You have gained the following abilities in Shadowbeat:
Composition You may compose songs expressing your own creativity.
Sustain The ability to maintain a song.
VenomDrops Increase the potency of poisons.
ShadowLight Mother Night's shadows conceal her children.
DiscordantChord This painful chord shall crush the disharmonic soul.
NightFade The power of night fades the ego of the weak.
SpiderLegs Navigate webs with the ease of a spider.
Refrain A musical structure that allows repetition of a stanza.
Reprise A musical structure that allows reversal of a stanza.
ShadowChord Music to direct shadows against your enemies.
BarghestBlues Hearing barghest howls disrupts herb balance.
ShadowRave No one can resist dancing to the beat of your music!
Shadowpulse The song of shadow increased the flow of blood.
CaptiveAudience Both friends and enemies hear nothing but your songs.
BloodyCaps A song to make any redcap's mouth water.
DarkHeart Music that inspires those touched by Glomdoring.
SlaughFest Dark fae who hear this sound will be driven to a frenzy.
CrowCaw Hearing the Cawing of Crow can drive a weak mind mad.
WidowsMercy The poisonous black widow looks mercifully upon your agony.
Encore Play a rousing encore performance.
NightshadeBlues Hearing this sound causes the ultimate depression.
SpiderCantiga This melody will manifest stinging venoms.
WyrdSong The song of the wyrd protects its own.
Dirge Let a funeral dirge lead them unto death.
See AB SHADOWBEAT <ability> for more information on an ability.
SHADOWBEAT - COMPOSITION
Syntax: COMPOSITION LIST
COMPOSITION NEW <name>
COMPOSITION SHOW <composition>
COMPOSITION DELETE <composition>
COMPOSITION CLEAR <composition> <stanza>
COMPOSITION LYRIC <composition> <stanza> <text>
COMPOSITION IMBUE <composition> <stanza> <power|NONE>
PERFORM SONG <composition> [target|SKIP]
SONGSTAT[US]
* All stanza arguments must be integers in the range 1-9
As your ability in your song specialization increases, you will be able to compose songs. Compositions are made up of a series of up to nine stanzas. Each stanza must be assigned lyrics, and one of the powers gained via study in music specializations, the rules for which can be found below. These compositions can then be played as songs. The total number of compositions you can have at once is determined by your skill rank in your specialization.
Once you have a composition, it is possible to perform it as a song. Each time you perform a song, you will progress one stanza, and any power associated with that stanza will be activated. A given performnace will last for a set period of time, unless it is performed again before the timer expires. After playing the last stanza in the composition, the song will end. In general, performing a song will always cause a progression of stanzas, though other abilities will allow rewinding or repeating stanzas.
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Composition powers are divided according to two different categories: level and action type, each explained below:
Level determine into which stanzas in a composition a power can be imbued. Levels come in three flavours: low, mid, and high. Higher level powers generally have stronger effects. Each power has exactly one power level, noted in the corresonding AB file. The valid stanzas for each power level are:
Power Level | Stanzas
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Low | 1-3
Medium | 4-6
High | 7-9
Action types determine the way in which the power's effects manifets. Action type comes in three flavours: passive, periodic, and active. Powers may have multiple action types. Details for the action types are:
Passive powers are in continuous effect so long as the targets are able to hear the song. Each passive power defines its own set of valid targets, most often either the enemies or allies of a bard, as well as possible unique requirements; see the relevant AB file. Passive powers cannot be repeated in a composition.
Periodic powers perform some active effect on a timer. At each tick of the timer, the power's effect will affect all valid targets able to hear the song. As with passive powers, each period power defines its own set of valid targets and unique requirements; see the relevant AB file for each power. Periodic powers cannot be repeated in a composition.
Active powers perform their effect once when a stanza is first performed. Often, these powers require a target, but this is not necessarily the case. Each active power defines its own unique requirements and target(s); see the relevant AB file. Active powers can be repeated in a composition.
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To create a composition, the command COMPOSITION NEW <name> is used. Compositions by an individual must all have unique names, but no such restrction exists regarding name clashes of other bards' compositions. The inverse command, COMPOSITION DELETE <composition>, will permanently delete the specified composition.
To view your current list of compositions, use the command COMPOSITION LIST.
To view information about a composition, such as its lyrics and powers, use the COMPOSITION SHOW <composition> command.
COMPOSITION CLEAR <composition> <stanza> will remove the lyrics and power from the specified stanza.
COMPOSITION LYRIC <composition> <stanza> <text> will assign lyrics to the specified stanza. Lyrics cannot exceed 75 characters in length.
To assign a power to a stanza, the command COMPOSITION IMBUE <composition> <stanza> <power|NONE> is used. This command can also be used to remove a power from a stanza without wiping the lyrics. Stanzas cannot be imbued when a given composition is being used to perform a song.
PERFORM SONG <composition> [target] will either begin a song based on that composition (if no song, or a song for a different composition, is being played), or the current song will advance one stanza. In the former case, the song will begin at stanza one; in the latter, the song will advance one stanza - if the song advances past its last stanza, the song ends. In both cases, the expiration timer for the song is reset, and any power imbued in the new stanza is activated. For those powers which require a target, this should be supplied here. Specifying your target as SKIP will ignore any active powers.
To view information about a currently playing song, use SONGSTAT[US]. This will display the current composition being performed, the current stanza, the expiration timer, and possibly additional information from other abilities. Abilities which include additional information will have this noted in their AB file.
SHADOWBEAT - SUSTAIN
Syntax: SUSTAIN
This ability will allow you to slow the music you are playing, effectively stopping the expiration timer on your song. While sustained, your song's powers will also halt. Performing the song will end the sustain.
SONGSTAT[US] will show if your song is currently sustained.
SHADOWBEAT - VENOMDROPS
Level: Low
Type: Passive
** THIS ABILITY IS CURRENTLY UNIMPLEMENTED, PENDING UPDATES TO OTHER SYSTEMS/SKILLS **
Those of your enemies who hear the sound of this music will find their resistance to poisons dramatically decreased and thus are more
susceptible to being poisoned. Also, your allies who hear this song will find themselves better able to resist being poisoned.
SHADOWBEAT - SHADOWLIGHT
Level: Low
Type: Passive
Buff: Blunt, Cutting Resistance 1/3
When your allies hear the sound of this music, they will become
shrouded in defensive shadows, providing resistance to cutting damage.
SHADOWBEAT - DISCORDANTCHORD
Syntax: PLAY DISCORDANTCHORD <target>
Power: 3 (Any)
Damage Type: 100% Magic
The discordant chord is tuned to especially harm those ears already suffering from the tonal ailments of a musician, doing greater damage the greater the level of auditory afflictions the victim has. The victim will also suffer mana and ego loss scaling with the auditory affliction level. Further, if the user maintains an octave in the room, the discordant chord will be yet stronger. Hearing the discordant chord will, however, remove all auditory afflictions from its target.
SHADOWBEAT - NIGHTFADE
Level: Low
Type: Passive
Malus: Ego Drain Malus 1/3 (day)
Ego Drain Malus 2/3 (night)
** THIS ABILITY IS CURRENTLY UNIMPLEMENTED, PENDING UPDATES TO OTHER SYSTEMS/SKILLS **
Those who hear the vibrations of this music will find their ego dwindling, like the light during dusk. If it is actually night time, more ego will be drained.
SHADOWBEAT - SPIDERLEGS
Level: Low
Type: Passive
Buff: Writhe Speed 1/3
** THIS ABILITY IS CURRENTLY UNIMPLEMENTED, PENDING UPDATES TO OTHER SYSTEMS/SKILLS **
When you and your allies hear the sound of the Spider Legs, you can free yourself from webbing and other entanglements with greater ease.
SHADOWBEAT - REFRAIN
Syntax: PERFORM REFRAIN <composition> [<target>|SKIP]
This ability acts exactly as though you were performing a song, except that instead of advancing one stanza, you'll instead repeat the current stanza.
SHADOWBEAT - REPRISE
Syntax: PLAY REPRISE
Power: 1 (any)
By reprising your melodies and harmonies, you can bring your song back one stanza. Note that attempting to reprise past the first stanza will end the song.
SHADOWBEAT - SHADOWCHORD
Syntax: PLAY SHADOWCHORD <target>
Damage Type: 75% Poison
25% Excorable
This chord is similar to minor second, except it vibrates to the
energies of Mother Night herself, sending shadows to plague those who may oppose you.
SHADOWBEAT - BARGHESTBLUES
Level: Low
Type: Passive
Malus: Herb Balance Recovery Malus 1/3
Those who hear this sound, which is reminiscent of the howling of barghests, will find their herb balance recovering slower than normal.
SHADOWBEAT - SHADOWRAVE
Level: Mid
Type: Periodic
Those of your enemies who hear the shadow rave will not be able to resist dancing to the beat, losing balance and possibly falling to the ground.
SHADOWBEAT - SHADOWPULSE
Level: Mid
Type: Periodic
Affliction: Bleeding 1/5
Stun (bleeding >= 3)
Personal enemies who hear this haunting tune will find their heartrate increased dramatically, causing bleeding damage. In addition, those who bleed profusely will find the melody freeze their blood, stunning them.
SHADOWBEAT - CAPTIVEAUDIENCE
Syntax: CAPTIVATE AUDIENCE
This ability will effect all allies and enemies, as well as the bard themselves, in the room who are not already captivated by a bard. Those who are captivated will only be able to pay attention to the songs of the bard by whom they've been captivated, whether the effects be negative or positive. Blanknote and blankchord can break the captivation, and the captivation will also wear off after a time.
SHADOWBEAT - BLOODYCAPS
Level: Mid
Type: Passive
Any enemy who hears this sound will bleed more profusely than normal, losing more health to bleeding afflictions.
SHADOWBEAT - DARKHEART
Level: Mid
Type: Passive:
Buff: Universal Damage Buff 1/3 (Glomdoring)
This rousing music will inspire members of Glomdoring to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Heart of Darkness" by Nirrti, the first guildmistress and founder of the guild.
SHADOWBEAT - SLAUGHFEST
Level: Mid
Type: Passive
** THIS ABILITY IS CURRENTLY UNIMPLEMENTED, PENDING UPDATES TO OTHER SYSTEMS/SKILLS **
Barghests, redcaps and slaugh who hear this music will be driven into a frenzy and attack faster than they normally would.
SHADOWBEAT - CROWCAW
Level: High
Type: Active (targeted)
Power: 2 (Master Ravenwood Tree)
Affliction: Delusions 2/4
By imbuing your music with the sound of the Caw of Crow, you can direct this powerful music at a single enemy. Hearing that sound will drive your target utterly mad, mad, MAD!
SHADOWBEAT - WIDOWSMERCY
Level: High
Type: Passive
Damage Type: 100% Poison
** THIS ABILITY IS CURRENTLY UNIMPLEMENTED, PENDING UPDATES TO OTHER SYSTEMS/SKILLS **
The music of the black widow - deadliest of the spiders - will course through the veins of your allies, turning their poisonous blood into a deadly acid that will burn attackers when they are bleeding. The pain will be increased if Venomdrops is also playing.
SHADOWBEAT - ENCORE
Syntax: ENCORE PERFORMANCE
Power: 3 (any)
By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when performing songs will be greatly accelerated.
SHADOWBEAT - NIGHTSHADEBLUES
Level: High
Type: Passive
Those enemies who hear this sad melody will find that most things that causes their mana to go down will cost twice as much.
SHADOWBEAT - SPIDERCANTIGA
Level: High
Type: Periodic
** THIS ABILITY IS CURRENTLY UNIMPLEMENTED, PENDING UPDATES TO OTHER SYSTEMS/SKILLS **
This song will cause prickly sensations among your enemies, and they
will be affected by a variety of poisons.
SHADOWBEAT - WYRDSONG
Level: High
Type: Periodic
When you and your allies stand on wyrded ground and hear this song, the wyrd itself will work to protect you and yours from harm by raising magical shields.
SHADOWBEAT - DIRGE
Level: High
Type: Active (targeted)
Send your opponents off unto death with a dirge to remember them by. Once you start singing this killing note, you can do nothing lest you disrupt the song.
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Comments
-Not fully implemented, could not test.
-How DO poisons work in the overhaul?
I noticed that Nightshadeblues was made 2x the drain again instead of 1.5x drain; this is something that we'll have to keep an eye on in testing, but may be fine as part of the overhaul (especially as stat formulas change).
Of course you did.