And then people icewall further out, leaving one room where the person can't be locked into enemy territory when the peace ends. You need to stop and think before you type.
And then people icewall further out, leaving one room where the person can't be locked into enemy territory when the peace ends. You need to stop and think before you type.
I thought about it. If they really want to grief someone, they can declare away too.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Why else would you wall the village unless you wanted to indeed do what you're being accused of?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
And were confused/annoyed by them suddenly wandering off, tbh. I was probably already calling for help to gather them back so that @Jaamil could set them properly.
I don't understand why you would wall the village. Any experienced player knows how to get out in multiple ways, so it's not a problem. The only people it will impact are those who are less experienced, and you want them to leave. In fact, that's why you usually yell "Everybody out!" (or some variation thereof) after you win.
So, uh, the artifact spatula doubles purity dust, and while I can't confirm gloves of mastery double restorative ice and lucidity slush, I know artifact kegs do. Is there any way at all we could make gloves of harvesting double soothing steam so it's in line with the other new cures?
So, uh, the artifact spatula doubles purity dust, and while I can't confirm gloves of mastery double restorative ice and lucidity slush, I know artifact kegs do. Is there any way at all we could make gloves of harvesting double soothing steam so it's in line with the other new cures?
That, as well as allowing herbalists to make multiple soothing steam at once.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
So, uh, the artifact spatula doubles purity dust, and while I can't confirm gloves of mastery double restorative ice and lucidity slush, I know artifact kegs do. Is there any way at all we could make gloves of harvesting double soothing steam so it's in line with the other new cures?
There's really no good reason gloves of mastery would double restorative ice and lucidity slush, since all they do is halve the power consumption for enchanters and alchemists. But yes, kegs increase it (only the top keg rune doubles though). I certainly wouldn't be opposed to gloves of harvesting doubling the steam output, but at the same time, I'm not sure it's exactly needed (after all, each piece of steam will already cure you at least ten times, up to 30 times). A definite yes to making more than one at a time though!
Would it be possible to add a line to honours that contains what tradeskill a person has, with an option for players to decide if they want this info displayed on their honours or not? It's fine to just have it as their active skill, though for cord holders and such perhaps multiple actives and dormants would be nice too. I think it would help to find people of a certain trade when you need them.
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order. Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
I'd much prefer a TRADES <trade> command that lists people online with that trade active.
Much better suggestion, this please.
Also boo on the disagree for a not so perfect idea
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order. Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
Not sure why RPWHO isn't used more. If I were a god hanging around looking to do some mob interactions or something, I'd check RPWHO first.
Frankly I saw it ending in failure from the start. It was just a group of players saying "this would be new and shiny!" then when it comes out, no one cares to use it.
Should have first looked at the playerbase itself and see how active RPing was...which is frankly not that high, before placing a listing option for it.
Not sure why RPWHO isn't used more. If I were a god hanging around looking to do some mob interactions or something, I'd check RPWHO first.
Frankly I saw it ending in failure from the start. It was just a group of players saying "this would be new and shiny!" then when it comes out, no one cares to use it.
Should have first looked at the playerbase itself and see how active RPing was...which is frankly not that high, before placing a listing option for it.
I doubt a simple toggle and a who that filters based on the toggle in question took a lot of effort to work in anyway. Probably would have taken more to sound out the playerbase of its usefulness.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
I poked a guide to add a blurb about it into newbie tips, to help get word out that it exists and what it's useful for. The majority of the playerbase not knowing it exists might be part of things!
Masochist tendencies (via config option) seems to be having another unexpected avenue of use to it, functioning as an alarm for players. If someone has attempted any form of aggressive action on a player, they would know simply because they would get the masochist line flaring. This works for -any- form of action, including actions that are suppose to be subtle.
For example, a mage/druid will immediately know when his meld, no matter which plane it resides on, is being broken simply because the Masochist tendencies line would flare up the moment an enemy mage begins to break the meld.
If someone attempts a ranged action but is unable to strike the individual, let's say because of shield, that individual would know simply because of masochist tendencies.
Could we simply keep masochist configuration as is but remove the alarm line of when masochist tendencies go into remission or return?
Masochist tendencies (via config option) seems to be having another unexpected avenue of use to it, functioning as an alarm for players. If someone has attempted any form of aggressive action on a player, they would know simply because they would get the masochist line flaring. This works for -any- form of action, including actions that are suppose to be subtle.
For example, a mage/druid will immediately know when his meld, no matter which plane it resides on, is being broken simply because the Masochist tendencies line would flare up the moment an enemy mage begins to break the meld.
If someone attempts a ranged action but is unable to strike the individual, let's say because of shield, that individual would know simply because of masochist tendencies.
Could we simply keep masochist configuration as is but remove the alarm line of when masochist tendencies go into remission or return?
I personally don't see an issue with this situation. Next thing you'll expect the demesne center message to not change when the demesne center is broken if the demesne owner is not on the same plane... or that the message "You have no demesne" not show up when the demesne owner's meld is fully broken, but insist that the demesne owner still has a meld. In fact I find it curious that there isn't an alert for when a meld room has been broken at all... be it when inside the meld or outside of it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
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Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Just because they thought it was a good idea doesn't mean they can get away with it. In the end no one died.. this time.
/confused also.
That, as well as allowing herbalists to make multiple soothing steam at once.
There's really no good reason gloves of mastery would double restorative ice and lucidity slush, since all they do is halve the power consumption for enchanters and alchemists. But yes, kegs increase it (only the top keg rune doubles though). I certainly wouldn't be opposed to gloves of harvesting doubling the steam output, but at the same time, I'm not sure it's exactly needed (after all, each piece of steam will already cure you at least ten times, up to 30 times). A definite yes to making more than one at a time though!
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order.
Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
Also boo on the disagree for a not so perfect idea
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order.
Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
Should have first looked at the playerbase itself and see how active RPing was...which is frankly not that high, before placing a listing option for it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Masochist tendencies (via config option) seems to be having another unexpected avenue of use to it, functioning as an alarm for players. If someone has attempted any form of aggressive action on a player, they would know simply because they would get the masochist line flaring. This works for -any- form of action, including actions that are suppose to be subtle.
For example, a mage/druid will immediately know when his meld, no matter which plane it resides on, is being broken simply because the Masochist tendencies line would flare up the moment an enemy mage begins to break the meld.
If someone attempts a ranged action but is unable to strike the individual, let's say because of shield, that individual would know simply because of masochist tendencies.
Could we simply keep masochist configuration as is but remove the alarm line of when masochist tendencies go into remission or return?
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.