For those who are still interested in the status of the mysterious doors:
Aeromancers have really jumped up!! We are thinking about letting this race to open doors run until the doors actually open rather than ending at the start of December. Let us know what you think of that idea!
Comments
Please don't. I don't think setting an alarm to put essence in a door every hour for another month is really on anyone's "fun list."
I think people are just ready to have them open and hopefully find out what they mean. Especially the guilds with the doors.
This way you keep the "race" aspect of it, but it removes the current tedium.
The door event was designed to take a few weeks and reward the guilds that managed the most work without being overwhelming. There's no great shame in being second or third place - and it wasn't until the last few days that it was actually a race not to be in the bottom for two of the guilds.
That's why the BT especially had issues with that event.
Also, Mother Night basically giving up and going, "Woe, woe are we, there is no hope" was a little off.
The event was fun for a lot of people, but for those who are heavy RPers, having the Great Spirits kind of collapse on them just didn't work in an IC capacity, and some of them just weren't up for False Memorying it away.
It's the first complaint I've heard, anyways, that wasn't Celina being frustrated over snowflakes.
I'll leave it there though, I don't want to distract from the actual topic of the thread.
Crow has a history of underperforming pretty drastically, to the point where you just have to ignore anything he does in events, because he's built up to be this super force (Dark Spirit), but he never lives up to the hype.
More seriously, while I cannot say anything for certain being not-glomdorian and thus outside most of the event, I can sympathise with feeling that your great spirit underperforms. It does seem to happen quite often that the very things we try to put our trust into end up falling way short of our expectations. Sure, we the players should be the heroes of events, but the great beings of the orgs should be, if not successful then at least appear competent.
I think you'd have a number of pretty disappointed Celestians.
I'm not saying that it was the same level, but some people are very, very heavily invested in the RP and lore, and when they're confronted with pretty much the opposite of what they've built their entire game careers over, it's disheartening. Even if it's what the behind-the-scenes text says to do for the NPCs in question.
And I want to emphasize again that I'm just posting in regards to the Spirits themselves and how they acted. Mother Night / Rowena were pretty darned awesome as actual forces during the whole thing, Night just kind of collapsed on an RP level later.
So please don't take this as an expression of dislike for the efforts you guys all put into it! Just... hopefully, some constructive criticism of the part that rubbed some players wrong. There was so much amazing stuff happening throughout that it was difficult to keep up with it all. Speaking for myself, at least!
So much RP, so much character pondering, so much stress and soul-searching... and the people running the event definitely put in a lot of time to make it come off, including a fair bit of research into how the players act. Please, please do more of this kind of thing.
For myself, though, all I can say is: More events! More! I mean, you followed the Xynthin one with the Wheel visions, which were completely amazing (though I disagree with how I would have reacted to Celina trying to torture me, hmph!).
Events here are one of the main things that I absolutely love about Lusternia, because they force you to react out of your "comfort zone". Unexpected scenarios, unexpected situations, and you have to actually be invested in the things... there's a reason that I show up whenever an event is happening.
That's the end of my 2cents to the derail.
On the topic, the door-race was a decent idea, and I think it went well for the most part. Aquas and Hartstone probably had a good deal of fun with their numbers and rp. It's probably time to wrap it up, though. The original end-of-the-month deadline was a good first-guess on how long the race should go. There might be others in the various guilds left that might want to give it a go until they complete it, but lengthening it now may just tip the number of people who feel frustrated by it to the majority. Good as a competition may be, putting it for too long might not always be a good idea. It's been a good run, time to wrap it up and save it for another day.
Quoteth Barnum Czigany: Events can please some of the players all of the time or all of the players some of the time, but events never please all of the players all of the time! Yes, I can hear you saying, but if I were running that event... well, become an ephemeral and experience what it's like from the other side! It's much, much harder than you may imagine, especially when players bitch about it afterwards to the point where you never want to run another one! (Of course, positive feedback has the opposite effect!)
Anyway, I like the idea of speeding the quest up for the doors!
Sheesh, you guys can be dramatic. The doors haven't been open 3 weeks and even the slowest guilds are about 50% done. Note the Aquamancers opened theirs in one week! Further, this isn't a 'grind' insofar as we purposefuly didn't make it a relentless task that you did non stop but rather a casual once-an-hour quest. The point in the end, isn't 'fun' per se but rather a sense of accomplishment in completing a task!
Anyway, just out of curiosity, how you design a quest/contest that does run for a month without it being perceived as a grind?
For smaller things though, I think you did the Wheel quest perfectly. You had a small handful of people who chose to grind the heck out of it, but most people were doing it for a couple of small rewards and primarily the visions; every time you completed it you got something worthwhile.
There are two ways I see how this could be done. One is to have a set of tasks of which one is randomly picked once you start up the quest for the time being. It could be "get a piece of essence" or "bring a bard here" or "guide a scholar there" or "take this to Weeky". The advantage of this is that you do not know what exactly to expect, mixing the tedium of "I have to do X again today. Aww man." with a bit of "ooh, wonder what I'll have to do today to remain in the event".
The second is to still have a set of tasks, but have them done in order. For example, assume you have one of your 21 days a month quest events. This time you're helping with the construction of some mysterious contraption. On day one, you deliver a set of schemata to an architect. On day two, you guide a scholar to the architect to help with the contraption, on day three you take a new set of schemata to some engineer, on day four you get the engineer a piece of essence, on day five he needs a sandojin, on day six he needs you to deliver the test contraption to whomever gave you the task in the first place, and on day seven you do a "find the location" quest to test the contraption, then start over again. Suddenly you only perform three iterations of the task, rather than twenty-one.
Granted, this may be more work. I have no idea how much work an event-mini-quest is. But this is a way I would think one could make such quests less tedious.