Hello everyone. I tried a forum search before posting, but to no avail.
I have fallen in love with this game world. Everything about it is captivating. The races, guilds, schools of magic, cosmology, cities/communes, lore both official and player made... and so much more that has drawn me in. It is difficult to create a living world, but I think Lusternia has succeeded in this. However, I am more of a PvE/RP player who finds himself in this awesome world that seems designed so heavily around group PvP/RP. I know about the questing and influence systems, which are great, but I read in my guild's hunting helpfile that many of my skills apply only on other players. As a bard I have one attack that I am meant to spam when I am "bashing", a word that makes it sound as though PvE is tacked on as an afterthought (an interesting reversal). I really don't want to be limited to PvP in order to utilize all of these interesting abilities.
So, have I missed something? If I do plan to stay in this world will I have something PvE orientated to look forward to, or will I continue to be as limited as I see myself now? In any case, are there classes "better" for PvE than others?
Comments
For me, I have Starhymn... So as long as I stand in water, and play a certain imbue stanza, things cannot shield. I also regenerate health and mana, with willpower and endurance slightly... Which is fantastic. You will love the boons that come with bard bashing, but yes... You are limited on attacks.
That isn't to say you can't receive other attacks. There are certain special items you can buy if you are truly dedicated. Many people buy whips that use 100% of an element...such as fire, poison, or divinus damage.
(( Side note: Welcome to Lusternia! ))
That said, there is still plenty if skills, quests, and consumables that buff you. So there is plenty that goes into making you able to push yourself so there is a good degree of know-how and skill that goes into bashing, but much of it is prep work rather than an intricate chess game against mobs.
The majority of abilities are designed for pk. But there's still to a lot of rp-abilities, utility, and buffs available too.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Many new things have been added over the years, but hunting has been and remains a staple for many of us; it's one of the things that drew us in (I'm personally not big on the PvP, and am more of a roleplay / PvE enthusiast myself).
As others have stated, it's less about the attack you use, and more about learning your own strengths, learning how to off-set your weaknesses, and how best to take out a specific creature (or, better yet, a pile of them!) You can learn abilities which increase your damage, making you more effective at murdering things,and you can learn skills which help keep you alive long enough to actually use them. There's always room for growth and getting better, and that's one of the things I love.
For pure PvE, you might want to try questing (as previously mentioned) or Aetherhunting, which is a ship-based group PvE thing.
Now if you raised the Soulforge however...
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Ixion (who has 122 Honours lines) wishes he could get those.