Secondly, while my experience in combat certainly does play a role in determining the validity of my arguments (it's harder to take a non-combatant at their word than an active combatant) my experience (or lack thereof, as you claim) doesn't negate my logic, nor does it render my arguments null and void by default. There have been many non-combatants who have a fully working grasp of combat (and skill balance) theory, and who have done very well in various envoy roles before me. If you noticed, I actually did put forth an argument with reasons as to the strategical combat application of such abilities. I also used my own personal experience for stealth abilities (notice how I did not mention anything about melds, because I have no experience with melds personally) as a basis for my arguments. I am not talking out of my ass without evidence. If you didn't mean any offense, you might want to try actually rebutting my argument instead of simply saying "I never see you in combat, so I think your argument 'falls flat'."
As an addendum, I assure you of my experience in combat and that I am an active combatant. I also assure you that I make efforts to keep myself up to date on combat mechanics, testing where needed, relying on my logs where I have them. I won't claim I have a photographic memory and remember everything perfectly, but I assure you I don't have alzheimers. I assure you that I spend a fair amount of my online-time on combat related activities, though I will woefully agree that I haven't the chance to take part in many out-of-arena skirmishes of late. I also assure you I am fairly confident of my ability to assess the combat application, and therefore the effectiveness, of various abilities based on the skillsets they are found in and vis-a-vis the skillsets of potential opponents they are often used against. Although, given that all of these claims are coming from myself, I won't blame you if you don't believe me. However, I would most certainly appreciate it if, regardless of your assumptions, you take the time to debate my argument before lightly brushing it away. But anyway, I digress.
I agree with you that the masochism mechanic (which was made for testing abilities, not for combat application) revealing previously un-revealed information is a side-effect. Masquerade mask mechanisms, however, has been this way since it was created. It most certainly is not a side-effect. Regardless, let's talk about masochism, since masquerade is only available to a small subset of players and thus will not have the widespread effect of rendering these "hidden" abilities useless.
Masochism revealing hidden ability activations certainly is a side-effect, and if you want to argue that it therefore should be changed back to maintain the previous status quo, you have a very strong position. However, my argument is that this side-effect is actually healthy to the game. If an unintended consequence improved the game, I would like to put forth the argument that keeping it, or even expanding it, will be in the best interests of everyone, instead of returning to the previous state. Whether or not it actually IS healthy certainly is debatable, (disclaimer: I am trying to steer this argument in that direction, yes) but to insist on changing it back no matter what, just because it was not part of their design seems fairly myopic to me. I haven't made a report, and probably will not make one, to create a new ability specifically to do this because of several reasons.
1) I am a stealth user, and I'm not going to envoy a nerf to one of my flavour skills with minimal combat application and situational strategical application when there are better things to do. I might if there was nothing else on my agenda, of course.
2) I didn't notice any effect the masochism mechanic had on these hidden abilities - I simply wasn't thinking about it because it wasn't on my radar. I didn't even feel that it was a positive side-effect until I read this thread and started thinking about it.
3) If there already is a side-effect that does this... why would I want to make a new report to do the same thing? If there is a compelling reason to put it into the game, then we might as well use it if it already exists. Of course, if we want to expand it further, certainly, there would be a reason to make a report to make the effects more far-reaching.
I think we'd have a more fruitful discussion if we shifted the focus of the argument from "please change this back" to "do you think this is a good idea" instead. As a stealth user, I assure you, masochism hasn't curtailed my ability to subterfuge. Trust me when I say that, because the most fun I have in Lusternia after combat is shenanigans with my masks.
With my own experiences, the 'masochism effect' has been giving combatants an extra edge to capitalize on, admittedly myself being one of them. My my point in this case would be with melds. The moment an enemy mage has forcemelded over my own meld, I will know because my masochistic tendencies will go into remission. This is especially useful on Prime, which would alert me that someone has just declared on me and thus I can capitlize on this. Additionally, a mage could be standing anywhere, let's say for example on prime nexus, and instantly know if an enemy has attempted to breath their meld on their cosmic plane for example, which has been the case.
For stealthy abilities, there's things like dreamweaving link. An ability that was suppose to be hidden, as dreamweavers generally dont have much to capitalize on (sleep attrition tactics are viable but are rather tiresome to go with, not to mention many consider it a lousy way to fight). A nice aspect to them has been the capability of being sneaky, which I feel is being diminished by not being able to follow targets.
Agreed that I should have expanded on the combat situations. I feel things like thoughtstealer and sightstealer, though a high tier combatant would be checking for, should -not- be given an alarm that immediately tells a combatant when they are likely hit by it. There is always the chance of sneaking something in unnoticed which a lot attempt to capitalize on, but to place an immediate alarm on them basically makes them a near always fail.
I'm at work and can't comment much more than to tell you to stop beating that particular drum, it adds nothing to your argument.
You cannot. I repeat, cannot fling motes at targets that are awake or that don't have a punctured aura. To puncture a target's aura, you need to be awake and not in dreamform. So sure, you'll be flinging motes at enemies until they realize and everyone starts using kether/violet/psi blades? Uhhh.... in what world? Either the enemy is engaged with your group, at which point your teammates are pissed at you because you're running around in dream form rather than doing something more useful like breaking enemy meld/melding/staffing or they're not at which point you're either harassing some novice that can't say... hey, something's poking at me.... or you're just sitting there, being useless.
Dreamweaver has no spying capabilities beyond the part where you can float into a room without being detected unless someone randomly does chockmah/indigo which nobody these days does simply because nobody would ever think of dreamweaving being used in that particular fashion because it is useless in that particular fashion. Heck, your every day mage has more spying capability with StolenThoughts than a dreamweaver does. These days, yes, what Maligorn says is relatively true. If I was a Hartstone, chances are I'd be a dreamweaver because I feel it works quite well for the skillset and sneaking a sap under a blackout long enough to where an enemy can't see the vines or the stag stomp that hit them in the process.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Anyways, this has come up before and I'm reiterating the official position, per Esty, seriously. It's intended to provide an avenue for those with poor curing to participate in group combat in limited fashion with less risk.
It was at that last word that I honestly stopped reading your post...you start off with "let's learn mechanics" then say "cannot fling motes at targets awake. How am I suppose to at all even slightly take you seriously?
Look at my post again. I said 'Dreambody'. which is what the previous 2 posts was about. Again, the usefulness of 'Dreambody'. When it comes to Dreamweaving, the most usefulness you can get is, as you said, blackout ticks in which dreamweaving has one of the best blackout hits in the game.
You cannot. I repeat, cannot fling motes at targets that are awake or that don't have a punctured aura.
See that bit at the end there? Yes, clearly, I'm an idiot and you're not. Now, next time, let's read everything that someone is trying to say rather than just going off on people, shall we?
EDIT: By the way, that is why nobody takes you seriously. But hey, let's shoo the people that are trying to teach us something off, shall we?
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
An exper...Lerad admitted he doesnt even use his abilities for combat nor really enter it, and experienced dreamweavers? You're calling Elanorwen an experienced dreamweaver? The only one whose opinion I might consider here would be Enyalida as she has been known to use the skill.
"Snooty" posts or not, Im actually using logic while individuals such as yourself and friend attempt to throw mud and state points with no backing, or, in the case of the 3 posts above, you misreading. Criticism with sound reasoning behind it is acceptable, but individuals giving criticism for the sake of being negative (such as terms of "Learn mechanics first"), are just a waste of mine and others time.
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Lerad didn't admit to anything of the sort. Now you're just making shit up Arcanis. Did you even read what Lerad had to say?
Arcanis Credibility score continues to plummet!
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