I am new to Lusternia and I am trying to figure out what benefits being in a guild are, over just being a part of a commune or city. Do you lose certain abilities if you aren't in a guild? I have no problem with a guild system, it is just I am a much more "This is my home I protect it with others that are in my home" over a "I am a part of this group, my life is dedicated to this group". Not saying I don't think the guilds are very welcoming from what I have seen, but I am more of a loner and want to strike out and make my own path instead of just following in the footsteps that are placed before me set up by the rules of a group I seemingly HAVE to be a part of. Am I misunderstanding this concept or what?
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Note here that not all guilds will allow this, some demand that only members of their guild have access to their skills. While they can't take away your skills unless you enter the commands to do so, you run the risk of being kicked out of the org etc if the offended guild requests it.
The only class that allows you full access to the skills without being a member of its home org is to be a Tracker Warrior.
As others have said, it will vary from guild to guild and nation to nation how the different guilds interact and how easily you can go your own way. I don't think there's any guild that will object to you identifying primarily as a citizen of X, rather than as a member of Y guild. (Note that Hallifax and Gaudiguch don't have monk guilds, but it is possible to become a monk, quit your guild, and then go to either Gaudiguch or Hallifax. However you will not have access to your full range of skills if you do so. I'm pretty sure both Hallifax and Gaudiguch allow unguilded monks). I honestly would have said that bard or warrior might be the best way to do striking out on your own within a particular guild, because the mage and druid guilds tend to be tied to specific pieces of an Org's identity above others. But in this case, knowing particulars of your interests would make it easy to give more specific advice.
This leaves Glomdoring guilds more as a structure, a focus of study and devotion that allows an individual to find their niche in serving their home... with the understanding that each of the others has their part to play as well.
Estarra the Eternal says, "Give Shevat the floor please."
Some Shadowdancers put Mother Night before Glomdoring, or specifically Mother Night's vision of Glomdoring before everything else. Some believe her plan for things supercedes the plans of the creepy one eyed bird who lays in his own crap, and all the lowly mortals. Celina is this way. They just won't openly say it. Celina probably would if she was asked, because she don't currrrr.
This is one of the reasons I dislike the term guild and prefer to find alternate titles for the groups. And yes, depending on the place, the guilds can either be very united, or less so. Those fickle Seren have always been a bit independent, preferring to keep to themselves.