In Lusternia, an online text game I frequently play, there are examples of non-communication common in any online community (Use of capitals, pauses, or emoticons), but many of the other uses are a form of metacommunication.
In the game, characters communicate actions to each other to simulate real-world non-verbal communication. For example, descriptions of facial expressions, posture, pitch or tone of voice, eye contact, etc. All of these are deliberately chosen by the players to convey a particular mood or emphasize a ‘spoken’ thought- in other words, players are required to interpret non-verbal communication in everyday life and decode it into written language. The receiver(other player) must then correctly interpret the words into the meaning associated with the non-verbal act (I.E., smiling expresses happiness). Individuals skilled at reading other’s visual cues in public settings- and writing- tend to be better at this.
Because the communication is direct, expressing a particular non-verbal cue is often faster, but there is difficulty trying to replicate the degree of information that comes from a face-to-face conversation. Attempting to describe tone, posture, gestures, eye movements, accents, expression, etc., at the same rate as we would normally receive it would result in too much information, and be impossible to keep track of. At the same time, the lack of those cues can result in miscommunication and confusion.
Negotiating that balance requires metacommunication about what is considered the most important in non-verbal communication. To make it easier, standard conventions are created within the game: Certain ways of expressing actions and emotion become preferred(called pre-set emotes), and an understanding about the flow of conversation/actions replaces turn-taking signals, or non-verbal cues as to whose turn it is to speak. Generally, one player speaks or acts (a short written paragraph), and the other waits, alternating back and forth.
Comments
I play Daraius as having a very hard time interpreting non-verbal cues. He has to study somebody very carefully to understand their body language, can't make distinctions between different kinds of smiles, takes meaning only from the words being spoken rather than the tone or expression the speaker uses, sometimes tries and fails to mirror people's facial expressions. As for his own gestures (most of which come from me just watching my dog in different situations!), they're supposed to be opaque, even though he is all about being genuine and honest. Bared teeth could be a smile or a snarl, flattened ears might indicate wariness or embarrassment or anger, the tail signals some degree of contentment or happiness or excitement. You look at a dog and you can kind of tell what's going through his head, but not really. That's the feel I go for with Dar by avoiding most pre-set emotes that explicitly express an emotion.
..which probably makes it frustrating to talk to him.
Estarra the Eternal says, "Give Shevat the floor please."
Ha... it is frustrating to talk to @Daraius, based on my one attempt at it. Interesting though, I didn't know if you were doing it deliberately or not, but I had a hard time figuring out whether you were angry with me or annoyed or happy or just bored.
Tells/channels are often difficult to explain for communication- whenever I've tried writing stories set in aetolia/lusternia, I deliberately avoid mentioning them, simply because I have no idea how to explain them outside the game world. I should think in actual telepathic conversation, you could get some impression of how the other person is feeling, or communicate via pictures. I've found that tells are also easily misinterpreted(unless you use a LOT of words) exactly because they're purely verbal.
I agree that we have more control over how we're interpreted, but only if we're capable of explaining well how we want to be interpreted. It's a little complicated trying to express "unconscious" behaviors consciously.
@azus as well. She tops 'em all.
@Kethaera, if there's anything I could do to help you with this (I'll admit, I'm not exactly sure what you're looking for) - because it seems you've already gotten some good feedback. I'd be happy to do whatever I can though!
(You're one of my favorite people too. )
I would also suggest talking with @Irillia and @Zyphora. They're both very good at it.
Estarra the Eternal says, "Give Shevat the floor please."
I will also add my name to the list of people who get confused by Daraius. When his eyes dim it's like the entire world's ending but actually it's [data redacted, find out for yourself]. still love him doe xo
NARF!