Syntax: PLAY FUGUE <target> ADAGIO
PLAY FUGUE <target> ALLEGRO
Power: 1 (any)
You can create harmonic fugues by weaving in your own music with that of another bard who is
performing a song (i.e., songs composed through song specializations). Adagio will set the song back
one stanza while Allegro will skip to the next stanza. If the song goes back too far or forward too
far, the song will end prematurely.
Right now, I'm just starting this discussion for the heck of it. Fugue was implemented after my first character and before I reactivated Maligorn to start playing again, so I don't know under what circumstances it was conceived. I believe it's meant to add another facet to bard combat, but...
I think this is a seriously unfun mechanic. I have 3 slots for high stanzas, I'd -really- like to be able to use them without someone taking ----1 p----- to instantly end my song if I'm undeaf and uncaptivated, for a very fast balance.
Do you agree, disagree? I'm just gathering a consensus on this.
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Comments
But failing that, I'd love if Fugue gave you a chance to Reprise to negate its effect, a 5 second window. The enemy bard Fugueing wouldn't have to channel it, so the onus would be on the afflicted bard to reprise in time. Or play their song forward if Adagio'd.
Trust and believe, there are several skills I'd be okay with just trashing, even if it meant rebalancing skillsets to account for it.
I just think that bards messing with your song so easily is pretty extremely lame.
You can always sit on the 7th/8th stanza and reprise down as you need to.
Being unable to end a song and being outnumbered by bards doesn't sound that much fun.
People don't even use it enough for it to be that much of a problem. Just learn who does and sit a bit lower.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Kind of like the hidden dance of parry|attacks. I just feel that knowing where your song is, where the enemy's might be and how to work around your balances with it is where you show your ability as a capable|shining bard.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Melders fight over the room, warriors bounce off each other (?) and the like.
That being said, I am a pretty lowbie midbie and have no idea how this game works.
Then you just have to accept that your song is going to get fugued away.
You could play on your song timing and be tricky with your 9th stanza. If they're fuging they aren't doing anything else.
That's the way it has been for ages, isn't it?
(Or, if you're versing someone you know who likes to fugue just sit on the 4th stanza and lol at their balances?)
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
My rewind song is Convergence, a 2p skill that flings the enemy to another room in the area and bypasses all summon resistance. That's pretty neat, I guess. But even if I had my song sitting at 7 stanza, coordinated bards could fugue my song to death, just like coordinated melders can push a single melder out. It just provides for an unnecessary (I feel) and annoying coding hurdle to have to be able to switch high stanza song effects at 7, 8 and 9 to be able to be competitive, while also cheating myself of strong song effects. At least melders keep all their effects until their very last room is broken.
but in its current form it's ridiculous. Moreover, for all involved, there's already a facet of bard combat to combat each other. Captivate audience. It doesn't matter how many songs are in the room that are untouchable if you can keep your allies captivated.
Does this have Overhaul context for a report?
I see at least three good solutions in this thread already.
I would rather see the mechanic to mess with someone's song go away entirely. There are already counters, including earwort/love/paranoia. No one is using fugue to get rid of passive effects; they're using it to wipe your main skillset from the fight, and it's awful.
2). You make it sound like it's double sleep all the time. Gotta sacrifice a gem slot on my violin for a 25% chance at double sleep.
3). Bard actives are already hindered enough by earwort. Also, Queenslament still does blackout.
4). Captivate Audience versus a team that has more scary bards.
5). haha, ahah. Not everyone has cement socks to stay in Octave. Soulless maybe? If they're hindered to the point by friends that you can fling it under blackout and not get hindered themselves? Also, DCC has been behaving pretty weirdly lately. I bugged it already and it said it was resolved, but I'm not sure it actually was.
6). You don't think it's ridiculous to have to have your song that low just in case some fugue happy bard comes along? I will admit that it's a pretty amusing notion that they're fugueing you up to speed from stanza 4 to stanza 9 for 5p and 5 balances, but I think that, for the most part, that's pretty impractical.
Solutions:
1). Delete.
2).
You can only be "fugue afflicted" by one bard at any time.
3). Raise the power cost to 3p.
4).
5). and 6).
7). Some combination thereof.
Edit:
While this already can|should|does happen, I imagine without fugue this is -all- that would happen.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it