Whilst the title to this thread is pretty much self-explanatory, I shall nonetheless give it a bit of a blurb so that it is not just me hurling a sentence at you, yelling 'Discuss!' and promptly fleeing. Also, I have a reputation for verbosity to uphold.
So, there are all sorts of guides on the internet about how to be a good roleplayer, including lots of preachy sermon-type ones. I do not wish to encourage or indeed create that sort of list: I think, to the extent that they don't harm or impact on the enjoyment of others, people should pretty much roleplay how they enjoy doing so. That said, I know that I personally like to think about and improve on myself as a (person and) roleplayer, so I'm interested in what people try to be as roleplayers, what they look for in roleplay chums, and what people generally think is important to bear in mind when roleplaying.
I'm not just thinking of the obvious and glaring ones like 'don't be a dick', 'you are not your character' and 'do not Godmode other peoples' characters', but also overall attitudes to roleplaying. Things like...if you're roleplaying with someone, try to be both active and reactive, so that both of you are equally involved in the scene (in my experience this is not only polite but also makes things a lot more fun and often unexpected).
At the moment I'm trying (and failing tremendously) to work on being a more supportive/enabling roleplayer. I have a tendency to go off on a self-centred flight of fancy where everyone must pay attention to me because I am developing my personal plot omg look at me I'm so shiny. I would like to, er, not be that - all the time, that is, I am not saying it isn't okay to have personal plot, hehe. But yeah, I would like to be better at coaxing people out of their shells and generally letting other people have their me-time (no, not that sort of me time, get your head out of the gutter).
Go forth, lovely people, and tell me of your roleplaying tips, tricks, and aspirations.
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However, bear in mind that some people will (rightly or wrongly) have emotional attachment to their characters and take it personally. Hard, uncomfortable RP scenarios are great in measurement, and add a level of immersion where actions and consequence come into play, but they can also be excessively tiring for some people to the point where they quickly stop being fun. Know when to engage and when to back off, repeatedly targeting someone with unfun RP is dickish, and likely to get them to simply avoid or ignore you in future, which sucks for everyone involved.
Lastly there will also be people who cannot distinguish between your character and you, and simply assumes if the character is a bastard, the player must be too. Talk to those who will listen and learn to let go of those who don't, you can't please everyone and it's unbecoming of your character to try. Though take it as a compliment, if people start to hate you because you play the bad guy so well, you're doing something right!
Ultimately, communication is key, when both sides are able to realise and respect that what is being done is in character with no OOC slant, that's the best environment for RP. If you can maintain a scenario where two characters loathe each other to the point they wouldn't urinate on the other if they were on fire, yet out of character you could sit down with a few drinks and laugh and talk with the other person, you've got the great distinction. Trust matters, they need to trust you that you aren't being malicious IRL, and you need to trust them to tell you when they've become uncomfortable with the RP.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Let the character live. Remember that they will do things that, even though it leaves you weeping like a child, are what must be to be true to who THEY are. An revel in the glory of those who will carry that torch of roleplay with you. Hold them dear, for they will help you bring your character to life.
Avatar by the most wondrous Feyrll
Similarly, being a good roleplayer means roleplaying things that are fun to roleplay. If you play a boring and tedious character, you fill have a boring and tedious time. If you play a disgusting character, you will feel disgusted, and so will other people around you. If you play a villain, you'll find yourself making evil choices over and over again. My advice is not to do that. Pick a character who thinks of themselves as "the good guy" or at least justifiable in what they do. Nobody calls themselves the villain when they write their own story, even if others disagree. But more importantly, pick a character who you can stand to immerse yourself in and who other people can stand interacting with. There's no shame in not wanting to pretend to be a serial murdering cannibal who constantly betrays his friends, and there's even less in someone else's character making the sensible choice by refusing to associate with such a person. If you're too out there and awful, nobody will play with you and you'll have no fun.
Keep your characters separate if you have multiples. I've been known to go from snuggling with a spouse on one character to killing them in a raid with another character inside an hour. This doesn't mean that all your characters should hate each other or be diametrically opposed, but if you've got five alts and they're all in the same circle of people, you're missing out on the possibilities of RP.
If you mess up a complex emote during some RP (or someone else does), ROLL WITH IT. If they're intelligent, they knew what you meant and they'll go along with you. If they give you guff about it, they aren't worth the effort.
Don't be afraid to try something new; this includes approaching someone new, be it mortal or divine.
While it's healthy and normal to be emotionally involved in your character, don't be afraid to step back if you're getting too involved or something makes you uncomfortable.
As an addendum to the above note, don't be afraid to take some time away from your character to recharge your RP batteries and get a fresh outlook on lusternia or whatever other game.
Especially the divine, who likely aren't anything like they are irl.
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order.
Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
I think another big obstacle I had was getting people to come around to the fact that I not just an avid PKer, I also RP. PKers can RP too! I think it's common, and not entirely untrue, that PKers tend to not to be as heavily in to RP as the not so avid PKers. But many of us do try to cross that chasm and engage in both. So give the PKers a chance! Sure they exist in the meta, and sometimes they forget mechanics and RP can't always coexist fluidly, but we try. Don't try to categorize people as PKers or Non Coms or RPers. Just interact and see where it goes. If they are OOC aholes who just want to grief your noobs, well at least you tried.
The flip side is this...PKers, you are obligated to at least TRY and present a character. It doesn't have to be indepth, or grandios if you are really here for the PK. It just has to not be OOC. You should not get in the way of other people trying to RP just because you don't like to do it.
The people who irk the crap out of me are the ones that complain about mechanics ICly, but do so through a poorly constructed veil of "RP." For example, the people that bitch about Illuminati or Shadowdancers ICly, but instead of saying "your skills are OP and broken, nerf!" they say "You aren't really that powerful, the MAGICAL AND MYSTICAL GODS just favor you right now, but that'll change. You just watch."
Estarra the Eternal says, "Give Shevat the floor please."
For example, Portius hates most foreigners. Forestals, in particular. He doesn't really consider them to be people. That level of bigotry is usually considered a flaw in most real societies, and a lot of Lusternians would probably agree with that assessment, ICly. But at the same time, there's probably a lot of heavily nationalistic Hallifaxians who agree and think of that level of distrust as a fundamentally good thing. After all, he's just resisting those anti-Collectivist foreign influences, and they aren't like us anyway.
Or take his refusal to lie. He says that it's beneath the dignity of a scientist to lie, and that it builds bad habits in people whose job is to find the truth. But for a lot of people, lying is really useful. Not just for matters of etiquette, but for security reasons. Even within a culture, what traits are considered flaws can be extremely variable.
So yes. RP as you want to RP! Be happy.