To turn a Cooking design into a delicacy, the trademaster has to do DESIGN 123456 TYPE DELICACIES before submitting it.
Maybe there should be a simple help file listing all the design "types" that each tradeskill has, like Masterweapons for Forging, ModularOrigami/WetfoldOrigami/Kirigami for Bookbinding, and Splendours for Tailoring, that aren't covered by existing patterns.
I have so, so many questions about these gnomish weapons. Some for Ianir, some for people who are better at math and know more about the bashing mechanics than I do.
Can we detach gearboxes from them?
How much damage do they do compared to whips?
Are the attacks always of equal size?
Are there any mobs where the split is better than just having a weapon typed for whatever the mob is most vulnerable to?
Adding gearboxes increases your odds of getting a crit, but lowers the size of that crit. Assuming that you have damageshift (I'm assuming you only get the leftover damage from the last crit that hit, and not the whole set. I might be wrong.) where is the split that gives you the best damage overall?
Mostly trying to figure out how these compare to whips. I'm struggling to see situations where one of the two isn't better in most/all situations, but I'm probably missing a mechanic or two that helps with that.
Any sufficiently advanced pun is indistinguishable from comedy.
The best damage overall should be 9 gearboxes, BUT the actual difference should decrease as you add more gearboxes (so going from 0 to 1 would provide the most benefit, whereas going from 8 to 9 will probably be statistically insignificant).
The main effect is that each extra strike spreads out damage more, so the more strikes it is spread to, the less 'waste' there is from overkill.
Note that on a single target with a high health pool this does not really make a difference, it is all about exploiting critical hits on low health mobs and not having your single-attack huge World Shattering carry over to the next mob and utterly wreck it (losing all the overkill in the process).
Edit: We do not know damage in relation to whips yet, but given similar costs for the base item I would personally expect similar damage.
gearbox formula is 925 + 25 per additional gear (max 9 gears) for a minimum of 925/3s and a maximum of 1150/3s
wonderwand is 680 + 30 per additional gem (max 19 additional gems) for a minimum of 680/3s and a maximum of 1250/3s
whips are a flat 950/3s
Mostly trying to figure out how these compare to whips. I'm struggling to see situations where one of the two isn't better in most/all situations, but I'm probably missing a mechanic or two that helps with that.
the gnome weapons are indeed usually better than whips (unless you happen to be fighting something with really weird resistances) but usually worse than wonder items vs anything with high health
Okay, adding additional damage per gear definitely skews things towards more gears being flat-out better vs. just more efficient on low health mobs. Thanks for the numbers!
Okay, adding additional damage per gear definitely skews things towards more gears being flat-out better vs. just more efficient on low health mobs. Thanks for the numbers!
Sort of frowning sadly at my amazing whip that has served me faithfully for years, now. I liked the idea of these gnomish weapons better when they were a side-grade, not a straight up upgrade.
What does flight look like (what are the lines associated with it, I mean) when you do it using enabled rocket boosters on an aethersuit? Does it indicate where they are located?
What ways are there of getting out of monolithed rooms that are indoors, with no exit to anywhere else, that don't involve disenchanting the sigil?
"Chairwoman," Princess Setisoki states, holding up a hand in a gesture for her to stop and returning the cup. "That would be quite inappropriate. One of the males will serve me."
What ways are there of getting out of monolithed rooms that are indoors, with no exit to anywhere else, that don't involve disenchanting the sigil?
If there's a door, break it down or ghost/wind through it. You can try burrowing around it too?
Heartstop.
What about a room with a reinforced door and stone floor and if you don't have access to heartstop/ghost/wind?
I remember a time from quite a few years ago where someone was trapped in a shop stockroom and was not able to get out until the shop owner or the chancellor awoke.
Never put passion before principle. Even if you win, you lose.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
What ways are there of getting out of monolithed rooms that are indoors, with no exit to anywhere else, that don't involve disenchanting the sigil?
If there's a door, break it down or ghost/wind through it. You can try burrowing around it too?
Heartstop.
What about a room with a reinforced door and stone floor and if you don't have access to heartstop/ghost/wind?
I remember a time from quite a few years ago where someone was trapped in a shop stockroom and was not able to get out until the shop owner or the chancellor awoke.
The places that I mean, I don't believe they had doors either. I had forgotten about heartstop... but considering the difficulty in getting to the rooms in question(literally hours of artifact abuse), it's hard to imagine someone would stumble into it accidentally while being so much of a newbie that they have no ways out. As the newbie, I just wondered cause I could only come up with one way out.
If it comes up once every several years, doesn't seem like a big deal. ISSUE ME still exists. Do you know how someone managed to get trapped in the stockroom?
"Chairwoman," Princess Setisoki states, holding up a hand in a gesture for her to stop and returning the cup. "That would be quite inappropriate. One of the males will serve me."
Follow someone in who goes out, at which point the door automatically closes and locks, but they log out.
Yeah... that's the only way I know how, too. In which case: Don't do that?
"Chairwoman," Princess Setisoki states, holding up a hand in a gesture for her to stop and returning the cup. "That would be quite inappropriate. One of the males will serve me."
Illusory manse, thrown out onto astral. Make your way home.
Still requires that a second person be able to get into the room or that the trapped person have access to that skill. If someone can teleport in to use the skill, the other person would have just been able to TELEPORT out, assuming they had spent the paltry number of lessons to get to advancedteleport.
Never put passion before principle. Even if you win, you lose.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
I don't think I've ever seen ears on an illithoid npc, and I've seen a few players that specify having "ear pits" in their description instead. So my general understanding is "no", but I could be missing out on some key example.
More snake/serpent like from what I can tell? Due to interracial breeding you can have "scale covered"/"completely human looking" ears if you want. While not a perfect match, you might google "Yuan-ti" for ideas? They're a D&D race that's a bit different, so not everything will work(you have two legs mechanically, for instance). You might also do EMOTIONLIST SPECIAL to get a list of org/racial emotes, them do EMSHOW [insert emote here] to see what your racial emotes look like. YOu have one or two related to your innerworm/sternum mouth.....
Sternum mouth?? I found the emotes, they're great and now I need to use them.
This
just reinforces that I wish I could see other player illithoid
descriptions, though, so I had more idea of what I was doing. What I've
found in HELP files and probing denizens so far makes them sound like a
venn diagram of snake people, bug people, and morlocks.
Who
are some memorable player illithoid of the past that don't really come
around anymore? I wonder if their descriptions are still on the website.
ILLSHIFT/ILLPROBE/ILLHUNGER Ask around the GLom to see if any are still active. If nothing else some people might have been one at some point. Or remember some distinctive descriptions.
Standing guard vigilantly, this illithoid scourge scans the area with an icy gaze. A web of pulsing purple veins beats a wild rhythm along the top of his oval head. A dark cloak hangs around his shoulders, the same black as the rest of his clothing. He is equipped with polished, dark armour with interlocking pieces that give his body a distinctively scorpion look. With each subtle movement, the silvery flash of nekai can be glimpsed within his grasp. A palpable cloud of psionic energy lingers around this illithoid's form, twisting and churning the air around him. An illithoid scourge looks to be crushingly strong. He weighs about 2139 pounds. He is loyal to the Free Alliance of Glomdoring. You cannot see what an illithoid scourge is holding. It has the following aliases: scourge, illithoid.
The imposing figure of Master Otekrug stands silently amongst the shadows, his dark, beady eyes observing the surrounding area with an icy nonchalance. Sleeveless, loose fitting clothing reveal muscular arms that flex beneath his taut, pale skin. Dark, purple veins pulsate along his forehead, and run along the sides of his face, passing his short nose and fanged sneer. Vicious claws grow from his hands which flex idly as he stands about. Master Otekrug has an air of extreme strength. He weighs about 187 pounds. He is loyal to the Free Alliance of Glomdoring. You cannot see what Master Otekrug is holding. It has the following aliases: otekrug, master, illithoid.
Standing at a statuesque 6 feet, 4 inches, this illithoid is wrapped in a loose fitting cloak of dark, sturdy cloth, which flares noiselessly about him as he moves. Concealed with the cloak's inky folds, only the occasional stray glint betrays the weaponry and iron studded leather armour worn within. His hood raised, the reaver's features are shadowy and indistinct: gleaming, red eyes in a face of taut, purple-tinted grey skin, and a mouth set in a perpetual snarl. A simple amulet hangs about his neck, inscribed with the head of a serpent and he carries a jakari chain in tightly wound coils in one mailed fist. An illithoid reaver looks to be crushingly strong. He weighs about 118 pounds. He is loyal to the Grand Dominion of Magnagora. You cannot see what an illithoid reaver is holding. It has the following aliases: reaver, illithoid, monk.
Slightly large of stature for an illithoid, Zh-ih is clothed in a blood-stained apron. His head is smaller than average, the faintest hints of veins decorating his skin. In one hand he wields a large butcher's knife, in the other he carries a tattered book. Zh-ih, an illithoid chef appears to be extraordinarily strong. He weighs about 198 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to High Priest Enoth-Golosha. You cannot see what Zh-ih, an illithoid chef is holding. It has the following aliases: zh-ih, illithoid, chef.
Ever clicking his mouthful of spiny teeth, this illithoid paces ravenously, the blue veins of his enormous head pulsing with a visible beat. His unusually large illithoid body is pale and clammy, and is encased in cruel flaps of leather that protect his purple skin. Long, sharp fingers thrust out from the wrappings of leather around his palms, and his crimson sunken eyes glower with an inner light that emanates strong psionic will. An illithoid marauder appears to be extraordinarily strong. He weighs about 125 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to High Priest Enoth-Golosha. You cannot see what an illithoid marauder is holding. It has the following aliases: marauder, illithoid.
This deathly pale illithoid stands tall, veins protruding in intricate networks throughout his sickly grey skin. Sunken eyes glare at the world, set above a mouth full of razor-sharp teeth. His form is clothed in long black robes, sections of the dark red hem frayed with age. High Priest Enoth-Golosha appears to be extraordinarily strong. He weighs about 176 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. You cannot see what High Priest Enoth-Golosha is holding. It has the following aliases: enoth, golosha, enoth-golosha, illithoid, priest.
This illithoid's skin is presumably greyish, but the filth that covers it is so thick that the true colour can hardly be discerned. Fractured arcs of limestone hang heavily from a small belt tied around his waist as makeshift blades, although the sharpened edge is marred by large chips and scratches. Bowed legs and a hunched posture make the besmircher seem smaller than he truly is, but wiry muscles and ravenous eyes reveal that he is not to be underestimated. An illithoid besmircher looks to be crushingly strong. He weighs about 72 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. You cannot see what an illithoid besmircher is holding. It has the following aliases: besmircher, illithoid.
Ministrant Ulentacl is immensely fat, with huge veins visible just beneath the skin of his distended belly. An enormous goitre extends sideways from his neck, resting on his shoulder. Wherever he looks, his gaze is desperate, and the terrible hunger evident in all illithoids' eyes is somehow magnified, almost crazed. Ministrant Ulentacl looks to be crushingly strong. He weighs about 175 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Illithoid Prisoners. You cannot see what Ministrant Ulentacl is holding. It has the following aliases: ulentacl, ministrant, illithoid.
Lithe with wiry, corded muscle and sinuous in his movements, Actugu reminds you of nothing so much as a loaded trap, ready to spring. His characteristic smile, both unsettling and unfriendly, showcases his sharply pointed teeth. His clammy skin, a mottled purple, seems too thinly stretched, especially over his angular joints. Ministrant Actugu looks to be crushingly strong. He weighs about 75 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Illithoid Prisoners. You cannot see what Ministrant Actugu is holding. It has the following aliases: actugu, ministrant, illithoid.
Ministrant Goakthul stands here, covered in a thin sheen of his own grease. His tiny eyes move quickly from place to place, as if easily distracted, although you sense that he's far from unfocused. Cancerous growths dot his sickly grey skin and, where they have split, spew forth not pus but soft, yielding flesh. Ministrant Goakthul looks to be crushingly strong. He weighs about 86 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Illithoid Prisoners. You cannot see what Ministrant Goakthul is holding. It has the following aliases: goakthul, ministrant, illithoid.
The silk which hangs from Yishign's shoulders is dirty and opaque, but her skeletal shape is evidenced by the undeviating planes of cloth between her sharp joints. Sallow skin cracks around her eyes, which are grey and indistinct, and stretches over her almost perfectly spherical scalp. Despite her wretched appearance, a powerful confidence radiates through the air around her, and her expression is not piteous, but presumptuous. Overseer Yishign has an air of extreme strength. She weighs about 73 pounds. She has a moderate weakness to magic damage. She has a slight resistance to poison damage. She has a moderate resistance to psychic damage. She is loyal to the Illithoid Prisoners. You cannot see what Overseer Yishign is holding. It has the following aliases: yishign, overseer, illithoid.
The illithoid reaper is taller and broader than most of his kind, though hunched and crouched to the point where he looks smaller than he is. He is dressed in black chitinous armour that is as flexible as leather. He wields a curved weapon in each hand, looking like sharp bladed arcs on blackened bone handles. His head is swathed in a black scarf, though his reddish eyes and high forehead are exposed. His skin is a mottled purple-grey with thick yellow veins that throb and pulsate. He patrols the area, scanning everything with his small eyes, and his movements are preternaturally fast. An illithoid reaper looks to be crushingly strong. He weighs about 218 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Illithoid Prisoners. You cannot see what an illithoid reaper is holding. It has the following aliases: reaper, illithoid.
Her oval head webbed with blue and yellow veins, this sinuous illithoid scans the area menacingly with burning red eyes. Her crouching form is wrapped in shadow and protected with plated chitin, and around her waist is a small belt from which are hung many dark-sheened daggers. A cloud of psionic energy surrounds her clammy pale body, which hums with power from her pulsing head down to her dark boots. An illithoid ravager looks to be crushingly strong. She weighs about 118 pounds. She has a moderate weakness to magic damage. She has a slight resistance to poison damage. She has a moderate resistance to psychic damage. She is loyal to the Illithoid Prisoners. You cannot see what an illithoid ravager is holding. It has the following aliases: ravager, illithoid.
This illithoid High Priest is short and thin, and his head is unusually small for an illithoid. His pale grey skin is moist and is criss-crossed by networks of protruding veins that pulse softly. His razor-sharp teeth gnash angrily in his small mouth, and his dark, sunken eyes glower hatefully at you. Dark, long black robes swath his form, hemmed in midnight blue, the folds of which conceal segmented leather armour beneath. High Priest Yishughom does not even register your presence as a threat. He weighs about 93 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Illithoid Prisoners. You cannot see what High Priest Yishughom is holding. It has the following aliases: yishughom, priest, illithoid.
Swaying his large head back and forth sinuously, this scrawny-limbed illithoid blends in with the dark terrain. His grey purple skin is clammy and thin, and several pulsing blue veins can be seen lining his bald, oval forehead. Sunken red eyes stare at the surroundings hungrily as he gnashes his circle of spiny teeth, and the web of blood vessels on his body gives him a bruised look. An illithoid scavenger is quite powerful. He weighs about 106 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Illithoid Prisoners. You cannot see what an illithoid scavenger is holding. It has the following aliases: scavenger, illithoid.
This slithering illithoid has an enormous bulbous head, criss-crossed with dark purple veins that throb in rhythm with some unseen beat. His dark robes are richly embroidered in blue and silver, and mark him as belonging to the ruling priestly caste. His eyes are recessed into his sockets and extremely bloodshot, streaked with angry reds and purples. He holds himself with an arrogant, self-absorbed bearing which bespeaks his haughty demeanor. A cruel smirk teases across his thin lips, which part to reveal serrated, gnashing teeth. A Grand Illithoid Cenobite has an air of extreme strength. He weighs about 108 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Illithoid Prisoners. You cannot see what a Grand Illithoid Cenobite is holding. It has the following aliases: cenobite, illithoid.
Clothed in rotting, discoloured rags, this female illithoid is short and fat, her belly distended and bloated as she lives out her days serving her role as a breeder in the illithoid society. She appears well fed, but in exceptionally poor physical shape. Her eyes burn with a loathing of all that falls beneath her gaze, and the air around her hums with latent psionic power. A bloated illithoid breeder appears to be extraordinarily strong. She weighs about 269 pounds. She has a moderate weakness to magic damage. She has a slight resistance to poison damage. She has a moderate resistance to psychic damage. She is loyal to the Illithoid Prisoners. You cannot see what a bloated illithoid breeder is holding. It has the following aliases: breeder, illithoid.
Carrying a book of gruesome, flesh-filled recipes, this illithoid chef is short and thin, his head small for his race - barely larger than a human's skull, with only hints of the veins that mark their kind. He is clothed in a stained, blood-splattered apron, and wields a large butcher's knife threateningly in his free hand. His dark eyes glitter with hunger as they drink in your visage. A gruesome illithoid chef appears to be extraordinarily strong. He weighs about 110 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Illithoid Prisoners. You cannot see what a gruesome illithoid chef is holding. It has the following aliases: chef, illithoid.
The Overseer's clammy illithoid skin is so pale as to be nearly stark white, causing the dark blue and purple veins which are visible throughout his skin to stand out in sharp contrast. He wears long, flowing black robes trimmed in rich silver that cloak him in shadows, and his bulbous head is abnormally large for his small body. The veins on his head pulse softly in a disquieting rhythmn as he stares stonily at you. Beneath one arm of his robes, a tentacle with large round suckers sticks out, the end forking into five smaller versions to mimic fingers, a small sucker at the very tips of each. Something resembling hair or fur peeks out from beneath the bottom of his robes. Cyaratalegur, Overseer of the Reservoir does not even register your presence as a threat. He weighs about 126 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Illithoid Prisoners. You cannot see what Cyaratalegur, Overseer of the Reservoir is holding. It has the following aliases: cyaratalegur, illithoid, overseer.
This short illithoid is wrapped from head to toe in black leather armour that blends easily with the shadows around him, while the sapper takes care to avoid any light which would reveal his presence. His two beady, baleful red eyes churn with violence and anger, the only part of his face that is visible. His head is abnormally large in proportion to his body, which is slight of build and extremely agile. An assortment of wicked blades, crafted from a lusterless metal which absorbs light, hang from his belt and are stuffed delicately up his sleeves and in his padded boots. An illithoid sapper appears to be extraordinarily strong. He weighs about 109 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Illithoid Prisoners. You cannot see what an illithoid sapper is holding. It has the following aliases: sapper, illithoid.
The mistress of poisons is a misshapen illithoid figure, with pock-marked grey skin that is devoid of any colouration. She is unhealthily thin, her veined skin stretched taught across her bony limbs. She is dressed in supple black leather armour, burned at the edges, that blends in with the shadows around her. An acrid odour permeates her, which teases and burns the nostrils. Eithatha, Mistress of Poisons does not even register your presence as a threat. She weighs about 100 pounds. She has a moderate weakness to magic damage. She has a slight resistance to poison damage. She has a moderate resistance to psychic damage. She is loyal to the Illithoid Prisoners. You cannot see what Eithatha, Mistress of Poisons is holding. It has the following aliases: eithatha, priestess, illithoid.
This serpentine illithoid is small and lithe, yet stands with an authoritative, unquestioned bearing that makes him appear to tower over those around him. His moist skin is a purple-grey colour, laced with webs of yellow and dark blue veins that pulse softly. His cranium is abnormally large and ovoid, devoid of any hair. Recessed deep into bony sockets are burning red eyes that glitter with malevolence and cunning. Deep emerald silk robes wrap around his body, heavily embroidered in silver, and a wicked golden dagger hangs from a ceremonial chain, crusted with dried blood. Cthoglogg, the High Ritualist does not even register your presence as a threat. He weighs about 146 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Illithoid Prisoners. You cannot see what Cthoglogg, the High Ritualist is holding. It has the following aliases: cthoglogg, illithoid, avatar.
A squat, lithe subject, this illithoid has been bred for combat, both martial and psionic. Light leather armour is tightly bound to his lean limbs, openings that allow for easy movement of his joints revealing the translucency of his slimy, grey skin and the grotesque, amber veins that pulsate through it with a sickly light. The flayer's eyes are little more than two sunken, angry red orbs that gleam from the darkness with a sheer malevolence at any who cross his path. Occasionally a chain clinks here or there as the illithoid moves, hinting at some weapon secreted away. A shadowy illithoid flayer exudes a quiet confidence. He weighs about 200 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Free Alliance of Glomdoring. You cannot see what a shadowy illithoid flayer is holding. It has the following aliases: flayer, illithoid, guard.
This youthful illithoid is slight of frame, and has yet to reach full maturity. The veins on his large, bulbous head are only beginning to protrude, and he is clothed in simple, unadorned black robes. His eyes glitter with intelligence, yet a feeling of anxiousness pervades his demeanor, and he wrings his hands nervously as he watches you. An illithoid youth is not one to be trifled with. He weighs about 83 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Free Alliance of Glomdoring. You cannot see what an illithoid youth is holding. It has the following aliases: youth, illithoid.
Ugly even by illithoid standards, Undermind Rnigagghal is a short, pudgy creature that spends her days pushing the meat back and forth from one end of the storage chamber to the other, keeping her beady black eyes carefully focused upon its quality, her small mouth clenching and opening, bits of saliva and drool drizzling down her non-existent chin and onto her near-naked chest. Occasionally her blood-covered hands brush away the drool, or catch it before it lands upon the meat, though she does little else with it before returning to her duties. Undermind Rnigagghal, Tender of the Slaughter appears to be extraordinarily strong. She weighs about 83 pounds. She has a moderate weakness to magic damage. She has a slight resistance to poison damage. She has a moderate resistance to psychic damage. She is loyal to the Free Alliance of Glomdoring. You cannot see what Undermind Rnigagghal, Tender of the Slaughter is holding. It has the following aliases: rnigagghal, undermind, illithoid.
The Mistress of Metals is a misshapen illithoid figure, her grey skin pockmarked and riddled with scars from the heat and molten metals with which she works. Indeed, much of her body has been covered in thick, hardened leather, from the protective apron across her front to the gloves and sleeves that cover her hands and arms. The pockets of her apron have been lined with iron implements, used in the forging process - tongs, clasps and even a series of small mallets and hammers, several with cloth heads. Her face is mostly shrouded by a leather cowl, sank low over it, as if to protect her eyes from the light and heat of the furnace. A single ivory dagger hangs about a golden chain from her neck, curved and wicked as though cut from the fang of some great beast. Ritualist Atshagn, Mistress of Metals appears to be extraordinarily strong. She weighs about 107 pounds. She has a moderate weakness to magic damage. She has a slight resistance to poison damage. She has a moderate resistance to psychic damage. She is loyal to the Free Alliance of Glomdoring. You cannot see what Ritualist Atshagn, Mistress of Metals is holding. It has the following aliases: atshagn, priestess, ritualist, illithoid.
Little can be seen of this illithoid from under the deep folds of her black garments. Short and ever crouching, she resembles a serpent poised to strike, her beady eyes within her cowl reflecting whatever light hits them back out in sickly glints and eerie, disconcerting flashes. A disconcerting amber light glows within the depths of the Undermind Iquaotmil's clothes, the pulsating and throbbing veins within clearly visible, their rhythm matching that of the weak psionic hum that fills the air about her. Undermind Iquaotmil, the Counter appears to be extraordinarily strong. She weighs about 83 pounds. She has a moderate weakness to magic damage. She has a slight resistance to poison damage. She has a moderate resistance to psychic damage. She is loyal to the Free Alliance of Glomdoring. You cannot see what Undermind Iquaotmil, the Counter is holding. It has the following aliases: iquaotmil, undermind, illithoid.
A bulbous, imposing illithoid, Tkegthul looks as though he has undergone some measure of transformation. His legs are small, likely unable to carry his bulk for any great distance, though his arms are long, sinewy things, apparently jointless and looking akin to whip-like tentacles ending in clawed, vicious hands. His body is mostly bare, strips of leather criss-crossing his torso to form a great harness, about which rolls of fatty, grey skin bulges and glistens in the light. Round, sunken globes of red peer out of a bloated face above an impossibly small mouth, surrounded by rows of vicious, serrated teeth. At the centre of his chest the harness parts for a metallic hoop, revealing the patch of flesh that shields the hulking Overmind's inner worm. Overmind Tkegthul, Reigning Cenobite of Ixthiaxa looks to be crushingly strong. He weighs about 220 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Free Alliance of Glomdoring. You cannot see what Overmind Tkegthul, Reigning Cenobite of Ixthiaxa is holding. It has the following aliases: tkegthul, overmind, illithoid, cenobite.
This slithering illithoid has an enormous bulbous head, criss-crossed with dark purple veins that throb in rhythm with some unseen beat. His dark robes are richly embroidered in blue and silver and mark him as belonging to the ruling priestly caste, though they are in slight disarray. His eyes are recessed into his sockets and extremely bloodshot, streaked with angry reds and purples. He holds himself with an arrogant, self-absorbed bearing which bespeaks his haughty demeanor. A cruel smirk teases across his thin lips, which part to reveal serrated, gnashing teeth as he focuses his attention on a writhing crystal orb within his hands. Grand Cenobite Mmakigogotl has an air of extreme strength. He weighs about 125 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Free Alliance of Glomdoring. You cannot see what Grand Cenobite Mmakigogotl is holding. It has the following aliases: mmakigogotl, cenobite, illithoid.
A bulbous illithoid covered in rolls and layers of fat, Overseer Shatghal is abnormally large, both in width and height. Looking akin to a monstrous pile grey mud, the overseer turns his rotund, amber-veined head slowly this way and then that, peering into the darkness with small, beady eyes. Despite his grotesque appearance, the air about the Overseer crackles with psionic energy, as though the fleshy length of tissue that he wields as a whip was not the only weapon at his disposal. His long, spindly fingers stretch from bone-thin hands, contrasting with the thick rolls of moist grey tissue that cover his arms, each digit bedecked with blasphemous jewelry, twisting and violent golden serpents stretching from knuckle to joint. Overseer Shatghal appears to be extraordinarily strong. He weighs about 89 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Free Alliance of Glomdoring. You cannot see what Overseer Shatghal is holding. It has the following aliases: shatghal, overseer, illithoid.
Having covered much of his spindly form in layers of rotting brown cloth, Overseer Llegau has even used a tattered and torn cowl to cover much of his face, beady black eyes glistening in the darkness of its depths, lit only by the pulsating veins of amber light that cover his face and cranium in a spidery network of bio-luminescence. Far-too-thin digits clasp into skeletal fists, peeking out from beneath swathes of the stained and soiled material that the Overseer has garbed himself in. A curious, disconcerting sucking sound emanates from his chest, where the cloth itself shifts unnervingly. Overseer Llegau appears to be extraordinarily strong. He weighs about 83 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Free Alliance of Glomdoring. You cannot see what Overseer Llegau is holding. It has the following aliases: llegau, overseer, illithoid.
A thick illithoid, though not obese, Overseer Yudelog remains almost completely still, though occasionally his head shifts this way or that, his beady black eyes leering into the darkness as though seeing something far into the distance. His bulbous, bone-ridged cranium pulsates occasionally, ripples racing out across his moist, sickly grey skin from various points, before settling. A network of grotesque, amber veins glow as they criss-cross across his forehead, temples and face, his mouth occasionally opening as if in some small measure of ecstasy as their glow brightens momentarily. At his side rests a whip forged of dried and twisted flesh, though the air itself about him crackles with psionic activity, suggesting he is never unarmed. Overseer Yudelog appears to be extraordinarily strong. He is strangely weightless. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Free Alliance of Glomdoring. You cannot see what Overseer Yudelog is holding. It has the following aliases: yudelog, overseer, illithoid.
A diminutive illithoid with a small, frail body beneath a bulbous head, Overseer Goakhud often seems preoccupied with his own activities. Regularly his spindly, spine-like fingers twitch and fidget, lashing at the nearby air as he hisses a loud, threatening noise before growing somewhat quiet, his hissing whispers restricted to himself once more. Tattered brown canvas has been pulled about him, forming some semblance of clothing, though the ragged material does little to cover the scarification that covers his pale, slippery skin. The small sucker that forms his mouth is constantly clenching and unclenching as he converses with the shadows, the amber veins that cover his cranium providing the only illumination for his secretive, untrusting presence. Overseer Goakhud appears to be extraordinarily strong. He weighs about 61 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Free Alliance of Glomdoring. You cannot see what Overseer Goakhud is holding. It has the following aliases: goakhud, overseer, illithoid.
Overseer Hotama is a small, almost-childlike illithoid, his bulbous head turning this way and then that atop a small, boyish body wrapped in soiled and stained cloth. Black coal dust has been smeared across his features haphazardly, often obfuscating the putrescent glow of the network of amber veins that visibly pulsate beneath his moist, slimy skin. Regularly the front of his garments part as his inner worm snakes out, the soulless creature tasting hungrily at the air before sinking back into its body, almost reluctantly. Ridges have slowly began to come at the base of the overseer's forehead, the bony formations sharing in his underdeveloped stature. Overseer Hotama appears to be extraordinarily strong. He weighs about 46 pounds. He has a moderate weakness to magic damage. He has a slight resistance to poison damage. He has a moderate resistance to psychic damage. He is loyal to the Free Alliance of Glomdoring. You cannot see what Overseer Hotama is holding. It has the following aliases: hotama, overseer, illithoid.
Not a single mention of the ears in the NPC descriptions, one way or another.
Comments
Maybe there should be a simple help file listing all the design "types" that each tradeskill has, like Masterweapons for Forging, ModularOrigami/WetfoldOrigami/Kirigami for Bookbinding, and Splendours for Tailoring, that aren't covered by existing patterns.
Can we detach gearboxes from them?
How much damage do they do compared to whips?
Are the attacks always of equal size?
Are there any mobs where the split is better than just having a weapon typed for whatever the mob is most vulnerable to?
Adding gearboxes increases your odds of getting a crit, but lowers the size of that crit. Assuming that you have damageshift (I'm assuming you only get the leftover damage from the last crit that hit, and not the whole set. I might be wrong.) where is the split that gives you the best damage overall?
Mostly trying to figure out how these compare to whips. I'm struggling to see situations where one of the two isn't better in most/all situations, but I'm probably missing a mechanic or two that helps with that.
The main effect is that each extra strike spreads out damage more, so the more strikes it is spread to, the less 'waste' there is from overkill.
Note that on a single target with a high health pool this does not really make a difference, it is all about exploiting critical hits on low health mobs and not having your single-attack huge World Shattering carry over to the next mob and utterly wreck it (losing all the overkill in the process).
Edit: We do not know damage in relation to whips yet, but given similar costs for the base item I would personally expect similar damage.
gearbox formula is 925 + 25 per additional gear (max 9 gears) for a minimum of 925/3s and a maximum of 1150/3s
wonderwand is 680 + 30 per additional gem (max 19 additional gems) for a minimum of 680/3s and a maximum of 1250/3s
whips are a flat 950/3s
yes
yes; anything with low health or which has high resistance to everything
the gnome weapons are indeed usually better than whips (unless you happen to be fighting something with really weird resistances) but usually worse than wonder items vs anything with high health
Heartstop.
Avatar made through Picrew
Avatar made through Picrew
I remember a time from quite a few years ago where someone was trapped in a shop stockroom and was not able to get out until the shop owner or the chancellor awoke.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
If it comes up once every several years, doesn't seem like a big deal. ISSUE ME still exists. Do you know how someone managed to get trapped in the stockroom?
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
*I'm bad at names, OK. I think he was Salomes kid, and he was the/a High Priest of Manteekan for atleast a little while.
Due to interracial breeding you can have "scale covered"/"completely human looking" ears if you want. While not a perfect match, you might google "Yuan-ti" for ideas?
They're a D&D race that's a bit different, so not everything will work(you have two legs mechanically, for instance).
You might also do EMOTIONLIST SPECIAL to get a list of org/racial emotes, them do EMSHOW [insert emote here] to see what your racial emotes look like.
YOu have one or two related to your innerworm/sternum mouth.....
Ask around the GLom to see if any are still active.
If nothing else some people might have been one at some point. Or remember some distinctive descriptions.
https://www.lusternia.com/game/honors/krackenor
https://www.lusternia.com/game/honors/kaervas
https://www.lusternia.com/game/honors/zyrthog
https://www.lusternia.com/game/honors/ivanna
Standing guard vigilantly, this illithoid scourge scans the area with an icy gaze. A web of pulsing purple veins beats a wild rhythm along the top of his oval head. A dark cloak hangs around his shoulders, the same black as the rest of his clothing. He is equipped with polished, dark armour with interlocking pieces that give his body a distinctively scorpion look. With each subtle movement, the silvery flash of nekai can be glimpsed within his grasp. A palpable cloud of psionic energy lingers around this illithoid's form, twisting and churning the air around him.
An illithoid scourge looks to be crushingly strong.
He weighs about 2139 pounds.
He is loyal to the Free Alliance of Glomdoring.
You cannot see what an illithoid scourge is holding.
It has the following aliases: scourge, illithoid.
The imposing figure of Master Otekrug stands silently amongst the shadows, his dark, beady eyes observing the surrounding area with an icy nonchalance. Sleeveless, loose fitting clothing reveal muscular arms that flex beneath his taut, pale skin. Dark, purple veins pulsate along his forehead, and run along the sides of his face, passing his short nose and fanged sneer. Vicious claws grow from his hands which flex idly as he stands about.
Master Otekrug has an air of extreme strength.
He weighs about 187 pounds.
He is loyal to the Free Alliance of Glomdoring.
You cannot see what Master Otekrug is holding.
It has the following aliases: otekrug, master, illithoid.
Standing at a statuesque 6 feet, 4 inches, this illithoid is wrapped in a loose fitting cloak of dark, sturdy cloth, which flares noiselessly about him as he moves. Concealed with the cloak's inky folds, only the occasional stray glint betrays the weaponry and iron studded leather armour worn within. His hood raised, the reaver's features are shadowy and indistinct: gleaming, red eyes in a face of taut, purple-tinted grey skin, and a mouth set in a perpetual snarl. A simple amulet hangs about his neck, inscribed with the head of a serpent and he carries a jakari chain in tightly wound coils in one mailed fist.
An illithoid reaver looks to be crushingly strong.
He weighs about 118 pounds.
He is loyal to the Grand Dominion of Magnagora.
You cannot see what an illithoid reaver is holding.
It has the following aliases: reaver, illithoid, monk.
Slightly large of stature for an illithoid, Zh-ih is clothed in a blood-stained apron. His head is smaller than average, the faintest hints of veins decorating his skin. In one hand he wields a large butcher's knife, in the other he carries a tattered book.
Zh-ih, an illithoid chef appears to be extraordinarily strong.
He weighs about 198 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to High Priest Enoth-Golosha.
You cannot see what Zh-ih, an illithoid chef is holding.
It has the following aliases: zh-ih, illithoid, chef.
Ever clicking his mouthful of spiny teeth, this illithoid paces ravenously, the blue veins of his enormous head pulsing with a visible beat. His unusually large illithoid body is pale and clammy, and is encased in cruel flaps of leather that protect his purple skin. Long, sharp fingers thrust out from the wrappings of leather around his palms, and his crimson sunken eyes glower with an inner light that emanates strong psionic will.
An illithoid marauder appears to be extraordinarily strong.
He weighs about 125 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to High Priest Enoth-Golosha.
You cannot see what an illithoid marauder is holding.
It has the following aliases: marauder, illithoid.
This deathly pale illithoid stands tall, veins protruding in intricate networks throughout his sickly grey skin. Sunken eyes glare at the world, set above a mouth full of razor-sharp teeth. His form is clothed in long black robes, sections of the dark red hem frayed with age.
High Priest Enoth-Golosha appears to be extraordinarily strong.
He weighs about 176 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
You cannot see what High Priest Enoth-Golosha is holding.
It has the following aliases: enoth, golosha, enoth-golosha, illithoid, priest.
This illithoid's skin is presumably greyish, but the filth that covers it is so thick that the true colour can hardly be discerned. Fractured arcs of limestone hang heavily from a small belt tied around his waist as makeshift blades, although the sharpened edge is marred by large chips and scratches. Bowed legs and a hunched posture make the besmircher seem smaller than he truly is, but wiry muscles and ravenous eyes reveal that he is not to be underestimated.
An illithoid besmircher looks to be crushingly strong.
He weighs about 72 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
You cannot see what an illithoid besmircher is holding.
It has the following aliases: besmircher, illithoid.
Ministrant Ulentacl is immensely fat, with huge veins visible just beneath the skin of his distended belly. An enormous goitre extends sideways from his neck, resting on his shoulder. Wherever he looks, his gaze is desperate, and the terrible hunger evident in all illithoids' eyes is somehow magnified, almost crazed.
Ministrant Ulentacl looks to be crushingly strong.
He weighs about 175 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Illithoid Prisoners.
You cannot see what Ministrant Ulentacl is holding.
It has the following aliases: ulentacl, ministrant, illithoid.
Lithe with wiry, corded muscle and sinuous in his movements, Actugu reminds you of nothing so much as a loaded trap, ready to spring. His characteristic smile, both unsettling and unfriendly, showcases his sharply pointed teeth. His clammy skin, a mottled purple, seems too thinly stretched, especially over his angular joints.
Ministrant Actugu looks to be crushingly strong.
He weighs about 75 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Illithoid Prisoners.
You cannot see what Ministrant Actugu is holding.
It has the following aliases: actugu, ministrant, illithoid.
Ministrant Goakthul stands here, covered in a thin sheen of his own grease. His tiny eyes move quickly from place to place, as if easily distracted, although you sense that he's far from unfocused. Cancerous growths dot his sickly grey skin and, where they have split, spew forth not pus but soft, yielding flesh.
Ministrant Goakthul looks to be crushingly strong.
He weighs about 86 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Illithoid Prisoners.
You cannot see what Ministrant Goakthul is holding.
It has the following aliases: goakthul, ministrant, illithoid.
The silk which hangs from Yishign's shoulders is dirty and opaque, but her skeletal shape is evidenced by the undeviating planes of cloth between her sharp joints. Sallow skin cracks around her eyes, which are grey and indistinct, and stretches over her almost perfectly spherical scalp. Despite her wretched appearance, a powerful confidence radiates through the air around her, and her expression is not piteous, but presumptuous.
Overseer Yishign has an air of extreme strength.
She weighs about 73 pounds.
She has a moderate weakness to magic damage.
She has a slight resistance to poison damage.
She has a moderate resistance to psychic damage.
She is loyal to the Illithoid Prisoners.
You cannot see what Overseer Yishign is holding.
It has the following aliases: yishign, overseer, illithoid.
The illithoid reaper is taller and broader than most of his kind, though hunched and crouched to the point where he looks smaller than he is. He is dressed in black chitinous armour that is as flexible as leather. He wields a curved weapon in each hand, looking like sharp bladed arcs on blackened bone handles. His head is swathed in a black scarf, though his reddish eyes and high forehead are exposed. His skin is a mottled purple-grey with thick yellow veins that throb and pulsate. He patrols the area, scanning everything with his small eyes, and his movements are preternaturally fast.
An illithoid reaper looks to be crushingly strong.
He weighs about 218 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Illithoid Prisoners.
You cannot see what an illithoid reaper is holding.
It has the following aliases: reaper, illithoid.
Her oval head webbed with blue and yellow veins, this sinuous illithoid scans the area menacingly with burning red eyes. Her crouching form is wrapped in shadow and protected with plated chitin, and around her waist is a small belt from which are hung many dark-sheened daggers. A cloud of psionic energy surrounds her clammy pale body, which hums with power from her pulsing head down to her dark boots.
An illithoid ravager looks to be crushingly strong.
She weighs about 118 pounds.
She has a moderate weakness to magic damage.
She has a slight resistance to poison damage.
She has a moderate resistance to psychic damage.
She is loyal to the Illithoid Prisoners.
You cannot see what an illithoid ravager is holding.
It has the following aliases: ravager, illithoid.
This illithoid High Priest is short and thin, and his head is unusually small for an illithoid. His pale grey skin is moist and is criss-crossed by networks of protruding veins that pulse softly. His razor-sharp teeth gnash angrily in his small mouth, and his dark, sunken eyes glower hatefully at you. Dark, long black robes swath his form, hemmed in midnight blue, the folds of which conceal segmented leather armour beneath.
High Priest Yishughom does not even register your presence as a threat.
He weighs about 93 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Illithoid Prisoners.
You cannot see what High Priest Yishughom is holding.
It has the following aliases: yishughom, priest, illithoid.
Swaying his large head back and forth sinuously, this scrawny-limbed illithoid blends in with the dark terrain. His grey purple skin is clammy and thin, and several pulsing blue veins can be seen lining his bald, oval forehead. Sunken red eyes stare at the surroundings hungrily as he gnashes his circle of spiny teeth, and the web of blood vessels on his body gives him a bruised look.
An illithoid scavenger is quite powerful.
He weighs about 106 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Illithoid Prisoners.
You cannot see what an illithoid scavenger is holding.
It has the following aliases: scavenger, illithoid.
This slithering illithoid has an enormous bulbous head, criss-crossed with dark purple veins that throb in rhythm with some unseen beat. His dark robes are richly embroidered in blue and silver, and mark him as belonging to the ruling priestly caste. His eyes are recessed into his sockets and extremely bloodshot, streaked with angry reds and purples. He holds himself with an arrogant, self-absorbed bearing which bespeaks his haughty demeanor. A cruel smirk teases across his thin lips, which part to reveal serrated, gnashing teeth.
A Grand Illithoid Cenobite has an air of extreme strength.
He weighs about 108 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Illithoid Prisoners.
You cannot see what a Grand Illithoid Cenobite is holding.
It has the following aliases: cenobite, illithoid.
Clothed in rotting, discoloured rags, this female illithoid is short and fat, her belly distended and bloated as she lives out her days serving her role as a breeder in the illithoid society. She appears well fed, but in exceptionally poor physical shape. Her eyes burn with a loathing of all that falls beneath her gaze, and the air around her hums with latent psionic power.
A bloated illithoid breeder appears to be extraordinarily strong.
She weighs about 269 pounds.
She has a moderate weakness to magic damage.
She has a slight resistance to poison damage.
She has a moderate resistance to psychic damage.
She is loyal to the Illithoid Prisoners.
You cannot see what a bloated illithoid breeder is holding.
It has the following aliases: breeder, illithoid.
Carrying a book of gruesome, flesh-filled recipes, this illithoid chef is short and thin, his head small for his race - barely larger than a human's skull, with only hints of the veins that mark their kind. He is clothed in a stained, blood-splattered apron, and wields a large butcher's knife threateningly in his free hand. His dark eyes glitter with hunger as they drink in your visage.
A gruesome illithoid chef appears to be extraordinarily strong.
He weighs about 110 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Illithoid Prisoners.
You cannot see what a gruesome illithoid chef is holding.
It has the following aliases: chef, illithoid.
The Overseer's clammy illithoid skin is so pale as to be nearly stark white, causing the dark blue and purple veins which are visible throughout his skin to stand out in sharp contrast. He wears long, flowing black robes trimmed in rich silver that cloak him in shadows, and his bulbous head is abnormally large for his small body. The veins on his head pulse softly in a disquieting rhythmn as he stares stonily at you. Beneath one arm of his robes, a tentacle with large round suckers sticks out, the end forking into five smaller versions to mimic fingers, a small sucker at the very tips of each. Something resembling hair or fur peeks out from beneath the bottom of his robes.
Cyaratalegur, Overseer of the Reservoir does not even register your presence as a threat.
He weighs about 126 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Illithoid Prisoners.
You cannot see what Cyaratalegur, Overseer of the Reservoir is holding.
It has the following aliases: cyaratalegur, illithoid, overseer.
This short illithoid is wrapped from head to toe in black leather armour that blends easily with the shadows around him, while the sapper takes care to avoid any light which would reveal his presence. His two beady, baleful red eyes churn with violence and anger, the only part of his face that is visible. His head is abnormally large in proportion to his body, which is slight of build and extremely agile. An assortment of wicked blades, crafted from a lusterless metal which absorbs light, hang from his belt and are stuffed delicately up his sleeves and in his padded boots.
An illithoid sapper appears to be extraordinarily strong.
He weighs about 109 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Illithoid Prisoners.
You cannot see what an illithoid sapper is holding.
It has the following aliases: sapper, illithoid.
The mistress of poisons is a misshapen illithoid figure, with pock-marked grey skin that is devoid of any colouration. She is unhealthily thin, her veined skin stretched taught across her bony limbs. She is dressed in supple black leather armour, burned at the edges, that blends in with the shadows around her. An acrid odour permeates her, which teases and burns the nostrils.
Eithatha, Mistress of Poisons does not even register your presence as a threat.
She weighs about 100 pounds.
She has a moderate weakness to magic damage.
She has a slight resistance to poison damage.
She has a moderate resistance to psychic damage.
She is loyal to the Illithoid Prisoners.
You cannot see what Eithatha, Mistress of Poisons is holding.
It has the following aliases: eithatha, priestess, illithoid.
This serpentine illithoid is small and lithe, yet stands with an authoritative, unquestioned bearing that makes him appear to tower over those around him. His moist skin is a purple-grey colour, laced with webs of yellow and dark blue veins that pulse softly. His cranium is abnormally large and ovoid, devoid of any hair. Recessed deep into bony sockets are burning red eyes that glitter with malevolence and cunning. Deep emerald silk robes wrap around his body, heavily embroidered in silver, and a wicked golden dagger hangs from a ceremonial chain, crusted with dried blood.
Cthoglogg, the High Ritualist does not even register your presence as a threat.
He weighs about 146 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Illithoid Prisoners.
You cannot see what Cthoglogg, the High Ritualist is holding.
It has the following aliases: cthoglogg, illithoid, avatar.
A squat, lithe subject, this illithoid has been bred for combat, both martial and psionic. Light leather armour is tightly bound to his lean limbs, openings that allow for easy movement of his joints revealing the translucency of his slimy, grey skin and the grotesque, amber veins that pulsate through it with a sickly light. The flayer's eyes are little more than two sunken, angry red orbs that gleam from the darkness with a sheer malevolence at any who cross his path. Occasionally a chain clinks here or there as the illithoid moves, hinting at some weapon secreted away.
A shadowy illithoid flayer exudes a quiet confidence.
He weighs about 200 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Free Alliance of Glomdoring.
You cannot see what a shadowy illithoid flayer is holding.
It has the following aliases: flayer, illithoid, guard.
This youthful illithoid is slight of frame, and has yet to reach full maturity. The veins on his large, bulbous head are only beginning to protrude, and he is clothed in simple, unadorned black robes. His eyes glitter with intelligence, yet a feeling of anxiousness pervades his demeanor, and he wrings his hands nervously as he watches you.
An illithoid youth is not one to be trifled with.
He weighs about 83 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Free Alliance of Glomdoring.
You cannot see what an illithoid youth is holding.
It has the following aliases: youth, illithoid.
Ugly even by illithoid standards, Undermind Rnigagghal is a short, pudgy creature that spends her days pushing the meat back and forth from one end of the storage chamber to the other, keeping her beady black eyes carefully focused upon its quality, her small mouth clenching and opening, bits of saliva and drool drizzling down her non-existent chin and onto her near-naked chest. Occasionally her blood-covered hands brush away the drool, or catch it before it lands upon the meat, though she does little else with it before returning to her duties.
Undermind Rnigagghal, Tender of the Slaughter appears to be extraordinarily strong.
She weighs about 83 pounds.
She has a moderate weakness to magic damage.
She has a slight resistance to poison damage.
She has a moderate resistance to psychic damage.
She is loyal to the Free Alliance of Glomdoring.
You cannot see what Undermind Rnigagghal, Tender of the Slaughter is holding.
It has the following aliases: rnigagghal, undermind, illithoid.
The Mistress of Metals is a misshapen illithoid figure, her grey skin pockmarked and riddled with scars from the heat and molten metals with which she works. Indeed, much of her body has been covered in thick, hardened leather, from the protective apron across her front to the gloves and sleeves that cover her hands and arms. The pockets of her apron have been lined with iron implements, used in the forging process - tongs, clasps and even a series of small mallets and hammers, several with cloth heads. Her face is mostly shrouded by a leather cowl, sank low over it, as if to protect her eyes from the light and heat of the furnace. A single ivory dagger hangs about a golden chain from her neck, curved and wicked as though cut from the fang of some great beast.
Ritualist Atshagn, Mistress of Metals appears to be extraordinarily strong.
She weighs about 107 pounds.
She has a moderate weakness to magic damage.
She has a slight resistance to poison damage.
She has a moderate resistance to psychic damage.
She is loyal to the Free Alliance of Glomdoring.
You cannot see what Ritualist Atshagn, Mistress of Metals is holding.
It has the following aliases: atshagn, priestess, ritualist, illithoid.
Little can be seen of this illithoid from under the deep folds of her black garments. Short and ever crouching, she resembles a serpent poised to strike, her beady eyes within her cowl reflecting whatever light hits them back out in sickly glints and eerie, disconcerting flashes. A disconcerting amber light glows within the depths of the Undermind Iquaotmil's clothes, the pulsating and throbbing veins within clearly visible, their rhythm matching that of the weak psionic hum that fills the air about her.
Undermind Iquaotmil, the Counter appears to be extraordinarily strong.
She weighs about 83 pounds.
She has a moderate weakness to magic damage.
She has a slight resistance to poison damage.
She has a moderate resistance to psychic damage.
She is loyal to the Free Alliance of Glomdoring.
You cannot see what Undermind Iquaotmil, the Counter is holding.
It has the following aliases: iquaotmil, undermind, illithoid.
A bulbous, imposing illithoid, Tkegthul looks as though he has undergone some measure of transformation. His legs are small, likely unable to carry his bulk for any great distance, though his arms are long, sinewy things, apparently jointless and looking akin to whip-like tentacles ending in clawed, vicious hands. His body is mostly bare, strips of leather criss-crossing his torso to form a great harness, about which rolls of fatty, grey skin bulges and glistens in the light. Round, sunken globes of red peer out of a bloated face above an impossibly small mouth, surrounded by rows of vicious, serrated teeth. At the centre of his chest the harness parts for a metallic hoop, revealing the patch of flesh that shields the hulking Overmind's inner worm.
Overmind Tkegthul, Reigning Cenobite of Ixthiaxa looks to be crushingly strong.
He weighs about 220 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Free Alliance of Glomdoring.
You cannot see what Overmind Tkegthul, Reigning Cenobite of Ixthiaxa is holding.
It has the following aliases: tkegthul, overmind, illithoid, cenobite.
This slithering illithoid has an enormous bulbous head, criss-crossed with dark purple veins that throb in rhythm with some unseen beat. His dark robes are richly embroidered in blue and silver and mark him as belonging to the ruling priestly caste, though they are in slight disarray. His eyes are recessed into his sockets and extremely bloodshot, streaked with angry reds and purples. He holds himself with an arrogant, self-absorbed bearing which bespeaks his haughty demeanor. A cruel smirk teases across his thin lips, which part to reveal serrated, gnashing teeth as he focuses his attention on a writhing crystal orb within his hands.
Grand Cenobite Mmakigogotl has an air of extreme strength.
He weighs about 125 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Free Alliance of Glomdoring.
You cannot see what Grand Cenobite Mmakigogotl is holding.
It has the following aliases: mmakigogotl, cenobite, illithoid.
A bulbous illithoid covered in rolls and layers of fat, Overseer Shatghal is abnormally large, both in width and height. Looking akin to a monstrous pile grey mud, the overseer turns his rotund, amber-veined head slowly this way and then that, peering into the darkness with small, beady eyes. Despite his grotesque appearance, the air about the Overseer crackles with psionic energy, as though the fleshy length of tissue that he wields as a whip was not the only weapon at his disposal. His long, spindly fingers stretch from bone-thin hands, contrasting with the thick rolls of moist grey tissue that cover his arms, each digit bedecked with blasphemous jewelry, twisting and violent golden serpents stretching from knuckle to joint.
Overseer Shatghal appears to be extraordinarily strong.
He weighs about 89 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Free Alliance of Glomdoring.
You cannot see what Overseer Shatghal is holding.
It has the following aliases: shatghal, overseer, illithoid.
Having covered much of his spindly form in layers of rotting brown cloth, Overseer Llegau has even used a tattered and torn cowl to cover much of his face, beady black eyes glistening in the darkness of its depths, lit only by the pulsating veins of amber light that cover his face and cranium in a spidery network of bio-luminescence. Far-too-thin digits clasp into skeletal fists, peeking out from beneath swathes of the stained and soiled material that the Overseer has garbed himself in. A curious, disconcerting sucking sound emanates from his chest, where the cloth itself shifts unnervingly.
Overseer Llegau appears to be extraordinarily strong.
He weighs about 83 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Free Alliance of Glomdoring.
You cannot see what Overseer Llegau is holding.
It has the following aliases: llegau, overseer, illithoid.
A thick illithoid, though not obese, Overseer Yudelog remains almost completely still, though occasionally his head shifts this way or that, his beady black eyes leering into the darkness as though seeing something far into the distance. His bulbous, bone-ridged cranium pulsates occasionally, ripples racing out across his moist, sickly grey skin from various points, before settling. A network of grotesque, amber veins glow as they criss-cross across his forehead, temples and face, his mouth occasionally opening as if in some small measure of ecstasy as their glow brightens momentarily. At his side rests a whip forged of dried and twisted flesh, though the air itself about him crackles with psionic activity, suggesting he is never unarmed.
Overseer Yudelog appears to be extraordinarily strong.
He is strangely weightless.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Free Alliance of Glomdoring.
You cannot see what Overseer Yudelog is holding.
It has the following aliases: yudelog, overseer, illithoid.
A diminutive illithoid with a small, frail body beneath a bulbous head, Overseer Goakhud often seems preoccupied with his own activities. Regularly his spindly, spine-like fingers twitch and fidget, lashing at the nearby air as he hisses a loud, threatening noise before growing somewhat quiet, his hissing whispers restricted to himself once more. Tattered brown canvas has been pulled about him, forming some semblance of clothing, though the ragged material does little to cover the scarification that covers his pale, slippery skin. The small sucker that forms his mouth is constantly clenching and unclenching as he converses with the shadows, the amber veins that cover his cranium providing the only illumination for his secretive, untrusting presence.
Overseer Goakhud appears to be extraordinarily strong.
He weighs about 61 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Free Alliance of Glomdoring.
You cannot see what Overseer Goakhud is holding.
It has the following aliases: goakhud, overseer, illithoid.
Overseer Hotama is a small, almost-childlike illithoid, his bulbous head turning this way and then that atop a small, boyish body wrapped in soiled and stained cloth. Black coal dust has been smeared across his features haphazardly, often obfuscating the putrescent glow of the network of amber veins that visibly pulsate beneath his moist, slimy skin. Regularly the front of his garments part as his inner worm snakes out, the soulless creature tasting hungrily at the air before sinking back into its body, almost reluctantly. Ridges have slowly began to come at the base of the overseer's forehead, the bony formations sharing in his underdeveloped stature.
Overseer Hotama appears to be extraordinarily strong.
He weighs about 46 pounds.
He has a moderate weakness to magic damage.
He has a slight resistance to poison damage.
He has a moderate resistance to psychic damage.
He is loyal to the Free Alliance of Glomdoring.
You cannot see what Overseer Hotama is holding.
It has the following aliases: hotama, overseer, illithoid.
Not a single mention of the ears in the NPC descriptions, one way or another.