I miss Lusternia a lot, however I can't be around as much as I want to for the next couple of weeks.
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
That awkward moment where you get scried in Lisaera's fulcrux and have to explain yourself.
Ummmmm.
And you know, I had so many theories about why it was taking so long for you to respond... that wasn't one of them!
Awkward.
"Chairwoman," Princess Setisoki states, holding up a hand in a gesture for her to stop and returning the cup. "That would be quite inappropriate. One of the males will serve me."
Conflict is hard, but it is at least more satisfying than complaining...
"Chairwoman," Princess Setisoki states, holding up a hand in a gesture for her to stop and returning the cup. "That would be quite inappropriate. One of the males will serve me."
I have a question. Entirely a curiosity thing with no real effect on anything, too.
Why are there so many separate rifts? We've got the normal one, and then the tarot rift, gemrift, and all the others with slightly different commands for each one. Why isn't there just one rift that holds everything?
Any sufficiently advanced pun is indistinguishable from comedy.
Part of that is legacy, afaik. They don't all work exactly the same way, and used to be tied more intimatly to their spawning item than they currently are. I bet, before the current iterations of rifts, they didn't use a rift like system at all.
Part of that is legacy, afaik. They don't all work exactly the same way, and used to be tied more intimatly to their spawning item than they currently are. I bet, before the current iterations of rifts, they didn't use a rift like system at all.
It was more along the lines of pocketbelts, yes (ah... pocketbelts, how I miss thee).
It's so strange to see the kephera village in Magnagoran hands and the illithoid in Celest's.
According to Celest's laws, they have to let Magnagora get and keep the geomycus (they cannot keep slaves). It always amuses me when things like this happen, rather more than it should (see also: Estelbar owned by Glomdoring, and Acknor by Celest).
Yeah, it's pretty brutal. I'm sure there's a way to justify slaves in the Light though, if they wanted to.
Once upon a time it would have been easier to make that justification, but then they got a special mob-prog coded in for them that allowed them to set the orcs of Acknor to be non-slave-holders. Once that was specifically coded in for them to use, it pretty much locked them into the "no slaves" mindset.
I find it kind of unfortunate really, I think that the potential discussions about the merits of slavery "for the Light" could have allowed for some good roleplay (and if they decided not to stick with slaves, they would just need to... not gather slaves, there was no need for a specific game change that set them on a single path devoid of the RP opportunities that previously existed).
Im just glad that in Angkrag Mechanics and RP are fused there since they are undead and only undead can influence...undead.
A thing was coded in so that you can clear the undead from Angkrag too, if you win it... which again, really puzzles me. It really does feel like eliminating the roleplay of the situation for the sake of convenience.
Im just glad that in Angkrag Mechanics and RP are fused there since they are undead and only undead can influence...undead.
A thing was coded in so that you can clear the undead from Angkrag too, if you win it... which again, really puzzles me. It really does feel like eliminating the roleplay of the situation for the sake of convenience.
Makes me wonder if there's an alternative where you can spread the undead to Rockholm and Southgard if Magnagora hold all three.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The loremaster in me finds it disgusting that there isn't an event involved with gnomes and finks being able to be adventurers now, and that it's just instead 'halol mushroom of being a race'. Are they ACTUALLY shards of agnomenom and fininkora, or does the mushroom just give them the body , or... MY RP HEAD HURTS.
For the mushrooms, is it that buying the mushroom means that fink/gnome will always be an option for you if you have a cameo, or that if you have a cameo they'll always be an option regardless of if you buy a mushroom or not?
Also are fink/gnome racehats going to be things at any point?
EDIT: Third question, do the infinite tarot cards mean that there's a chance of a similar artifact for infinite chem reagents of a type happening?
Any sufficiently advanced pun is indistinguishable from comedy.
Comments
Welcome back!
It's true, I really am you.
Why are there so many separate rifts? We've got the normal one, and then the tarot rift, gemrift, and all the others with slightly different commands for each one. Why isn't there just one rift that holds everything?
Mmm, on-demand kirigami and wetfolds.
(I do love this change)
Im just glad that in Angkrag Mechanics and RP are fused there since they are undead and only undead can influence...undead.
I find it kind of unfortunate really, I think that the potential discussions about the merits of slavery "for the Light" could have allowed for some good roleplay (and if they decided not to stick with slaves, they would just need to... not gather slaves, there was no need for a specific game change that set them on a single path devoid of the RP opportunities that previously existed).
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
I think I can figure out my PayPal password
hopefully
It's true, I really am you.
That base intellect though... jesus.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Also are fink/gnome racehats going to be things at any point?
EDIT: Third question, do the infinite tarot cards mean that there's a chance of a similar artifact for infinite chem reagents of a type happening?