Hello, I think I may just be moving here from Achaea because I find the RP there very lacking. However, I do have an interest in combat as well and would like to at least be able to hold my own 1 on 1 (or better). The types of characters I like to play are those that are generally "good" that work for a higher purpose. For some reason I am attracted most to the cities of Hallifax and New Celeste. All of the archetypes appeal to me except Bard and Wiccan. Any suggestions?
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Also, there really isn't a generally "good" organization, they all have their own demons and bad sides.
I would say your best bet is Institute probably, has a big effect on group combat and is pretty hard to kill 1v1.
That is one of the great things about Lusternia; all organizations are "gray" in that respect. You shouldn't pigeonhole them (if anything, Hallifax is as "evil" as Glomdoring as both are extraordinarily pragmatic end-justifies-the-means places).
The organizations that are generally perceived as being "good" would be Celest / Serenwilde / Gaudiguch, but all have very dark aspects as well.
PS: Even the evil organizations here tend to work for a higher purpose (both Glomdoring and Hallifax are about sacrificing the individual for the greater good, though in different ways).
I don't really know priests in Achaea, so I cannot compare that for you.
Healing Celestine in Celest seems as close to this as you're going to get to Achaean priest, IMO. I'm not really sure, your requirements are a little vague for Lusternia. Shikari is big on Discipline but he's in Glomdoring, for example. Lusternia is not "traditional" good v bad like Mhaldor vs Targowhatever.
Also, we can't be friends because wiccans are awesome.
[-(The perspective of each org is often skewed from a player position depending on where they play, whereas one person may see compassion, justice and honour, others will see blind zealotry and constant attempts at genocide. Ultimately the best place is where you enjoy the feel, culture and story suits the character you want to play best.
I'd actually suggest from the style of character you suggested a Kepheran Shofangi would be rather suited. You've the aspect of harmony while being part of the last "pure" forest, an existence to protect nature against a world of cities and the Wyrd that spreads from Glomdoring. Of course, again, it's not an entirely goodie goodie org, xenophobia and racism will occur, elitist attitudes over city dwellers (that's a commune thing) and a few other darker aspects that really haven't been played out in some while (partially due to Seren's reputation as a home for the snugglers. Please feel free to change that perspective.)
Personally I play in Glomdoring, I wouldn't advise for the character you want to portray that there's anything suited. Happy and peaceful are not two words I'd use to describe the Merciless Forest.
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All classes have good group abilities, not all groups have great synergy and off all groups bards and guardians tend to have the most group utility. Magi are a sort of possible exception to this depending on how you view them. Critical to groups but often off by themselves.
If you define good as 'work for a higher purpose', honestly that's pretty much any org. Luslernia is inherently more political than Achaea. All orgs have their goals, what differs is more how they believe they can achieve their goal.
If you were more at home in Shallam than Ashtan pick New Celest, If you liked Ashtan more, pick Gaudiguch. Hallifax is like like Cyrene, but Cyrene ran by bureaucrats. Serenwilde is a bit like oakstone while Glomdoring is like Oakstone's Evil Star Trek twin. Mag is your dark city.
Best advice start two or three and don't play a twit, but play someone who's not prefect and see what reception you get.
EDIT: As far as group combat goes, I'm personally quite biased toward mage, but then again, that's more a case of personal opinion. I'd recommend picking something that appeals to you as far as mechanics, fighting style goes and going with that as opposed to trying to figure out what would work best. There are plenty of tactics to employ as any archetype.
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Researchers, i.e. institute - the guardian archetype rely on entities, something you might be familiar coming from another IRE - The occultists. In the case of the researchers, though, they use charged gems that they set orbiting about them, some of those granting buffs and/or healing, while others damage or afflict enemies. I'm personally not much of an expert as far as researcher combat goes (There are plenty of people who can explain how it goes), but they are a class that is heavily based on Aeon and warping time around their enemies.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.