Actually, on that note. One slight issue I noticed earlier which had been brought to my attention from a newbie a few days back: After you have to fight the shadow a second time, you are required to say 'I wish to defeat the shadow' a further time. This is causing problems for some people as the tour does not state this needs saying a second time, merely that the shadow is in Newton and needs killing. Maybe if we could either add the message in, or alternatively, just have the shadow be aggro in the first Newton room?
Right. When you're picking an org in the intro, INFO GAUDIGUCH says that only the Pyromancers are available.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
It was a joke. Because I fixed it. And then someone was supposed to go look and be all, "oh my, it is fixed! Rejoice!" Or something to that effect.
Does this mean I have to roll another alt to check? I hate rolling alts.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
That's what I generally tell newbies, and we both know that's not true.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Does this mean I have to roll another alt to check? I hate rolling alts.
lies, since when? you only have a gawd knows how many
The soft, hollow voice of Nocht, the Silent resounds within your mind as His words echo through the aether, "Congratulations, Arimisia. Your mastery of vermin cannot be disputed."
Since the guild/race selection change, it seems like novices are skipping the 20 hour collegium time, and going straight to freshman novice status. That's GNT right away, and I've been told they need to specifically CGTON now (which they don't even realize exists until they're told about it) in order to actually speak over the collegium aether.
This is a problem because at that stage they've got so little planar learned that if they DO manage to ask questions, they're often not heard by those willing to help and not on Prime. CGT was made to bypass ordinary planar restrictions for this reason, so it would be more beneficial to have this tool available to them from the start.
If they're actually directed to speak and ask questions there, that's a huge plus. But at the very least, have it active automatically, so we can greet them there, and have them be heard in turn.
Mayor Steingrim, the Grand Schema says to you, "Well, as I recall you kinda leave a mark whereever you go."
0
EveriineWise Old Swordsbird / BrontaurIndianapolis, IN, USA
I did notice this when I rolled an alt--I skipped CGT entirely.
Honestly, the whole Newbie intro process has gotten way out of hand, way too long, and way too complicated with too many variables that go wrong.
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
It also serves the opposite of its intended purpose by having newbies follow their fate guide around to the exclusion of interacting with other players. And trivializes the aloof, mysterious nature of the Fates. And suggests humans are the default race.
I much, much preferred it when the very basics were introduced pre-Portal.
I also feel this introduction misrepresents the game a bit. Nowhere else do you click links to ask questions or complete objectives.
I also feel this introduction misrepresents the game a bit. Nowhere else do you click links to ask questions or complete objectives.
This is a feature being worked into newer quests and areas, and a feature that is being retroactively added to existing areas in a slow, but eventual process.
Yeah, that will be really cool, especially if it allows you to achieve the same result with keywords... just with the keywords made obvious in the choices. That way, you can work the keywords into your own sentences, instead of using the pre-written ones.
Yeah, that will be really cool, especially if it allows you to achieve the same result with keywords... just with the keywords made obvious in the choices. That way, you can work the keywords into your own sentences, instead of using the pre-written ones.
Would the admin ponder allowing newbies to pick between the old intro and the new one, maybe something like CONFIG NEWINTRO OFF?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Would the admin ponder allowing newbies to pick between the old intro and the new one, maybe something like CONFIG NEWINTRO OFF?
That will only add to the confusion of true newbies. I'd rather see the concerns about the new intro addressed.
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order. Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
I have to say I am now completely baffled as to when novices get access to what channel, and where the best place to speak to them will be. (I do appreciate that guilds are now notified when novices join, however I received the notification before the "person has stepped out of the portal of fate" message showed up, which I think means that they wouldn't have been able to hear me. Although this may also mean this was someone's testing alt?)
I should say that a couple of people I've been trying to get to try Lusternia have found the new intro a lot easier and more helpful than the old intro.
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EveriineWise Old Swordsbird / BrontaurIndianapolis, IN, USA
Most of us are baffled--the newbie notification messages, the coming through the portal, appearing on CGWHO, appearing on CWHO and being able to use the appropriate channels all happen at different times, especially if a novice does things in different order, and we as other players have no way of knowing if they exist.
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
I have to agree and say that this new intro is way too complicated. True newbies are more likely to just give up on it than worry with trying to wade through it all. Even as an IRE veteran I had to ask poor Skein numerous questions.
The whole system seriously needs to be simplified.
I should say that a couple of people I've been trying to get to try Lusternia have found the new intro a lot easier and more helpful than the old intro.
Better than the version where they basically just gave you a pack and said 'Off you go, good luck!', maybe. But I've always been of the opinion that there was absolutely nothing wrong with the original version, where it walked you through says, buying a couple things, etc. and took maybe fifteen minutes to do the whole thing. You had the option to skip it altogether, too.
There's a balance between too little and too much.
Mayor Steingrim, the Grand Schema says to you, "Well, as I recall you kinda leave a mark whereever you go."
Regarding the intro: having the intro happen in the "live" game is an IRE mandate - it's happening across all the games so far as I know, and is not a thing that is going to go away. I believe the use of MXP and such is also an IRE thing. And no, we cannot offer the old tour parallel to the new one.
That said, we are aware of the problems with the intro, and I promise that work's being done on that front.
As for the issue with org visibilities, channels, and whatnot, I'll look into simplifying and unifying and sensifying the whats and whens and such as I work on the tour.
You should hire some mortal to work with you. You know, maybe some guy that had rolled a lot of novices, been in all of the guilds, and loves to help out.
Heck, he'd probably help for the sheer joy of doing so, if you asked him.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
You should hire some mortal to work with you. You know, maybe some guy that had rolled a lot of novices, been in all of the guilds, and loves to help out.
Heck, he'd probably help for the sheer joy of doing so, if you asked him.
As long as someone has a set of tasks they work through independent of all input, they aren't really going through the introduction in the live game... because there are no live elements to their introduction.
Right now, with all the problems associated with the fate guide, other players basically need to leave the newbie entirely alone until the entire tour is done, because the newbie basically must go through with the tasks, and won't be left alone to participate in orientations or introductions with other players until they do. Most of the collegium tasks get done through the fate guide system, practically eliminating the need for a collegium at all.
Problems with buggy guide function alone, some steps that would help are:
1) Make the fate guide actually optional. The dismiss feature should get rid of it completely, unless/until the newbie does FATE RECALL again. An unobtrusive reminder, when logging on perhaps, that the fate guide can be recalled should suffice
2) Take the collegium tasks out of the fate guide system, or look at pairing down the redundant parts of the collegium system .
3) Allow RENOUNCE INNOCENCE regardless of guide status. I have no idea why the two were linked together.
Is there a thread we should return to, for suggesting changes to the functionality of the guide, or is it okay to go over those here?
EDIT: One other thing, I think that less choice in the intro would be better. Instead of a list of questions to go through, that you have to spam through as you check them off, add some more narrative and continuity. It doesn't really give you a thematic feel, it's more like "Time to check off all the boxes, yay!".
5
EveriineWise Old Swordsbird / BrontaurIndianapolis, IN, USA
Why am I not surprised that our problems are the result of a corporate mandate?
Anyway, I like the idea of Live intro. Get the newbies involved with other players early and in an orderly fashion while introducing them to the basic concepts and commands. I dislike the current structure and utter brokenness of our Live intro, as it accomplishes none of those things, as has been well-documented in this and past threads.
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
I don't actually mind the current intro - it just needs a few things fixed.
The ability to turn off the fate guides is definitely one. Once GUIDE DISMISS is entered, the fate guides shouldn't appear again, at login or whatever. Alternatively, turning the fate guides into actual hints instead of chatterboxes will be great too. The main problem is that they are too invasive, and excludes actual players who want to do the guiding. The fate guides should be something the newbie falls back on when there is no player (either online, or just free enough) to help them. So make a command called GUIDE HELP and make it give a walkthrough-step about how to complete whichever collegium quest the newbie is on.
The shadow killing thing is too cliche and buggy. Wipe that out, and turn it into "kill a fink". It serves the exact same purpose.
Comments
It was a joke. Because I fixed it. And then someone was supposed to go look and be all, "oh my, it is fixed! Rejoice!" Or something to that effect.
lies, since when? you only have a gawd knows how many
Honestly, the whole Newbie intro process has gotten way out of hand, way too long, and way too complicated with too many variables that go wrong.
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order.
Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
I should say that a couple of people I've been trying to get to try Lusternia have found the new intro a lot easier and more helpful than the old intro.
That said, we are aware of the problems with the intro, and I promise that work's being done on that front.
As for the issue with org visibilities, channels, and whatnot, I'll look into simplifying and unifying and sensifying the whats and whens and such as I work on the tour.
Heck, he'd probably help for the sheer joy of doing so, if you asked him.
Anyway, I like the idea of Live intro. Get the newbies involved with other players early and in an orderly fashion while introducing them to the basic concepts and commands. I dislike the current structure and utter brokenness of our Live intro, as it accomplishes none of those things, as has been well-documented in this and past threads.
The ability to turn off the fate guides is definitely one. Once GUIDE DISMISS is entered, the fate guides shouldn't appear again, at login or whatever. Alternatively, turning the fate guides into actual hints instead of chatterboxes will be great too. The main problem is that they are too invasive, and excludes actual players who want to do the guiding. The fate guides should be something the newbie falls back on when there is no player (either online, or just free enough) to help them. So make a command called GUIDE HELP and make it give a walkthrough-step about how to complete whichever collegium quest the newbie is on.
The shadow killing thing is too cliche and buggy. Wipe that out, and turn it into "kill a fink". It serves the exact same purpose.