So, today I'm going to be working on some code updates that'll let me (properly) integrate the extended colour palette pretty much wherever I desire in the game. So, I'm opening up suggestions to you guys, since it's pretty likely you'll be the ones using the features!
Is there anywhere in the game where players are capable of assigning colours to things that would benefit from the extended colours? As an example, one suggestion from earlier in this thread was colours for stage performances.
Illusions perhaps? (Falsevision, improved illusions). Ooh! If you could integrate it with the Colourmaelstrom colours, that would be brilliant! (EDIT: Was it colourmaelstrom? It was that one glamours skill that had everything rainbowy and all the characters had random colours assigned)
Maybe the ability to colour ambients? Somebody (Eritheyl) had complained that he hates greys and couldn't colour them and I ended up having to write some code to change the colour codes in incoming packets.
I can't actually think of where it would be useful to colour everything other than the stage and illusions, though, but I kind of want to write something to make every character a different colour in-client and experience the rainbow now.
Well, I know this currently isn't available, but if you could put it in for books so us ASCII lovers can add color to our ASCII, that'd be great. Also, making stamps colorable so they're not all red. Thanks!
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
Coloured letters at the very least would be pretty nifty! And seals if that could be worked (any tint will do, colour set in design perhaps?)
I'd like it if we could pick a colour when actually affixing the seal, but 1) that would make it weird for tint consumption, and 2) a lot of existing designs are already described as red on red on red because of the current limitations. Still, a boy can dream!
Crumkane, Lord of Epicurean Delights says, "WAS IT INDEED ON FIRE, ERITHEYL."
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With a deep reverb, Contemptible Sutekh says, "CEASE YOUR INFERNAL ENERGY, ERITHEYL."
Estarra seemed pretty firm about stamps being just red. But if colored letters are a possibility, I'd take that! Shevat beryl ink for all correspondence!
I'm with @Daraius, I'd write everything in Black Swan in Australian Roses. Then realise I don't send letters to anyone because... awkward. Be sad, burn coloured letters code and all of its backups.
No wait, that was yesterday.
PS. I'm not sure the way we handle books would permit this, letters perhaps? Might be a bigger project than we have time for during the Overhaul. Either way, pray hard to @Ieptix and remain steadfast in your faith.
Just want to say thanks for making colour 8 default grey, now plays will look a bit better when using shadows.
As for adding new colours in places, could you also put in the option for us to decide whether a colour is 'bold' or 'normal'? Like how colour 11 was yellow but thick/bold. It provided a nice contrast and if possible I'd like to returned somewhat.
Not sure about adding colours to letters myself; that'd make it possible to forge seals without much difficulty, unless there was code in place to try to catch people doing that... and people eventually always figure out a way around those things.
Just want to say thanks for making colour 8 default grey, now plays will look a bit better when using shadows.
As for adding new colours in places, could you also put in the option for us to decide whether a colour is 'bold' or 'normal'? Like how colour 11 was yellow but thick/bold. It provided a nice contrast and if possible I'd like to returned somewhat.
Two things:
1) The default colour for things hasn't changed. It should still be colour 7 (ANSI white) anywhere it's not specifically coloured otherwise.
2) There isn't a bold/not bold distinction for most colours; beyond the 8 basic ANSI colours (0-7), for which there is an ANSI code to toggle on bold/high-intensity colours, the rest are defined purely by their RGB values. This should be plenty sufficient, though, since the palette is large enough to encompass both muted and bright variations of many colours - there are 216 of them outside the basic and greyscale ranges!
EDIT: To clarify my above post some, I call the colour "white" above but it is still generally rendered as a (light) grey. Is the trouble you're having that the colour is a very dark grey instead of a lighter one, e.g. compare colours 7 (white) and 8 (boldblack) in the COLOURS list?
Just want to say thanks for making colour 8 default grey, now plays will look a bit better when using shadows.
As for adding new colours in places, could you also put in the option for us to decide whether a colour is 'bold' or 'normal'? Like how colour 11 was yellow but thick/bold. It provided a nice contrast and if possible I'd like to returned somewhat.
Two things:
1) The default colour for things hasn't changed. It should still be colour 7 (ANSI white) anywhere it's not specifically coloured otherwise.
2) There isn't a bold/not bold distinction for most colours; beyond the 8 basic ANSI colours (0-7), for which there is an ANSI code to toggle on bold/high-intensity colours, the rest are defined purely by their RGB values. This should be plenty sufficient, though, since the palette is large enough to encompass both muted and bright variations of many colours - there are 216 of them outside the basic and greyscale ranges!
What I meant was the colour 8 was considered 'black' so not viewable on some backgrounds, but it's much better now with a dark grey to better show up on black backgrounds. It helps some of my play illusions be more visible (I like the inclusion of pink too).
Is it possible then to make colours bright somehow? Like, an added command when choosing colour for something to decide whether it's bright or not?
Just want to say thanks for making colour 8 default grey, now plays will look a bit better when using shadows.
As for adding new colours in places, could you also put in the option for us to decide whether a colour is 'bold' or 'normal'? Like how colour 11 was yellow but thick/bold. It provided a nice contrast and if possible I'd like to returned somewhat.
Two things:
1) The default colour for things hasn't changed. It should still be colour 7 (ANSI white) anywhere it's not specifically coloured otherwise.
2) There isn't a bold/not bold distinction for most colours; beyond the 8 basic ANSI colours (0-7), for which there is an ANSI code to toggle on bold/high-intensity colours, the rest are defined purely by their RGB values. This should be plenty sufficient, though, since the palette is large enough to encompass both muted and bright variations of many colours - there are 216 of them outside the basic and greyscale ranges!
What I meant was the colour 8 was considered 'black' so not viewable on some backgrounds, but it's much better now with a dark grey to better show up on black backgrounds. It helps some of my play illusions be more visible (I like the inclusion of pink too).
Is it possible then to make colours bright somehow? Like, an added command when choosing colour for something to decide whether it's bright or not?
You just pick the number for the brighter color? Don't really understand what you mean.
Crumkane, Lord of Epicurean Delights says, "WAS IT INDEED ON FIRE, ERITHEYL."
-
With a deep reverb, Contemptible Sutekh says, "CEASE YOUR INFERNAL ENERGY, ERITHEYL."
Just want to say thanks for making colour 8 default grey, now plays will look a bit better when using shadows.
As for adding new colours in places, could you also put in the option for us to decide whether a colour is 'bold' or 'normal'? Like how colour 11 was yellow but thick/bold. It provided a nice contrast and if possible I'd like to returned somewhat.
Two things:
1) The default colour for things hasn't changed. It should still be colour 7 (ANSI white) anywhere it's not specifically coloured otherwise.
2) There isn't a bold/not bold distinction for most colours; beyond the 8 basic ANSI colours (0-7), for which there is an ANSI code to toggle on bold/high-intensity colours, the rest are defined purely by their RGB values. This should be plenty sufficient, though, since the palette is large enough to encompass both muted and bright variations of many colours - there are 216 of them outside the basic and greyscale ranges!
What I meant was the colour 8 was considered 'black' so not viewable on some backgrounds, but it's much better now with a dark grey to better show up on black backgrounds. It helps some of my play illusions be more visible (I like the inclusion of pink too).
Is it possible then to make colours bright somehow? Like, an added command when choosing colour for something to decide whether it's bright or not?
If colour 8 was not appearing in some cases, that would be a client issue - the colour 8 should (be default, without messing with your client settings) be rendered as a dark grey. The only fully black colour is 0 (in the basic set, at least - 232 is also black-black in the extended set).
For colour selection, you have to choose the appropriate colour from the COLOURS list - this enumerates every possible colour that can be used.
@Eritheyl: It looks like the colour issue you were having was a bug in MUSH, which was fixed in the most recent version (4.95, though the website seems to not have been updated and still lists 4.94 as the most recent), per the announcement here:
"Fixed problem with 256-colour ANSI sequences where under certain circumstances text would not be bolded correctly."
EDIT: If you're able, could you upgrade to the new version (or install it in parallel or something to your current version) and let me know if the issue's fixed? I downloaded 4.94 on my computer and didn't have any issues, but I'm entirely unfamiliar with MUSHClient so there could easily be something I overlooked.
You just pick the number for the brighter color? Don't really understand what you mean.
Colours 0-8 were different colours that fit with the standard text size and appearance. Colours 9-15 had a bolder outline and looked 'larger' compared to the first 8. It's not about colour it's about how they appeared when seen in game and how different they looked when put side by side.
That'd be some oddity of your client interpreting the ANSI sequences for the basic colours differently than intended, and the code to mark the differences there is only applicable to the basic set of colours, and not the extended colours.
That'd be some oddity of your client interpreting the ANSI sequences for the basic colours differently than intended, and the code to mark the differences there is only applicable to the basic set of colours, and not the extended colours.
Huh, curious. Alright then, it all looks the same as each other so we'll never know why it was different.
EDIT: If you're able, could you upgrade to the new version (or install it in parallel or something to your current version) and let me know if the issue's fixed? I downloaded 4.94 on my computer and didn't have any issues, but I'm entirely unfamiliar with MUSHClient so there could easily be something I overlooked.
4.95 does not have this issue, looks grand! In case my earlier whining wasn't specific enough, I had the client's ANSI settings to force pure white as the default text, but the game config was instead overriding with that drab gray - but anything set to 15 in-game was still properly white. Bizarre. But, hurrah for mysteriously-masked-client-updates, and super sleuthing @Ieptix!
Also, been thinkin'. Colored letters - if possible - require x number of magic ink per line - if possible - or one application per character, to make it more absurd. Syntax INK <letter> <color#> [FROM VIAL#/KEG#/RIFT].
Crumkane, Lord of Epicurean Delights says, "WAS IT INDEED ON FIRE, ERITHEYL."
-
With a deep reverb, Contemptible Sutekh says, "CEASE YOUR INFERNAL ENERGY, ERITHEYL."
Comments
Maybe the ability to colour ambients? Somebody (Eritheyl) had complained that he hates greys and couldn't colour them and I ended up having to write some code to change the colour codes in incoming packets.
I can't actually think of where it would be useful to colour everything other than the stage and illusions, though, but I kind of want to write something to make every character a different colour in-client and experience the rainbow now.
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Estarra the Eternal says, "Give Shevat the floor please."
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Genie bottles.
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[spoiler]
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[/spoiler]