Is the thought to not mess with envoy reports all the time, or something else? A big difference I think between something like smash brothers, and Lusternia is that there is no cost to switching or trying new characters/skill choices.
He means, what all current afflictions fall into the umbrella of spiritual? For instance, vapours was a 'mental' aff under the new system, and erased/folded in as part of mental aff changes.
All new afflictions will be bundled up in to groups of around 10. Spiritual currently has 11, so it's as planned. More will be added into each group as we filter through the one off "unique" afflictions that we decide we need to keep.
Vapors was replaced with blackout, so I'm not sure what you mean.
Edit: the replacements are on the list. There just aren't as many as the mental tree. Notably because I didn't want to go around replacing things with bard afflictions and peace. Spiritual is a fairly potent tree, for the most part.
Apologies if this's been covered and I missed it, but as it stands Eroee's gonna have peace on both fixed and mutable. I'm in no position to call that problematic or not from a balance standpoint, but I am curious if one of the two will be changed. Or is that an envoy thing?
Afflictions aren't necessarily being assigned to the various categories based on what category they fall into in the non-Overhaul system (e.g. clumsiness wasn't a mental affliction pre-Overhaul, paralysis was not spiritual, etc.), and further, there isn't really a clean distinction in affliction classifications regardless. The closest that exists is the idea of "mental" afflictions, but even this isn't a nice divide; different subroutines consider (slightly) different sets of afflictions as mental affs, for example. The best you'll get for a definite list spiritual afflictions is probably the union of the horehound and reishi cure lists, though this is distinct from e.g. the list for FOCUS SPIRIT, which has a different purpose entirely anyway.
I suppose I'm not certain about the question being asked: are you all curious about what afflictions are in the spiritual aff list for the Overhaul, or which are not-at-all-related-to-the-Overhaul-but-still-spiritual afflictions? If the former, see the table I posted above. If the latter, see the beginning of this post.
Its niche is going to be somewhat lost once it's more readily cured, probably. People cure it now, but many ignore it because of the high mana cost to do so, and its relative harmlessness in most situations, at least when compared to the mana loss. Once it's hindering you from curing other afflictions, it'll be more of a curing priority.
The niche I was referring to was tracking writhes, specifically for sap locks. Allergies may have made this a moot tactic but I'm not at the point where I want to cut off my foot in case that should change.
Exploitation of automatic focus spirit isn't really on my radar. That has more to do with systems than the affliction.
A lot of cleanse cures are going away. Sap is not going away, though I would like to see it converted to one of the cures. Though it would carry over cure restrictions that it currently has unless we come up with a better idea.
Sometimes it's the wine talking. Wait, is that even a real quote?
But in all seriousness the conversation a recall was removing the cleanse cure alltogether, including some of the cleanse specific afflictions, but some of the afflictions that are important to specific guild functionality can't just be removed. Such as sap. So while I'm a-okay with moving it to the physical tree or something, I can't just wipe it. I don't discourage the envoys taking up the replace sap project if you guys want to.
The niche I was referring to was tracking writhes, specifically for sap locks. Allergies may have made this a moot tactic but I'm not at the point where I want to cut off my foot in case that should change.
Exploitation of automatic focus spirit isn't really on my radar. That has more to do with systems than the affliction.
Right, I know what faeriefire is useful for :P. It is still a really necessary thing with allergies, as is doing other things than entangling (against intelligent players/systems).
I also wasn't talking about automatic focus spiriting necessarily, but how easy the affliction is to cure and what that means for its effects. Faeriefire would lose most of its general effect, and be only really useful for sap (and for RNG filler for aeon/runies, of course).
What would happen to point cleanse type curing of sap? I hate a lot of things about that particular mechanic, but without it, there will be riots in the streets once the dust settles.
I can't really come up with a potential scenario where anyone wins concerning sap and the overhaul, to be honest. Druids will need a MAJOR downgrading to compensate for how things will work, which will make them ever more abysmally reliant on a single gimmicky affliction. 1v1 druids will be even more utterly unstoppable, in groups they'll become even weaker. Those who get unlucky, or have teammates who won't just watch (as many have learned to do) for the druid to be alone with someone and immediately run over to cleanse-equivalent that person will be dead with no recourse and little ability to do anything pray to the almighty RNGsus to save them, as things will increasingly be dependant on luck. Bad news all around.
Sometimes it's the wine talking. Wait, is that even a real quote?
But in all seriousness the conversation a recall was removing the cleanse cure alltogether, including some of the cleanse specific afflictions, but some of the afflictions that are important to specific guild functionality can't just be removed. Such as sap. So while I'm a-okay with moving it to the physical tree or something, I can't just wipe it. I don't discourage the envoys taking up the replace sap project if you guys want to.
So in other words, those of us with soap will no longer need it and will receive a refund potentially.
It'd be cool to still have golden soap around though, as a drastically cheaper artifact, allowing people to wash themselves outside of a river (or nature user).
It'd be cool to still have golden soap around though, as a drastically cheaper artifact, allowing people to wash themselves outside of a river (or nature user).
Or get rid of stink. Is there an actual point to that affliction beyond... hey, this person stinks?
Add artisan-made bathrooms to wash away the grime better? Magic us up something akin to hunger/sleep requirements where you need to take a bath at least once every 2 days or start stinking up to high heaven up to and including applying influence oils does nothing for you?
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Stink also interacts with tracking or something I believe, in general it is not used.
Tracking - Track, which sends your companion to one room adjacent to the target so you can unite or path to it. Requires stink to use, as well as being in the local area, and is generally useless so nobody uses it. Stink traps aren't worth the time or commodities, and if you want to do that, you can use a magic map or something to get the room num. Or if you actually want to use your companion, bond seek actually has your companion track the person without requiring stink at all, and since that requires same area as well, you can just bond move your companion away and unite for the same effect.
Comments
A big difference I think between something like smash brothers, and Lusternia is that there is no cost to switching or trying new characters/skill choices.
Mental
Spiritual
Anorexia (can't eat)
Slickness (can't apply)
Clumsiness (also replaces loneliness) (DONE)
Aeon Curse
Confusion (also replaces agoraphobia, amplifyphobia) (DONE)
Disloyalty
Addiction (also replaces gluttony) (DONE)
Egovice
Epilepsy (DONE)
Faeriefire
Hallucinations (also replaces claustrophobia, vestiphobia) (DONE)
Healthleech (also replaces Void)
Sensitivity (also replaces shyness, masochism) (DONE)
Peace (also replaces lover's curse, combined with pacified)
Recklessness (also replaces vapors) (DONE)
Powerspikes
Stupidity (also replaces Daydreaming, narcolepsy) (DONE)
Paralysis (also replaces ectoplasm, pox)
Paranoia (need to keep this to fight bards/demesne users) (also replaces dizziness, vertigo) (DONE)
Achromatic Aura
Manabarbs (also replaces omen)
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
The niche I was referring to was tracking writhes, specifically for sap locks. Allergies may have made this a moot tactic but I'm not at the point where I want to cut off my foot in case that should change.
Exploitation of automatic focus spirit isn't really on my radar. That has more to do with systems than the affliction.
A lot of cleanse cures are going away. Sap is not going away, though I would like to see it converted to one of the cures. Though it would carry over cure restrictions that it currently has unless we come up with a better idea.
Sometimes it's the wine talking. Wait, is that even a real quote?
But in all seriousness the conversation a recall was removing the cleanse cure alltogether, including some of the cleanse specific afflictions, but some of the afflictions that are important to specific guild functionality can't just be removed. Such as sap. So while I'm a-okay with moving it to the physical tree or something, I can't just wipe it. I don't discourage the envoys taking up the replace sap project if you guys want to.
It'd be cool to still have golden soap around though, as a drastically cheaper artifact, allowing people to wash themselves outside of a river (or nature user).
Add artisan-made bathrooms to wash away the grime better? Magic us up something akin to hunger/sleep requirements where you need to take a bath at least once every 2 days or start stinking up to high heaven up to and including applying influence oils does nothing for you?
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.