Is there any way to have more than two blank spaces in a row in org scrolls or projects?
Pretty sure you can with both. With projects, I copy and paste from a Notepad file and it works fine. I haven't done help files myself but my guild has one with a map in it, with lots of consecutive spaces, so I figure it's the same. Might depend on the client you use. I use Mudlet.
Yeah, it was ideaed earlier. As I told Chirbi then, it's entirely possible using the OLE. Going to check to see if the reason they can't is a GMCP issue or something.
Is there any way to have more than two blank spaces in a row in org scrolls or projects?
Pretty sure you can with both. With projects, I copy and paste from a Notepad file and it works fine. I haven't done help files myself but my guild has one with a map in it, with lots of consecutive spaces, so I figure it's the same. Might depend on the client you use. I use Mudlet.
I'm using Mudlet/plain text editor as well! I also tried to make a project with consecutive spaces using Nexus and had no luck with that client either. I'm going to try using the command line editor next. Thanks for the trouble shooting help.
I didn't have upkeep on but I kept eating earwort after perfectfifth (I think) and it made it impossible for me to remove myself from the situation so I had to actually pause mmf so I could add "eat earwort|se" to a stratagem so I could slip away.
Bard and druid are a very distressing combo to fight against
I didn't have upkeep on but I kept eating earwort after perfectfifth (I think) and it made it impossible for me to remove myself from the situation so I had to actually pause mmf so I could add "eat earwort|se" to a stratagem so I could slip away.
Bard and druid are a very distressing combo to fight against
It's also possible that someone kept forcing you to eat eawort ( if the druid was a dreamweaver for example ). If you want details as to what was going on, you may want to post the log somewhere. m&m should definitely stop eating earworth once truedef is off ( th alias as mentioned ).
I didn't have upkeep on but I kept eating earwort after perfectfifth (I think) and it made it impossible for me to remove myself from the situation so I had to actually pause mmf so I could add "eat earwort|se" to a stratagem so I could slip away.
Bard and druid are a very distressing combo to fight against
So... does anyone actually know what the effect of having Sarye out is? Aside from an angry elemental wandering underground?
Earth gets 50% less elemental critters spawning, and Water gets 150% as many.
That's not how it's working, though. After a bit of investigation, I have found that there are thirty starsuckers in the starry sea, but only 20 of them drop essence. There are still only 16 leeches in the lake of dreams, for a total of 46 waterbeasts and 36 essence.
In comparison, on Earth, there are still 16 grubs in the catacombs of corpus clay, and 20 gargoyles in the mountains of madness. All of which drop essence.
How active does a god have to be to be on the left side of HELP DIVINE? Do they just have to fill their god role without stepping down? Or does the left side mean they're ICly active?
How active does a god have to be to be on the left side of HELP DIVINE? Do they just have to fill their god role without stepping down? Or does the left side mean they're ICly active?
The left column means they have a player in the Havens. This is not any reflection of IC (or even OOC) activity.
Could someone tell me how the CURIO POWERS command is supposed to work?
I would assume that it lists all the powers of the completed curios you own. Except it does not. The Sileni and Nagasith supposedly have no powers, which is incorrect. I think that's similar to quite a few other curios which I am sure do something, but are listed as having no power (like the tailoring bows).
I think it was only coded for the original curio powers (magic item, damage enhancement, damage resistance and terrain movement). The newer ones, like the poteen etc, probably don't show up in it.
There's a message for the cameo along the lines of 'flash/glow of light' @Kalaneya sorry that's for activating, the third person one has a line about face melting like wax.
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots. Atlantis is my client of choice! (Guide)
I think it was only coded for the original curio powers (magic item, damage enhancement, damage resistance and terrain movement). The newer ones, like the poteen etc, probably don't show up in it.
Also another question about this arti: ******************************** ARTIFACT #122 ********************************* Artifact Description: - Attaches to a keg or enchanter's energy cube - Doubles its target's storage capacity for sips, doses, or charges - Causes its target to receive 25% more sips, doses, or charges each time it is filled or charged - You can use KEGTAP <keg> or CUBETAP <cube> to make your keg or cube not reset for a very long time. (Useful for shop owners.) Repeat the command to refresh it - Use KEGTAP <keg> RESET or CUBETAP <cube> RESET to undo it.
.. I have this attachted to an energy cube of mine. However when I recharge my cube from another cube, I certainly do not get those 25% extra. How those that work? Or does it?
Comments
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)
TH (in small caps)
It's an alias for the mmkeep function Maligorn described, so it'll be tied to the defup profile you're in.
"th" to clarify.
I didn't have upkeep on but I kept eating earwort after perfectfifth (I think) and it made it impossible for me to remove myself from the situation so I had to actually pause mmf so I could add "eat earwort|se" to a stratagem so I could slip away.
Bard and druid are a very distressing combo to fight against
So you have to wear the Medal of Inebriation for it to work, like the Charm of Clangoru?
Is there a third person room message for using a cameo to switch race or using a Glamrock to switch outfits?
And also not keep up true deaf. Mm treats attraction as its own affliction and will eat on it even during you not upkeeping the earwort.
I would assume that it lists all the powers of the completed curios you own. Except it does not. The Sileni and Nagasith supposedly have no powers, which is incorrect. I think that's similar to quite a few other curios which I am sure do something, but are listed as having no power (like the tailoring bows).
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)
******************************** ARTIFACT #122 *********************************
Artifact Description:
- Attaches to a keg or enchanter's energy cube
- Doubles its target's storage capacity for sips, doses, or charges
- Causes its target to receive 25% more sips, doses, or charges each time it is filled or charged
- You can use KEGTAP <keg> or CUBETAP <cube> to make your keg or cube not reset for a very long time. (Useful for
shop owners.) Repeat the command to refresh it
- Use KEGTAP <keg> RESET or CUBETAP <cube> RESET to undo it.
.. I have this attachted to an energy cube of mine. However when I recharge my cube from another cube, I certainly do not get those 25% extra. How those that work? Or does it?
(Also how would it work on a keg?)
Thanks!