Since it seems we are not allowed to envoy about skills until after the endless overhaul is done, I'll bring it to the forums. For some time now, it has been quite obvious that cantors were overbuffed with their special report. Yes, I know cantors cried until their eyes bleed for buffs, but developing Princessfarewell to have the effect of: Instant Aeon (bypass quicksilver), blackout -and- stun for the measly cost of 3 power is absurd, this is not even bringing up the other problems in the kit. Anyone that has actually been paying attention to combat brawls in the recent months can see that the fact of the existence of this ability alongside a Dramaturgy 'scene' (which is currently being abused to copy other class line attacks in order to try and trick someone's system (like with an illusion) into believing they have been hit with something extra, which is against the spirit of the entire concept of that skill), has apparently become the definition of 'Skilled'.
Princessfarewell is frankly a mockery of combat balance, added with the ease of giving hidden anorexia by dramaturgy as well as other afflicts and then simply damage-killing an individual with enhanced attacks through starhym and a 50% fire 50% divinus starchord. If they notice the target has begun to cure out of the mess, they simply princessfarewell again. This is considered balanced? Myself and others have become rather tired of mechanics like this being somehow accepted, yet it it wasnt too long ago we had made a special combat report concerning skills that gave instant aeon with little defense for the target to fight back on. This not even mentioning the truckload of skills seen as "Not Fair" that were nerfed to the point of becoming untouchable. Why is it with combat balances, there seems to be the need the develop skills of "break or bust" for classes believed to be "sub-par", thus making them becoming toxic to game combat?
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I haven't been on the receiving end too often, so I'm not sure what the damage looks like nowadays (was it nerfed once before? I had the impression that it was) but well, if it's still too much, there's always the option of hitting it with the stick again. For that end, logs and information about dmp (on both user/victim) will be very nice, rather than just ranting.
Dramaturgy being used for mini-illusions is not new - it's been used that way since it came out, and coding exceptions for it is not too difficult. (I think the admin never said it was against the rules to use them that way too) I still have the trigger of Ollie's dramaturgy ecto lines when he was a Hallibard. Also, with afflines on, it's quite easy to (highlight the line and) see when you just got hit by a dramaturgy scene. Keeping track of such things in your head during combat when you're fighting a bard is part of countering them. It's just like getting your head wrapped around aurics without diagnosing: you need to know when to pick up your skirt-hems and dash for cover when you're fighting a bard in octave, and getting a feel of how many hidden afflictions (drama scenes) you've been hit by is important as well.
Besides, if you're fighting a cantor, you'll be in blackout hell anyway, so diagnosing often is standard-operating-procedure. If you pay attention, they'll find it a lot harder to catch you out with hidden anorexia.
(brb moving to Celest)
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The problem with high max health is not that they can tank things like a one-off meteor (most damage formulas make it difficult to do 100% health damage in a single skill, whatever the skill is), but rather because it renders the non-scaling part of damage abilities insignificant or negligible while at the same time boosting regen, vitals curing as well as health buffer (having 10% health remaining when your max is 1000 is a lot less than having 10% health remaining when your max is 10000) that indirectly, but very impactfully, leads to survivability. And also because it's only available to a handful of min-max'd people.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Edit: Yes, I'm aware that the sphere count affects damage. My suggestion was that a 1sphere would produce more noticeable differences among test subjects because there's no measurable difference between overkill by 200 damage and overkill by 1200 damage.
The problem isn't meteor, though. It's massive, massive buffs to H/M/E that scale into absurdity and kick an already unreliable skillset in the teeth.
EDIT: Back to the topic at hand though, some skills have seriously been overbuffed while others have seemingly been ignored. I've come to accept it as part of the game.
you probably still won't find grounds to nerf princessfarewell. It's been argued up and down for years.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Speaking as someone who has been on both sides of the conflict, and there isn't a single person here who can deny that, the southern orgs have a metric crap ton of better cohesion in battle, and they work well together because they know what each other's skills do. They practice, they write up reflexes to change targets on command, they work on all sorts of ways to not only get better, but help others get better. They aren't afraid of dropping credits on a promising newbie, they aren't afraid of taking people under their wing and teaching them how to help, even if it's just webbing/vining, and knowing when to do so.
The north, in my opinion, isn't even close. There's a few people who always show up to battles, always compete, and aren't afraid to stick their necks out. Then there's a mindless flood of just random people who don't work to get any better, learn each others skills, or even to recognize when to fight and when to flee. These are often the types of people who influence to demigod and wonder how things work because they don't get out there and do things. They're so afraid of failing that they don't even try, or they figure someone else can handle it and that they won't make a difference. And you know what? The first set of people in the north, the competors? They don't try to convince the others any different.
So it's not just skills, though I'll agree that some skillsets are obviously better than their counterparts. It's also attitude. It's giving a damn and not being afraid to lose if there's a slight chance of winning or even just learning something or getting a few lines to highlight/illusions to ignore.